Urban Wildlife: Character Thread

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JanuaryGray
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Urban Wildlife: Character Thread

Post by JanuaryGray »

I've been sorely missing playing rpgs of any sort and there don't seem to be too many going on here, so hopefully people will be into another one, if not we'll let the thread quietly slip into obscurity and forget I ever mentioned it. :lol:

You just heard it from a reliable source that the Harrison Pack—you know the one, they pretty much owned Seattle from end to end—has disappeared, leaving their territory completely up for grabs, and grabbing it is exactly what everyone intends to do. For decades the Blake Pack and the Reilly Pack have been living on the outskirts of Seattle and its suburbs, basically living off the scraps of the Harrisons, their numbers and their territories always kept fairly small. But now the Harrisons are gone, vanished in a single night without a warning. Both the Blakes and the Reillys want to expand into Seattle and neither pack is willing to cede any of this new territory to the other. They're both willing to fight to the death to make Seattle a part of their pack's territory and they've sent some of their strongest pack members into the city to start claiming territory and keep the other pack away. However, some of those young wolves may see an opportunity to start their own pack on a newly open territory. Any way it goes down there's going to be conflict and bloodshed, and lurking in the back of everyone's mind is one question. What exactly happened to the Harrison Pack?

So here's the deal, this rp is mostly going to be character driven, starting out with two different factions who have a natural rivalry over this new territory. However there is also the over-arching mystery (which I'll be somewhat controlling/influencing as we go in a very loose gm sort of way) of what happened to the previous pack of werewolves living in Seattle. There's also plenty of room for characters to change the direction of the plot as individual personalities, actions and ambitions come into play and characters interact with each other.

Basic Rules:
  • You can play as one of the werewolves sent in to claim territory for either pack, but you have to belong to either the Blake Pack or the Reilly Pack.
  • You can't be in charge of either pack.
  • Your character has to be at least 18 years old.
  • Werewolves in this setting have both a natural and a gestalt form, but their actions are harder to control in their gestalt form, that is they lose most of their reasoning and become driven by their Id without thought to the consequences of their actions.
  • In any of their forms werewolves are about 25% stronger and faster than a normal human or wolf of their same build and mass would be. That gives some leeway, but not enough for anyone to get close to god-mode.
  • Of course you can't kill someone else's character unless they're okay with it, or said character has been abandoned for a lengthy period of time (i.e. whoever plays said character disappears for several months).
  • Except for the fact that werewolves and a few other supernatural creatures exist this setting is pretty close to the real world, so don't depart too far from that.
  • Don't worry about silver, it doesn't harm werewolves in this reality.
    EDIT made by Grayheart
  • A werewolf's healing ability is stronger than that of normal humans, but nothing that would allow instant recovery from injuries. Think of it like the accelerated healing ability of Kelley Armstrong's werewolves. 25% percent faster than normal human rate is appropiate.
Some Additional Info
Both the Blake and the Rielly packs have about 30-35 members each. They're largely made up of extended families related to the alpha of the pack, but there are some members who have joined both packs for various reasons over the years and who have no blood relation to the main families of either pack. As for pack hierarchies, there is one leader or alpha in every pack who is in charge of all pack affairs and settling disputes, as well as managing relations with other neighboring packs. The alpha can be either male or female, although it's more common for the position to be held by a male, and it's held until the alpha is seen as being incapable of continuing to hold it and it is taken over by another pack member, sometimes by the abdicating alpha's consent, sometimes by force. A pack of werewolves will often (but not always) be involved in a singular business, working as a group to provide for themselves within human terms ie to pay the bills. For example, about two-thirds of the Blake Pack are involved in the Blake Moving Company, where they rent moving trucks and help people move their belongings. I haven't thought of such a business for the Rielly's so if someone wants to make one up feel free to do so.

