Okami
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soon very soon this game will be out
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- IndianaJones
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I did too!
It will be released on April 15, 2008. Oh I can't wait to play it again this time on my Nintendo Wii!
It will be released on April 15, 2008. Oh I can't wait to play it again this time on my Nintendo Wii!
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- Xiroteus
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Always a little behind on video game systems, I was thinking about buying one once it hit the one hundred dollar mark, at this time the system is not much, games are cheap, could be entertaining for quite some time. I had one once, for a couple months, games Sly Cooper, Prince of Persia, Dragonball Z game, Spider-Man II, no Okami at the same because it was on the forty plus dollar level, I like to keep games under twenty.
- Scott Gardener
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I'm very happy to see it ported to the Wii. I've got the PS2 version myself, since I don't have a Wii. (not counting one boxed up as a gift that will soon be in the mail) But, the idea of using brush stroke motions to do the celestial brush techniques is quite nice.
As for a port to the PS3, I've not heard any rumors of such, but as long as your PS3 console isn't the 40 Gig model without backwards compatibility, the PS2 version plays just fine. In fact, you get upscaling to high definition video output, though you don't get the full widescreen effect, which this game really deserves. Note also that the PS2 version I understand makes use of the rumble feature of the Dual Shock 2 controller; it's unclear whether or not the forthcoming Dual Shock 3, already available on eBay as an import from Japan, will offer that feature on PS2 games. But, since the Wii-mote doesn't rumble and neither does my plain SixAxis, it's not a vital feature to the game. Granted, having SixAxis motion for brushing rather than trying to get the analog stick to cooperate might be interesting.
Still, if you're looking for a PS3 port, it's already there, as long as you've got the right version of the PS3.
As for a port to the PS3, I've not heard any rumors of such, but as long as your PS3 console isn't the 40 Gig model without backwards compatibility, the PS2 version plays just fine. In fact, you get upscaling to high definition video output, though you don't get the full widescreen effect, which this game really deserves. Note also that the PS2 version I understand makes use of the rumble feature of the Dual Shock 2 controller; it's unclear whether or not the forthcoming Dual Shock 3, already available on eBay as an import from Japan, will offer that feature on PS2 games. But, since the Wii-mote doesn't rumble and neither does my plain SixAxis, it's not a vital feature to the game. Granted, having SixAxis motion for brushing rather than trying to get the analog stick to cooperate might be interesting.
Still, if you're looking for a PS3 port, it's already there, as long as you've got the right version of the PS3.
Taking a Gestalt approach, since it's the "in" thing...
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There is an Okami theme for the PS3.
Using your PS3...go to this web site.
http://www.ps3-themes.com/gaming/okami.html
or
http://www.ps3-themes.com/gaming/okami_versiond-02.html
or
http://www.ps3-themes.com/gaming/okami_versiond.html
Click on "Download here" just below the pic.
Once its downloaded.....go to "Themes," select Okami then select "apply."
Using your PS3...go to this web site.
http://www.ps3-themes.com/gaming/okami.html
or
http://www.ps3-themes.com/gaming/okami_versiond-02.html
or
http://www.ps3-themes.com/gaming/okami_versiond.html
Click on "Download here" just below the pic.
Once its downloaded.....go to "Themes," select Okami then select "apply."
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Wii version has widescreen.
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- Moonwatcher
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Ugh I wanted to like Okami, but it didn't click with me. When a story NPC had to say something, it seemed like it dragged on forever; just get on with it already! The NPC voice babbling grated on my nerves. The graphics were also way too bloomy and too blurry, I had to squint to make things out. Japanese mythology doesn't really grab me either. I like for epic games to give me chill bumps, but Okami failed.
- Scott Gardener
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To each one's own.
Okami is certainly not for casual gaming; it's a real time commitment. The opening sequence before you can even begin playing runs a good 25 minutes.
After awhile, I find myself picturing the game in the real world. It's especially funny to see trees just beginning to bloom, some with lavender and purple foliage. It looks like Amaterasu has been doing some of the landscaping...
Okami is certainly not for casual gaming; it's a real time commitment. The opening sequence before you can even begin playing runs a good 25 minutes.
After awhile, I find myself picturing the game in the real world. It's especially funny to see trees just beginning to bloom, some with lavender and purple foliage. It looks like Amaterasu has been doing some of the landscaping...
Taking a Gestalt approach, since it's the "in" thing...
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- Fullmoonstar
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- IndianaJones
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Disney/Disneyland fans and theme parks!
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- Fullmoonstar
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- outwarddoodles
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Yeah, I started officially playing Okami a week ago (my friend let me barrow her PS2, previously I only had a chance to watch her play Okami.) and it's not as grand as I previously expected. The art is wonderfully whimsical, and gives that beautiful ethereal feeling to the game. Yet it's hard to "translate" the art to real world dynamics. When I move characters in a way, I expect them to move as though they're being affected by the same physics and gravity of our world, and it's rather different trying to expect that out of Okami. Sometimes I miss things that are in actuality in plain view.Berserker wrote:Ugh I wanted to like Okami, but it didn't click with me. When a story NPC had to say something, it seemed like it dragged on forever; just get on with it already! The NPC voice babbling grated on my nerves. The graphics were also way too bloomy and too blurry, I had to squint to make things out. Japanese mythology doesn't really grab me either. I like for epic games to give me chill bumps, but Okami failed.
Though, most of all, if it weren't for the Warped speaking (personally, no voices at all may have made me a lot happier) it's a great and unique game.
"We are not always what we seem, and hardly ever what we dream."
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You must not play RPGs in general then because I played a and I dont mind the long talk at all.outwarddoodles wrote:Yeah, I started officially playing Okami a week ago (my friend let me barrow her PS2, previously I only had a chance to watch her play Okami.) and it's not as grand as I previously expected. The art is wonderfully whimsical, and gives that beautiful ethereal feeling to the game. Yet it's hard to "translate" the art to real world dynamics. When I move characters in a way, I expect them to move as though they're being affected by the same physics and gravity of our world, and it's rather different trying to expect that out of Okami. Sometimes I miss things that are in actuality in plain view.Berserker wrote:Ugh I wanted to like Okami, but it didn't click with me. When a story NPC had to say something, it seemed like it dragged on forever; just get on with it already! The NPC voice babbling grated on my nerves. The graphics were also way too bloomy and too blurry, I had to squint to make things out. Japanese mythology doesn't really grab me either. I like for epic games to give me chill bumps, but Okami failed.
Though, most of all, if it weren't for the Warped speaking (personally, no voices at all may have made me a lot happier) it's a great and unique game.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. - Thomas Jefferson