No worries there. I actually registered for a $10 fee mere weeks before basic play became free (frustrating, as you can imagine) but only signed up for the bare-bones account, with no land or anything like that, so I had no monthly fees.RedEye wrote:Good points, Vuldari. You might check your bank account to see if SL is still deducting from your bank account (if that's the method you chose).
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Those are some interesting ideas RedEye. ...romance?...
Adventures and RPG's like that sound like fun...though I must admit, I'm a little more partial to the idea of more action based content, with all the user created characters, objects and environments.
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What I always thought would be awesome (and probably doesn't exist mostly because of the technical troubles involved) would be a simultaneous, overlapping multi-game environment.
Imagine a stadium.
In the center is a race track where players are having an actual race. A full blown, lap counting, statistics tracking competition.
However, at the same time, in the stands and indoor passages of the same stadium, a FPS deathmatch is going on.
As the racers drive around the track, they can see the battle going on in the stands and have to dodge the occasional stray rocket or straying warriors that fall on to the track (to certain doom on the bumper of a speeding car).
Not only that, but there is a runway in the open space inside the track where stunt aircraft are taking off and landing...buzzing the stadium and doing rolls and other stunts in the sky (occasionally crash landing on the track causing massive accidents, or kamikazeing the Deathmatchers in the stands...making them temping targets for heat seeking rockets as well).
Three different games going on at the same time...interfering with each other for Maximum Chaos.
I can't see any developer bothering to create such a game themselves. However, in a setting where thousands of Users could get together and make their own games however they like in the provided game engine space (such as in a theoretical SL Killer like I described earlier), I could definitely see such as stupidly brilliant game being created...just because someone realized they could.
If I was rich and could buy a massive server array, and knew square one of computer game programming, I might start such a community game myself. Sadly, I'm neither rich nor motivated enough to do such a thing, so all I can do is just get my ideas out there and hope someone more capable is listening.
Seriously...Second Life is faulty, annoying and obsolete...but was a valiant first installment in what should become a revolutionary new genre of multiplayer gaming.
An Upgrade/Replacement is sorely needed.