Guild Wars 2
Posted: Mon Aug 23, 2010 8:53 am
This is a game I'm very much excited about at the moment, it's got a lot going for it in that it isn't like other MMORPGs. There's no subscription, therefore you won't be forced to grind, and thus it can't suck both your money and life out through your nose, like some sort of... I don't know, pseudo-temporal money vampire. One with a nose fetish.
The reason I bring it up here is because the Norns (who are Vikings, and really very well realised Vikings at that) are also therians, it's sort of a toss up between these two things. The end result is that they can physically shift into half-forms. What does this get us? Viking Werewolves. Allow me to say this again, because I think it needs to be said twice to really sink in. Viking. Werewolves.
This was a werewolf done up by one of the ArenaNet concept artists, nothing's been confirmed but it's believed to be a bit of a sneak peek as to what was going through their heads in relation to the werewolves. And comparing that to their Norn bears, it's not a huge leap to consider that the Norn wolves will actually look very much like that.
Here's a Norn bear!
Oh, and of course, there are the Charr. What are the Charr? Roman-Mongol industrialist horned-cat people, that's what!
They haven't shown the Norn forms as models yet, they're keeping that under wraps, but you can see the Charr in the following videos:
Guild Wars 2 "Manifesto" Trailer
GamesCom Guild Wars 2 Demo
Yep, the Charr run on all fours when not wielding weapons! :3
This is definitely one to keep an eye on, eh?
Edited: I changed 'grind' to 'forced to grind', I made the flawed assumption that people would realise that this is what I was talking about, especially considering the context and what the sentence went on to say. But since I don't want to end up in a battle of semantics, I've changed the phrasing.
Guild Wars has optional grind like single player games like Ratchet & Clank have achievements, whether you do those or not is up to you. The only grind in any Guild Wars is self-inflicted, it's something you choose to do and is never expected of you or necessary at any point.
The reason I bring it up here is because the Norns (who are Vikings, and really very well realised Vikings at that) are also therians, it's sort of a toss up between these two things. The end result is that they can physically shift into half-forms. What does this get us? Viking Werewolves. Allow me to say this again, because I think it needs to be said twice to really sink in. Viking. Werewolves.
This was a werewolf done up by one of the ArenaNet concept artists, nothing's been confirmed but it's believed to be a bit of a sneak peek as to what was going through their heads in relation to the werewolves. And comparing that to their Norn bears, it's not a huge leap to consider that the Norn wolves will actually look very much like that.
Here's a Norn bear!
Oh, and of course, there are the Charr. What are the Charr? Roman-Mongol industrialist horned-cat people, that's what!
They haven't shown the Norn forms as models yet, they're keeping that under wraps, but you can see the Charr in the following videos:
Guild Wars 2 "Manifesto" Trailer
GamesCom Guild Wars 2 Demo
Yep, the Charr run on all fours when not wielding weapons! :3
This is definitely one to keep an eye on, eh?
Edited: I changed 'grind' to 'forced to grind', I made the flawed assumption that people would realise that this is what I was talking about, especially considering the context and what the sentence went on to say. But since I don't want to end up in a battle of semantics, I've changed the phrasing.
Guild Wars has optional grind like single player games like Ratchet & Clank have achievements, whether you do those or not is up to you. The only grind in any Guild Wars is self-inflicted, it's something you choose to do and is never expected of you or necessary at any point.