Werewolf hunters.

This is the place for discussion and voting on various aspects of werewolf life, social ideas, physical appearance, etc. Also a place to vote on how a werewolf should look.

What would you do about werewolf hunters?

Relocate: I'm getting the hell out of here. They'll never find me.
11
14%
Kill 'em: Werewolf hunters can't be redeemed. How dare they threaten my family?
28
37%
2 - Doesn’t really care either way
19
25%
3 - They’re pretty cool I guess, but they aren’t an obsession
1
1%
4 - I like werewolves a lot but wouldn’t want to become one
17
22%
 
Total votes: 76

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Re: Werewolf hunters.

Post by Infinite_Path »

I would run personally. First, if it is a seasoned hunter, chances are that they have learned not only how to elude getting fingered by the cops, but also how to fight a were, should you try to kill them. Plus, if they could be bought or convinced, I'd expect it to have happened a long time ago.

And turning them (assuming you could) would be the worst option. If they're seasoned, it means they have a huge "monster" complex about werewolves. Turning them would be a worst nightmare scenario for them (they're "evil" now, with no future), and I wouldn't put it past them to throw caution to the wind and just slaughter everyone they suspect in a suicide run.

Finally, if they were an amature, chances are that they wouldn't be good enough to track you if you left. Besides, if they do follow, it just strengthens your "stalker" excuse if push does come to legal shove.
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Re: Werewolf hunters.

Post by Midnight »

Infinite_Path wrote:And turning them (assuming you could) would be the worst option. If they're seasoned, it means they have a huge "monster" complex about werewolves. Turning them would be a worst nightmare scenario for them (they're "evil" now, with no future), and I wouldn't put it past them to throw caution to the wind and just slaughter everyone they suspect in a suicide run.
I'd agree with that entirely, and for much the same reasons. Someone sufficiently convinced that werewolves are evil that they think they're doing the right thing by hunting them down like dumb animals... never mind that killing a werewolf would be murder under law... if they got bitten and became a werewolf, they would have nothing to lose and, if anything, an enhanced hatred of werewolves for damning them (to their mind)... plus the heightened senses and instincts that a werewolf would have. Bad, bad news for all concerned.
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Re: Werewolf hunters.

Post by RedEye »

Ahhh...but by turning them, you could then eliminate them and all the authorities would find was a dead wolf. If he reverted to human, then there would be another thing to consider.

Unless this Hunter had the Government behind him, he'd be "known" to the Police as something of a fruitcake...maybe a marginally dangerous one.

Human nature being what it is; the Police will investigate the death of a "Nice man who always went out of his way to be kind" much more vigorously than the death of a "Potentially Violent Wierdo". They might even decide that said wierdo's demise was due to "Misadventure"* rather than cold blooded murder.
*Cop-speak for "He brought it on himself somehow."

Any smart Pack of Wulfen will have people in the Police Department; it's self-protection and excellent intelligence-gathering.
Last edited by RedEye on Mon Jul 14, 2008 8:46 pm, edited 1 time in total.
Reason: Skipped a line, as WWKpr3 pointed out.
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Re: Werewolf hunters.

Post by WerewolfKeeper3 »

Again... and i do hate repeating myself like an arse, but what happens if he reverts to human form when he dies?
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Re: Werewolf hunters.

Post by RedEye »

Corrected, WWKpr3. Sorry, I was in a hurry and skipped a line and didn't catch it.
Take a look at it now. :wink:
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Re: Werewolf hunters.

Post by Windigo »

WerewolfKeeper3 wrote:Again... and i do hate repeating myself like an arse, but what happens if he reverts to human form when he dies?
Then the hunter will have to find a way to ditch the body or explain to the police why he killed the 'man'.
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Re: Werewolf hunters.

Post by Moonstalker »

When it comes to religious people: it would be most likely useless to convince them to believe in your good intentions. They will always consider you satanic or something like that. So i'd say it is best to turn them. But it is worth of a try, perhaps all aren't so brainwashed :roll:
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Re: Werewolf hunters.