Status within the rest of the pack can be determined by a combination of factors including:

Relation to the alpha (often close family members of the alpha will have somewhat higher status than they would otherwise).
Relationship with the alpha (if the alpha likes a particular pack member that can increase his or her status, but if he dislikes a pack member then that has a negative impact on his or her status).
Strength/hunting skills/fighting ability (if a pack member is capable in any of these areas it means she can better protect and provide for the pack, which improves her status).
Intelligence (since werewolves do have to interact with human beings, intelligence and an ability to deal with humans can help a pack member's status since it can help the pack, on the other hand though, acting to much like a human can have a negative affect on status within the pack).


Character Sheet:

Name:
Pack:
Age:
Appearance:
Personality:
Bio:
_______________________________________________________________________

Name: Simon Blake
Pack: Blake
Age: 24
Appearance: Click to see!
Personality: Simon's greatest strength isn't his strength or his speed, but his mind. An excellent strategist and scholar, Simon sometimes spends too much time in his head, especially for a werewolf. Typically patient and introspective, Simon isn't one to bring attention to himself, but when he really believes in something, nothing short of hell or his father can stop him from voicing and acting on his beliefs.
Bio: Simon is the prodigal son of the Blake Pack. For most of his life he was the son his father hoped would succeed him in leading the pack, but Simon had his own ideas. He actually left the pack for four years to go to college across the country, something his father saw as a betrayal. Although he returned almost two years ago, Simon's status in the pack has been greatly reduced and he's often the scapegoat for his father's anger. He's trying to regain the pack's trust, but sometimes he doesn't seem to be trying too hard.

EDIT made by Grayheart:

ACTIVE PLAYERS:

Player: Aki
Name: Lewis Barr
Pack: Reilly
Age: 27

Appearance: Tall, dark, and handsome is how Lewis would describe himself, and he's not entirely too far from it. He stands an impressive 6'2" tall, with dark brown skin and hazel eyes. His dark hair is closely cut, he has a sharply pointed "soul patch" on his chin, and he has a somewhat disfiguring scar on the left side of his face. The scar - looking somewhere between a the indented circle of a gunshot scar and the slash of a knife wound, is the result of a gunshot that grazed his cheek and tore it open. All of Lewis' grins, smile and even frowns have been rendered somewhat lopsided as a result. Lewis' body is kept in shape and is well toned, though it's got a few scars of it's own - both from gunshots and knives - and is usually kept covered by the rather professional and dressy clothing Lewis favors that typically makes him look more like a Private Eye out of a 1950's film noir.

Personality: Lewis is an extremely inquisitive individual, a trait that sometimes gets him into trouble. Lewis love mysteries - and more importantly, he loves solving them. Not knowing the answer drives him up a wall like an unscratched itch, and his pursuit of the answer can sometimes drive others up a wall. Lewis is also an optimist, and likes to think the best of people and situations until evidence arises to prove him wrong - for Lewis is a strong believer in evidence and justice.

Bio: Lewis is and has been the Reilly pack's ties with the local police, though it hasn't helped them terribly much as they - like the Blake pack - have been confined to outskirts and suburbs by the Harrisons, leaving him employed with the suburban police forces rather than the bigger one in the city itself. In spite of how his activity has occasionally proven aggravating to the Pack and it's Alpha, Lewis' position is useful, as are his skills. It was only natural that one with his skills would be chosen to scout out Seattle for the Reilly pack, as it would give the rest of the pack a break from him, as well as result in thorough reports on the state of the Harrison' territory so they could plan their next moves better. As a result of his police training Lewis carries his service weapon whereever he goes, and his fondness of older movies motivated him to make said service weapon a revolver - a .44 Magnum, like the one carried by Dirty Harry. It's served him well, even if the powerful gun has a weakness in that only holds six shots at a time, a fact that's caused a few of his scars when he ran dry on ammo at an inopportune time.
_______________________________________________________________________________________________________

Player: Grayheart
Name: Rhayne Blake
Pack: Blake
Age: 25
Appearance: Hair Black, long
Eyes Green
Height 1.78m (dunno what this would be in feet)
Build muscular, but still feminine

Special Traits:
Rhayne has several earrings in her left and right ear and wears leather bracelets. She never leaves home without her beloved leatherjacket. In short: She looks like the typical Rocker Girl.

