Just a werewolf.

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geekboy1500
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Post by geekboy1500 »

Well I believe we have found a CG artist for Freeborn no?

GREAT WORK :D
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Post by Vuldari »

geekboy1500 wrote:Well I believe we have found a CG artist for Freeborn no?

GREAT WORK :D


Don't forget about THIS guy... Timothy Albee Image



...He is Already part of the project.
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Post by Anook »

I would really like to buy his Kaze, Ghost Worrior, but it cost $17.95 and the movie is only 22 minutes long. Yes, I know its an independent film so therefore not a huge production but still...
Wouldn't it be a rip off.
I looked for the 22 min. DVD on Amazon, but it cost $29 there!!

I might still buy; just got to think about it.
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Post by LoboLEO »

Your werewolf conept it's awesome, although it's looks a bit bluky the overall design works really good, not like a movie but for a video-game it'd be one that I'd definitevely would buy :D , keep up the awesome work!.
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Post by AladasianTheMeerkat »

I'm probably late on the ball for this, but will an Xvid-encoded reconversion to AVI on Bink also help for those who might wanna see the file and don't have QT?

http://www.mediafire.com/?chvxyscydnj

**NOTE: This file is 21 megs larger that the original 32 MB MOV file. Oog.
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Post by deruty »

Wait freeborn got Timothy Albee? :o that guys amazing! You're amazing too, but I liked his work a lot too. You wouldn't by chance have a fellow who goes by Rowsby too would you?
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Post by Figarou »

heh...just saw the video again.

I'm going to repeat what the little kid said in "The Incredibles."

Image

That was totally wicked!!!


:D
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Post by Vuldari »

deruty wrote:Wait freeborn got Timothy Albee? :o that guys amazing! You're amazing too, but I liked his work a lot too. You wouldn't by chance have a fellow who goes by Rowsby too would you?
No...but most of us are familiar with his work.

http://www.rowsby.com/
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Post by Fullmoonstar »

:jawdrop: wow.....you are damn right...his stuff is beyond amazing....why i have not seen his site before? thank you for the link...
But the Topic-Animation is just much more brilliant too...so :wiggle:
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Figarou »

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Post by MattSullivan »

That's a fantastic werewolf man. ( or woman, lest I be wrong ) I myself use MAYA, but am way too lazy to have learned all the fur controls. Did you use maya?
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Teh_DarkJokerWolf »

Oh geez Mork alot of folks said their opinions, but you did not jump on them, why are you jumping on Fig for posting his own? They didn't say it was their opinion either, but nothing was said to them..I tend to agree with Fig an alot of people who said just the same thing about the VH werewolf. This hasn't just happened here in this thread but others as well :P
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Post by ravaged_warrior »

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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Teh_DarkJokerWolf »

Well Mork..For future reference, make sure you point that out to everyone who says this not just one particular pack memeber..It would seem that your picking on just them..honestly that's not fair :roll:
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Post by Doberman »

Fig was just expressing his opinion.
It doesn't take a rocket scientist to figure that out.
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Wolf of the Wind »

very nice werewolf concept, and the break down was pretty nice to.
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Post by Ranubis »

That is amazing. I can see me watching that over and over again.
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Post by Zombie »

:o Uh, Damn! :o
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Post by Doberman »

I think it's great. Though, in my opinion, the werewolf is just a little too muscular.
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Post by RedEye »

I finally got the thing to load and in a word WOW! Very well done. The hairless bit with the Arctic Wolf has a resemblence to a Dobie, rather than a Lupus; but that's what works best.

It's a pity we only had a few seconds of movement, but what was there was excellent and fully believable.

I see some references to the Shoulder muscles as being too much, but remember; a Were's shoulderblades are held on by those muscles and they have to be large to keep the shoulder blades in place.

All in all, quite excellent- the car was nice, too.
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Post by Rwolf »

The program I used was Softimage XSI 5.11, (in additon my friend James used Maya w/ Blastcode to add the glass shatter, and fusion to composite the shot)
It took about 8-10 workstations rendering 24 hours a day for about 4-5 days to render the short animated sequence, and took about 3 weeks to render out all of the snow/rotation shots.

There is about 3/4 of a million hairs on the model, almost megar compared to the 5 million? used on Aslan in Narnia (or so they say from the specials on the dvd)

Computer limtations really bottle necked the production. I had to render out the the fur as one pass to get the look I wanted, and the result of that every 3rd frame it would glitch and would hafta re-render it. And attempting to light it using than more than 3 spot lights would kill renders. (it would take 20-30 min per frame) I wish I could've dove into more photo realistic render but it was not possible with the time constrants of putting out a studen reel.

Othere wise I would of done more with this model, but I would render farm for this.

zbrush was used, but only to detail around the nose and eyes.

I did refrence abit of doberman when making the model. Since I couldn't find any super wet, or forbid shaved wolf photos to see the physical structure of the head. (my dog was no help either, all fluff...)

I tend to styled my werewolf drawings pretty bulky, thus I model him with a pretty heavy build, less to my imagination after applying fur to the model made him even bulkier than I thought...

Hopfully there will be more tidbits of him once I find a job in the industry, and able to afford a decient render machine for myself :P
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