![Very Happy :D](./images/smilies/closedgrin.gif)
- Programming (very important)
- Modeling
- Leveldesign
- Concept-art (this one is a 'maybe' option)
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
As in, "It's more work than a game that doesn't have this mechanic and graphic."I don't understand what you mean by extra work, Aki. You give the various departments their jobs and they'll do it, just like they would any other roster of models and characters. There was this fighter, Bloody Roar, where all of the characters had an animal alternate form. I know what you mean that it is literally extra work, but it's not the kind of thing that would affect this genre specifically. Diablo II, I mentioned earlier, probably involved alot of work creating seperate sprites for each armour item that each class can wear.
Yup!Wselfwulf wrote: Has it been done for Oblivion yet?