Post by WerewolfKeeper3 »

RedEye wrote:Corrected, WWKpr3. Sorry, I was in a hurry and skipped a line and didn't catch it.
Take a look at it now. :wink:
Okay... sorry about that...
And about Windego's post...
I guess it would be as Lewis said... Accidental shooting... or, you could say he was trying to break in and... hmm... that might work if he did indeed break in... hmm...

Moonstalkers post: True. In my story, when the beast and immortals, basically the monsters from every myth and legend around the world, are revealed, most of the villians, and white supremacy, neo nazi, etc, etc, basically anything that has religiouse connections and are not that accepting of things, goes insane and creates a new religion, The NEw Church, which basicallly says that god is the damner of all man kind and that any evil is the savior. Mostly cause the beast and immortals, though i still don't understand why, want to save the human world... Basically what i'm trying to say is, by turning said hunter, you might drive them insane. Then, you'd have to take them out; you don't want a mentally ill werewolf/animal locked up in a mental ward. They might shift... then, you'd be in deep s***, with both your pack/group/family and the whole world. If they basically now believe they're damned, then you'd still have to kill them. They might go after people you know; friends, relatives that aren't weres, etc. because they want you to suffer like you're making them "suffer". Or, you could basically lock them up for a while until they stop fighting you, then show them what your world's like... might stop them... or, you could have a member of the opposite/same sex {depending on orientation} escort them around, and show them things. Given, they wouldn't be allowed to leave; not until you were sure they wouldn't screw you over {aka, said escort, or other member of pack becomes thier mate; they find they have no reason to hate you anymore, etc.} ... huh... more writing then i wanted to do... dang... this subject is really bugging me, ain't it?
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Re: Werewolf hunters.

Post by Terastas »

Midnight wrote:
Infinite_Path wrote:And turning them (assuming you could) would be the worst option. If they're seasoned, it means they have a huge "monster" complex about werewolves. Turning them would be a worst nightmare scenario for them (they're "evil" now, with no future), and I wouldn't put it past them to throw caution to the wind and just slaughter everyone they suspect in a suicide run.
I'd agree with that entirely, and for much the same reasons. Someone sufficiently convinced that werewolves are evil that they think they're doing the right thing by hunting them down like dumb animals... never mind that killing a werewolf would be murder under law... if they got bitten and became a werewolf, they would have nothing to lose and, if anything, an enhanced hatred of werewolves for damning them (to their mind)... plus the heightened senses and instincts that a werewolf would have. Bad, bad news for all concerned.
*nods* It wouldn't be to far fetched to assume that a bitten hunter may consider himself a martyr and only become more dangerous, both because of his empowerment as a lycanthrope, and because of his disregard for secrecy as he begins hunting them outright.

What's more, as I mentioned once in a thread concerning a werewolf's psychology, if someone adamantly believes something about werewolves that isn't true and they become a werewolf, they may develop a psychological complex which encourages that untrue stereotype. In that sense, if someone believes that werewolves are uncontrollable bloodthirsty monsters, he may develop a psychological blood lust the first time he shifts and start attacking/killing randomly (in my own writing, werewolves call this Hollywood Syndrome).

With the above two possibilities taken into consideration, a werewolf hunter made a werewolf would be dangerous, not just in the sense that they would be much more hostile, but that they could risk exposure of the pack's existence to the masses. And the only thing worse than werewolves being exposed to the masses would be having a madman as their first representative.

That, of course, is assuming that:
A) He manages to escape the pack and evade their detection after being infected.
B) There's a good chance of him surviving the first shift.

As I said before, if they didn't think it was likely he would survive becoming a werewolf, or they already had him disarmed and under their strict supervision, then infecting him might be a plausible option. Otherwise, the risk just wouldn't be worth it.
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Re: Werewolf hunters.

