If you think about it, playing as a werewolf in Skyrim (or any other game that implements it well) is great, but as werewolf fans this is not nearly as close as we want it to be. At least, this is how I feel.
It doesn't even need to be a 'playable' game with a story or huge gameplay-implementation. I think it would be very interesting to see an experiment in getting as close to a 'werewolf simulation' as possible (in first person ofcourse, to enhance the realism).
With advanced game-engines and other technology, its possible to create huge worlds with amazing quality, and games that set new standards for interactive art. So in that sense, why shouldn't this be possible? Ofcourse it needs a dedicated group of werewolf fans to pull it off though.
![Very Happy :D](./images/smilies/closedgrin.gif)
A good set up would be to create a simple scenario in where you, the player are (ofcourse) a werewolf. Now, if I would be to judge, I wouldn't include any kind of indication that you ARE the werewolf in the game. Because if you do, it would ruin the atmosphere and you as the player would be dragged out of the experience, which ruins the whole point of a 'simulation' right?
Maybe a good set up would be where you as the player wake up in the middle of the night, with a full moon outside. From that moment on, you have to cope with the change into a werewolf, which happens as a slow process. Now ofcourse, this being the kind of experiment that it is, it would require an insane amount of animation from what I can see, and the game would also have to include other things to make the simulation more realistic, like for example a change in vision (but nothing too wild or optically disturbing / flashing).
I don't see this kind of experiment taking off any time soon, but what do you guys think of something like this? Did you ever think about something simular?