Personality:
Rhayne is a very passionate person. She loves to eat and drink, she loves to listen to her music, she loves to ride her motorcycle whenever possible. Most of the time she is a person of action, not of thought. She is easily annoyed if people are unwilling to make a decision and take action afterwards — because of this trait she is prone to bring herself in dangerous situations. But she is also a person who welcomes every challenge life comes along with — even a good fight. She is impatient and dislikes it very much when she is forced to wait for something. But the most important thing to know about her is the fact that she always sticks to her principles.

Bio:
Rhayne is the daughter of Simon’s Aunt - the younger sister of Simon’s father. After her parents had been killed when she was still a young child, Simon’s father cared for her. Because of this she grew up with Simon very closely and when he left the pack for going to college she also perceived this as a kind of betrayal to their friendship — she felt being left behind in some sense. But despite of this anger towards her cousin she still feels a strong connection to him and would never leave him alone.
________________________________________________________________________________________________________

Player: Nightmane
Name:Erik "Nightmane" Wade
Pack: Rielly
Age: 23

Appearence: Erik is a 6'3" White male, With long pitch-black hair, and amber eyes. Erik has a Very muscular build. He usually wears long blue jeans, a plain black shirt, and leather boots. his canines are slightly longer than that of a normal humans. inside his each boot, is a long, curved, and elegant knife, with a 6 in. hilt, and a 12 in blade, with ribs in its curve. Also sometimes has his berreta tucked in his pants behind him, underneath his untucked shirt. He does this mostly when he is behind the bar, where he works.

Personality: Erik is quiet and relaxed, very laid back. But if he is threatend, or provoked in any way, he goes into a rage. Unlike many people, erik uses his rage to his advantage, to help fuel him, make him stronger and faster, as well as making him able to take large amounts of pain, and punishment. He, like the feral wolf inside him, has a very large sense of honor, and holds his morals very high. Family first, self second, Strength, glory, and honor to the wolves.

Bio: Erik has lived with the wolfspirit inside him for 10 years. Even before he was reborn into a child of the wolves, he was quiet and kept to himself. He liked to read alot, both fiction, and non-fiction, as well as poetry, and song. A trait that stayed with him throughout his life. When he changed, many things changed withen him, but the one that changed most was his anger. He now stood up for himself when he was provoked. He did not shun his anger, like he had before, he embraced it. Whenever he had a spare moment he meditated, coming to terms with the wolf spirit inside his soul, Molding and shaping the many things that he had gained after the change. It took him 4 years to fully mold the changes to his wishes. He fine-tuned his most two most vauluble gifts, his new-found fury, and his honor. Now he was in controll as he raged. He gained the same advantages from his rage, with less of teh disadvantages, and could now turn his rage on and off. He joined the Reilly pack, having met up with a few of the members of the pack when he moved to the outskirts of seattle. His girlfreind, Kira(who is also a werewolf) named him "Nightmane", after seeing him change on the full moon, and noticing that his shaggy fur was the darkest shade of the sky.
Last edited by JanuaryGray on Mon Feb 09, 2009 12:18 pm, edited 1 time in total.
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Aki
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Re: Urban Wildlife: Character Thread

Post by Aki »

Sounds like fun. Count me in. :D

Name: Lewis Barr
Pack: Reilly
Age: 27

Appearance: Tall, dark, and handsome is how Lewis would describe himself, and he's not entirely too far from it. He stands an impressive 6'2" tall, with dark brown skin and hazel eyes. His dark hair is closely cut, he has a sharply pointed "soul patch" on his chin, and he has a somewhat disfiguring scar on the left side of his face. The scar - looking somewhere between a the indented circle of a gunshot scar and the slash of a knife wound, is the result of a gunshot that grazed his cheek and tore it open. All of Lewis' grins, smile and even frowns have been rendered somewhat lopsided as a result. Lewis' body is kept in shape and is well toned, though it's got a few scars of it's own - both from gunshots and knives - and is usually kept covered by the rather professional and dressy clothing Lewis favors that typically makes him look more like a Private Eye out of a 1950's film noir.