Post by Midnight »

Terastas wrote:What's more, as I mentioned once in a thread concerning a werewolf's psychology, if someone adamantly believes something about werewolves that isn't true and they become a werewolf, they may develop a psychological complex which encourages that untrue stereotype. In that sense, if someone believes that werewolves are uncontrollable bloodthirsty monsters, he may develop a psychological blood lust the first time he shifts and start attacking/killing randomly (in my own writing, werewolves call this Hollywood Syndrome).
I'd agree with that too... in fact (and this is the sort of coincidence that some people might think of as "spooky", but to my mind just shows that we've been independently exposed to largely the same mass of popular culture), just before I joined the Pack forums, I'd been writing a werewolf story as a NaNoWriMo project (no, you haven't read it; and you haven't missed anything: it was crap) with a sequence which fairly much covered the same ground.
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Re: Werewolf hunters.

Post by Gray Wind »

If one was being hunted, misdirection seems like the best first choice really because of the innumerable ways it can be applied, never being the same twice therby dealing with the problem of the police finding a pattern. One methond to try might be to distract the hunter from the real but hidden target (yourself) with several fake but more obvious targets.

as a precaution, it would have to be more than just one, because if the hunter(s) is a rookie or just stupid, they will go after the more obvious target without a second thought, but if they are experienced or calculating they will go after the less obvious target, because after all, the most obvious reaction to a hunter in the area would be for the lycanthrope to make themselves as small as possible to avoid detection, so the less obvious target may actually be more incriminating in this scenario.

so by making several possible choices on either side being both obvious and more subtle, you would either send the hunter on a wild goose chase, waste their time giving you more time to see what their made of, waste/split their resources while retaining or rebuilding yourown, or if they chose correctly and are still on your tail allow you to see EXACTLY what you are up against and can then make your choices from a much better angle than before.

although placing all the options on them at once would be a bad idea, because again, the rook would be thrown off the the experienced would know immediately that they were on the right track to begin with and you would have just waved a red flag, inversely acting too slowly would also give the hunter time to react and meditate on the givin situation while simultaneously giving him the knowledge that you are on to him and are actively trying to misdirect him.

Also, before the hunter has the chance to do so to you, one should attempt to covertly put some pressure on the hunter to either give up or act quickly. the latter would be the better choice because "giving up" may really translate to "giving up for now" while acting to quickly makes him prone to mistake or failure to notice vital detail. it would also give you the chance to see how said hunter reacts under pressure and if the are forced to act under your terms, not the other way around you are put at a great advantage over the hunter.

trying to spy on the hunter without some sort of advantage would be a bad idea for the simple fact that that is what they are doing to you AND they may be expecting it. If said hunter is to busy trying to overcome whatever obstacle you previously laid for him then his attention is eslewhere allowing you to gather whatever information you need on the person with a lower chance of them noticing you new actions.

On a different note, though framing the hunter may be a good idea, self doubt would be a much greater weapon than the doubt of the law for this reason. If someone is framed, they KNOW they were framed, and this would be a huge red flag. now if said hunter has friends who were not arrested, he could give them the info about whoever he was hunting just before his arrest and the crap continues except this time the hunters will be more warry of ways they can possible be framed so this wouldn't work a second time. while on the other hand, if you got the "i believe in werewolves" hunter to doubt the existance of you by remaining undetected or the "i know your a were" to doubt his abilities, you are in a much better situation save for the scenario of the hunter getting more friends in on this since they now know they cant do it alone in which case the police may be needed, or just the help of your pack.

im rambling now so I'll just leave it to strategy as a weapon instead of ones claws.
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Re: Werewolf hunters.

Post by Leonca~ »

I’m a big chicken, so my option would probably be “Run away!” :lol:

On the other hand, the better idea might just be to lay low until the hunter goes away. Unless he has somehow identified you personally as his target and is coming at you with everything he’s got you could just wait until he gets frustrated and leaves. You would have to be careful when you shift not to give him any more evidence than he already has, and if he starts coming after you in public you could always get a restraining order on him. Maybe if he’s identified as a nutjob who’s out to get you beforehand you could kill him with some human weapon and say it was in self-defense. Or kill him as a wolf and blame your dog or some other dog you hate. I’m sure there would be a lot of creative options available. :P
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Re: Werewolf hunters.