Personality: Lewis is an extremely inquisitive individual, a trait that sometimes gets him into trouble. Lewis love mysteries - and more importantly, he loves solving them. Not knowing the answer drives him up a wall like an unscratched itch, and his pursuit of the answer can sometimes drive others up a wall. Lewis is also an optimist, and likes to think the best of people and situations until evidence arises to prove him wrong - for Lewis is a strong believer in evidence and justice.

Bio: Lewis is and has been the Reilly pack's ties with the local police, though it hasn't helped them terribly much as they - like the Blake pack - have been confined to outskirts and suburbs by the Harrisons, leaving him employed with the suburban police forces rather than the bigger one in the city itself. In spite of how his activity has occasionally proven aggravating to the Pack and it's Alpha, Lewis' position is useful, as are his skills. It was only natural that one with his skills would be chosen to scout out Seattle for the Reilly pack, as it would give the rest of the pack a break from him, as well as result in thorough reports on the state of the Harrison' territory so they could plan their next moves better. As a result of his police training Lewis carries his service weapon whereever he goes, and his fondness of older movies motivated him to make said service weapon a revolver - a .44 Magnum, like the one carried by Dirty Harry. It's served him well, even if the powerful gun has a weakness in that only holds six shots at a time, a fact that's caused a few of his scars when he ran dry on ammo at an inopportune time.
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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Hey, Aki! Your character sounds awesome and I'm glad to have both of you join. Now if we can just find a few other players...
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

Sounds good so far! I would like to join this rpg - I hope the character and her story I made up is okay to you, JanuaryGray! If not, just tell me or feel free to change the things in her background you think have to be changed to suit your game.

Name: Rhayne Blake
Pack: Blake
Age: 25
Appearance: Hair Black, long
Eyes Green
Height 1.78m (dunno what this would be in feet)
Build muscular, but still feminine

Special Traits:
Rhayne has several earrings in her left and right ear and wears leather bracelets. She never leaves home without her beloved leatherjacket. In short: She looks like the typical Rocker Girl.

Personality:
Rhayne is a very passionate person. She loves to eat and drink, she loves to listen to her music, she loves to ride her motorcycle whenever possible. Most of the time she is a person of action, not of thought. She is easily annoyed if people are unwilling to make a decision and take action afterwards — because of this trait she is prone to bring herself in dangerous situations. But she is also a person who welcomes every challenge life comes along with — even a good fight. She is impatient and dislikes it very much when she is forced to wait for something. But the most important thing to know about her is the fact that she always sticks to her principles.

Bio:
Rhayne is the daughter of Simon’s Aunt - the younger sister of Simon’s father. After her parents had been killed when she was still a young child, Simon’s father cared for her. Because of this she grew up with Simon very closely and when he left the pack for going to college she also perceived this as a kind of betrayal to their friendship — she felt being left behind in some sense. But despite of this anger towards her cousin she still feels a strong connection to him and would never leave him alone.
In wildness is the preservation of the world
So seek the wolf in thyself!

(Metallica - Of Wolf and Man)
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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Sounds great! I'm glad you decided to join us Greyheart, and please, feel free to just call me Jan or something, it's a bit less bulky than my full username. :D Rhayne's profile sounds great and I'm glad Simon now has someone on his team. Now we just need a few more people. I would usually be fine with three to start a bit but I don't want to start without another member of the Rielly Pack. Although I'm ready to let people make two characters if they want, just to fill things out. So if anyone wants a second character go ahead and make one!
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

I'm glad you like Rhayne, Jan :wink:

Didn't know if it would be okay to play someone so close to Simon - cause I dunno how the pack hierarchy works and how big the average pack is in your imagination? Is a pack only consisting of near relatives or are there packmembers other than family members by blood?

As for a second character - I fear I don't have the time to think myself into two characters at the moment. And I agree with you that we need at least one more member of the reillys if this game is to be centered on character roleplay.

Maybe it would be nice to have a little bit more background information - maybe even a starting post for the game. So people have more to become interested.
In wildness is the preservation of the world
So seek the wolf in thyself!

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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Good ideas all and I shall act on them immediately!

Okay, both the Blake and the Rielly packs have about 30-35 members each. They're largely made up of extended families related to the alpha of the pack, but there are some members who have joined both packs for various reasons over the years and who have no blood relation to the main families of either pack. As for pack hierarchies, there is one leader or alpha in every pack who is in charge of all pack affairs and settling disputes, as well as managing relations with other neighboring packs. The alpha can be either male or female, although it's more common for the position to be held by a male, and it's held until the alpha is seen as being incapable of continuing to hold it and it is taken over by another pack member, sometimes by the abdicating alpha's consent, sometimes by force. A pack of werewolves will often (but not always) be involved in a singular business, working as a group to provide for themselves within human terms ie to pay the bills. For example, about two-thirds of the Blake Pack are involved in the Blake Moving Company, where they rent moving trucks and help people move their belongings. I haven't thought of such a business for the Rielly's so if someone wants to make one up feel free to do so.

Status within the rest of the pack can be determined by a combination of factors including:

Relation to the alpha (often close family members of the alpha will have somewhat higher status than they would otherwise).
Relationship with the alpha (if the alpha likes a particular pack member that can increase his or her status, but if he dislikes a pack member then that has a negative impact on his or her status).
Strength/hunting skills/fighting ability (if a pack member is capable in any of these areas it means she can better protect and provide for the pack, which improves her status).
Intelligence (since werewolves do have to interact with human beings, intelligence and an ability to deal with humans can help a pack member's status since it can help the pack, on the other hand though, acting to much like a human can have a negative affect on status within the pack).
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

Ah, okay - that makes things more clearly to me. Sounds like a pack of werewolves in this setting is structured a little bit like an italian mafia-clan :lol: A moving company - I like the idea, really. One perfect job for werewolves having too much energy to deal with! I think Rhayne will be then one of the two-thirds of the Blake Family who is working in this business. As for status I would say Rhayne is known for her good fighting skills in the pack, but also for her sometimes quite bad temper and impatience.
In wildness is the preservation of the world
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Re: Urban Wildlife: Character Thread

Post by Aki »

Good to see you joining Grayheart. You haven't been around in awhile. :D

Anyways, I'd be willing to make a second Reilly, but as that'd result in a lot of playing with myself (insert immature joke about my choice of words here.. :grinp: ) I'd rather not do that unless I had to.
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

:lol: That's good, Aki - I haven't been here for about two years, I think. But I'm happy to hear that at least someone still remembers me here :wink:

As for the search of a second Reilly and maybe some additional players - maybe we could ask some people on the board to join us :? Although I fear that I dunno if the folks I used to play with are still around in here ??

Which brings me to more questions about the all over setting of all this, especially this sentence here:
Werewolves in this setting have both a natural and a gestalt form, but their actions are harder to control in their gestalt form.
What does that exactly mean? Harder to control? In what way - are they more clumsily or is it harder to stay in Gestaltform? And how about silver? Are they people hunting werewolves? Are they humans who are somewhat connected with the packs and know about their true nature?

As you can easily see from all this questions: I'm longing to play :D
In wildness is the preservation of the world
So seek the wolf in thyself!

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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

I'm glad you're asking me all these questions Greyheart. I always screw up in how much background/setting to create and how much to post for everyone to see. Last time I ran a message board RP I went way overboard and had all sorts of maps and info on anything and everything and it was too much for the players. I was trying to be more conservative here but might have gone too far in the opposite direction. So again, thanks for asking these questions, you're helping me figure out where I need to flesh things out.

What I meant by their actions are harder to control in their gestalt forms is basically this: in their gestalt forms werewolves temporarily become creatures primarily driven by the Id, without much thought to the consequences of their actions.

As for silver, if your character gets hit by a silver bullet it will hurt and may kill him or her, not because it's silver, but because it's a bullet. In other words silver isn't something you need to worry about unless some crazy decides to actually make silver bullets.

Which leads us to humans. I imagine there are a few people out there hunting werewolves, but they aren't too much of a concern considering most ordinary people don't believe in werewolves these days, so those who do are usually passed off as crazy. In fact werewolves have been known to sue human hunters in the past few decades and often have their hunters put in prison or mental institutions because these hunters come off as loons without the law on their side.

There may be some humans who live on the fringes of werewolf packs, although werewolves tend to view pack security as very important and all members are discouraged from forming lasting bonds (like romantic relationships) with humans and telling a human the truth about werewolves would probably get you into a lot of trouble with your alpha. So, while there might be a human or two who has accidentally stumbled across the true nature of one pack or another, they're usually closely monitored but kept at arm's length.
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Re: Urban Wildlife: Character Thread

Post by Nightmane »

I definatly want in! ill edit in my character in a few... any1 mind a beserker? :D :howl:  :oo


-------------------------------------------------------------------

Name:Erik "Nightmane" Wade
Pack: Rielly
Age: 23

Appearence: Erik is a 6'3" White male, With long pitch-black hair, and amber eyes. Erik has a Very muscular build. He usually wears long blue jeans, a plain black shirt, and leather boots. his canines are slightly longer than that of a normal humans. inside his each boot, is a long, curved, and elegant knife, with a 6 in. hilt, and a 12 in blade, with ribs in its curve. Also sometimes has his berreta tucked in his pants behind him, underneath his untucked shirt. He does this mostly when he is behind the bar, where he works.

Personality: Erik is quiet and relaxed, very laid back. But if he is threatend, or provoked in any way, he goes into a rage. Unlike many people, erik uses his rage to his advantage, to help fuel him, make him stronger and faster, as well as making him able to take large amounts of pain, and punishment. He, like the feral wolf inside him, has a very large sense of honor, and holds his morals very high. Family first, self second, Strength, glory, and honor to the wolves.

Bio: Erik has lived with the wolfspirit inside him for 10 years. Even before he was reborn into a child of the wolves, he was quiet and kept to himself. He liked to read alot, both fiction, and non-fiction, as well as poetry, and song. A trait that stayed with him throughout his life. When he changed, many things changed withen him, but the one that changed most was his anger. He now stood up for himself when he was provoked. He did not shun his anger, like he had before, he embraced it. Whenever he had a spare moment he meditated, coming to terms with the wolf spirit inside his soul, Molding and shaping the many things that he had gained after the change. It took him 4 years to fully mold the changes to his wishes. He fine-tuned his most two most vauluble gifts, his new-found fury, and his honor. Now he was in controll as he raged. He gained the same advantages from his rage, with less of teh disadvantages, and could now turn his rage on and off. He joined the Reilly pack, having met up with a few of the members of the pack when he moved to the outskirts of seattle. His girlfreind, Kira(who is also a werewolf) named him "Nightmane", after seeing him change on the full moon, and noticing that his shaggy fur was the darkest shade of the sky.

------------------------------------------------------------------------------------------------------------------------
Last edited by Nightmane on Mon Feb 09, 2009 5:15 pm, edited 5 times in total.
"for if you stare long enough into the Abyss, the Abyss stares also into you."
— Friedrich Nietzsche,

"I am Ragnar and I defy you!" -THE SPACE WOLF OMNIBUS

CLICK IT!!!http://www.craigslist.org/about/best/sfo/66795671.html

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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Um, berserker in what sense? I only comprehend berserkers in the historical and D&D sense, neither of which would really fit into the modern setting here, but let's take a look at what you come up with and see if it works, Nightmane. I'm very glad we've got another person here! That means we can pretty much start things.
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Re: Urban Wildlife: Character Thread

Post by Nightmane »

I mean beserker, as in very quiet until prevoked, once provoked will go into a huge rage, which many fear, etc. and when hes a wolf, it gets even worse.
"for if you stare long enough into the Abyss, the Abyss stares also into you."
— Friedrich Nietzsche,

"I am Ragnar and I defy you!" -THE SPACE WOLF OMNIBUS

CLICK IT!!!http://www.craigslist.org/about/best/sfo/66795671.html

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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Sounds great in that sense. I was imagining a Dungeons & Dragons type berserker there at first. :lol: Your character will be a great addition, oh, and if it's too much trouble could you make your character a member of the Rielly pack so Aki's character isn't all alone.
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Re: Urban Wildlife: Character Thread

Post by Nightmane »

Not a problem, im editing my original post :D and why not let the riellys buisness own a bar, or something?
"for if you stare long enough into the Abyss, the Abyss stares also into you."
— Friedrich Nietzsche,

"I am Ragnar and I defy you!" -THE SPACE WOLF OMNIBUS

CLICK IT!!!http://www.craigslist.org/about/best/sfo/66795671.html

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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

A bar or even a small chain of bars could definitely work! Go ahead and use it if you want! I'm going to put together an action thread and get us started. Yay!
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Nightmane
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Re: Urban Wildlife: Character Thread

Post by Nightmane »

Sweet! Well I finally finished with my character... go ahead and tell me what you think, or if I need to change anything. Also this is my first forum rpg. I have played in an instant chat 1, and a few table tops. But ill try my best!

Lukoyona@hotmail.com hwlwnk
"for if you stare long enough into the Abyss, the Abyss stares also into you."
— Friedrich Nietzsche,

"I am Ragnar and I defy you!" -THE SPACE WOLF OMNIBUS

CLICK IT!!!http://www.craigslist.org/about/best/sfo/66795671.html

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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

It all sounds fine, Nightmane. And the action has begun!

Click Here!
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Grayheart
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

Sounds very good, this starting point! I will post as soon as possible this evening, but right now I'm too busy to make a good start for Rhayne - Ah, and evening I mean evening here in germany - dunno what time it is where you life. Here it is 10.05pm - I think one to two hours from now on, latest.
In wildness is the preservation of the world
So seek the wolf in thyself!

(Metallica - Of Wolf and Man)
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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Glad you like, Greyheart, and I'm in Galway, Ireland right now so we're a bit behind, but it's definitely evening for me too. I look forward to seeing Rhayne in action.
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Nightmane
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Re: Urban Wildlife: Character Thread

Post by Nightmane »

Really?!?! always wanted to go to Ireland... wats it like?

BTW!!! whats the turn order?
"for if you stare long enough into the Abyss, the Abyss stares also into you."
— Friedrich Nietzsche,

"I am Ragnar and I defy you!" -THE SPACE WOLF OMNIBUS

CLICK IT!!!http://www.craigslist.org/about/best/sfo/66795671.html

Image
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Grayheart
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

Turn order is the next question I had, too. I think it will be difficult in the beginning to bring together the two-sided storyline - once all characters met it'll be easier, I guess. Maybe it would be a good idea to set up a discussion thread for all this little nasty details. Or we could just go on using the character thread for this.
In wildness is the preservation of the world
So seek the wolf in thyself!

(Metallica - Of Wolf and Man)
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JanuaryGray
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Re: Urban Wildlife: Character Thread

Post by JanuaryGray »

Ireland's awesome, Nightmane, although I get the feeling I'll be leaving just about all of my money over here.

As for turn order I'm up for any suggestions since it's never been something stressed in any of the message board rps I've done in the past. I don't know that there's a strong need to have another thread for discussion when this one seems to be doing fine so far.
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Grayheart
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Re: Urban Wildlife: Character Thread

Post by Grayheart »

Yeah, I think this thread works very fine as discussion thread. I only experienced here that some Game Masters like to have all things clearly separated - so I asked for it, if there's maybe the wish from you.

As for acting order: I think it will be best to play out now the first scene of this roleplay between Simon, Rhayne and the rest of the pack - and then to give the Reilly's a starting point to have their introduction to the story. This is how I would start it - 'cause I strongly think of messageborad rpgs like an interactive written story. There are scenes and chapters in a way.
In wildness is the preservation of the world
So seek the wolf in thyself!

(Metallica - Of Wolf and Man)
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