Post by Moonstalker »

This is a stupid example but there is highly religious Scarlet brotherhood in World of Warcraft which hits pretty close in this type of topic if we talk about motives. They kill everyone and everything if they may consider it as evil, be it innocent or not. When werewolf is noticed by some religious organisation, there is no way you can solve it peacefully. You must either kill (which only adds fuel for the fire) or turn the hunter into one of your kind. When they have their blind motives you can only act.
Turning the hunter on the other hand is more likely to work. When he is rejected by his fellow madmen he may be ready to listen.

"Hey man, now you see the truth. We never wanted to be a threat, this was the only way to get you use your head."

"That is a lie! You've slaughtered many of my brothers, they were my friends and we fought for good cause!"

"Only because they tried to kill us for no reason, is that what you call good cause? Just because you don't like us. Tell me... your God actually has forbidden killing?"

"..."

:lol:

In my opinion it is the only reasonable act if you wanna get them off your tail. You kill one, many more will come for vengeange.
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Re: Werewolf hunters.

Post by Vagrant »

I'm not sure, really.

In my Universe, I've been playing around with the idea of the Myth Guard, they have chapters in every country, and divisions to those chapters, and they're actually designed to look out for the fledgeling races who've popped up recently--thanks to a certain cataclysm.

In my case, the Guard will pretty much be constantly tracking any Hunters out there, and they'll also be doing their best to infiltrate them. They're basically the secret police of the legendary creatures; they didn't ask for them, but they're very glad they're there.

Thanks to organisations like the Guard, Hunters have a very difficult time organising something that isn't eventually blown open and made public; and as soon as something like that is made public, disbanding isn't far away (for reasons including everything from law to annoying journalists).

The Guard are basically a much more organised version of kin to the legendary creatures, and due to the way those critters came about in my version of it all, it was next to impossible for them to keep it secret. It caused a good amount of chaos for a while, but the outcome was generally positive afterwards.

If a group of organised Hunters were unfortunate enough to meet my character, he'd have no trouble convincing them to drop their weapons, turn around, head to the nearest city, disrobe, and run through the streets naked until they were arrested. But not all Werewolves are that lucky, after all.

On a more serious note, if a more standard Werewolf were to encounter them, then it would depend on the Hunters. If they looked like a bunch of frat boys who thought it would be a laugh to pretend to be Hunters, then I'm sure the Werewolf would have no trouble "convincing" them.

However, if the Werewolf were to encounter professional killers, then the scenario would be different entirely different. A professional killer can't be reasoned with, after all, empathy isn't part of an efficient killer, and actually caring at all is detrimental to their line of work. They have to be convicted, and either full of hatred or completely null and void of any emotion.

There would be no talking to those, so the only option would be to turn them or kill them. If they're convinced that Werewolves are evil, then perhaps it's time to open their minds a bit; thus I opted for option three under the assumption that they are professional killers, but as I said, if they weren't then reason would surely prevail.
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Re: Werewolf hunters.

Post by Aki »

Moonstalker wrote:This is a stupid example but there is highly religious Scarlet brotherhood in World of Warcraft which hits pretty close in this type of topic if we talk about motives. They kill everyone and everything if they may consider it as evil, be it innocent or not. When werewolf is noticed by some religious organisation, there is no way you can solve it peacefully. You must either kill (which only adds fuel for the fire) or turn the hunter into one of your kind. When they have their blind motives you can only act.
Turning the hunter on the other hand is more likely to work. When he is rejected by his fellow madmen he may be ready to listen.

"Hey man, now you see the truth. We never wanted to be a threat, this was the only way to get you use your head."

"That is a lie! You've slaughtered many of my brothers, they were my friends and we fought for good cause!"

"Only because they tried to kill us for no reason, is that what you call good cause? Just because you don't like us. Tell me... your God actually has forbidden killing?"

"..."

:lol:

In my opinion it is the only reasonable act if you wanna get them off your tail. You kill one, many more will come for vengeange.

Oooor you have a fanatic who is DOUBLY pissed at you and decided to fight fire with fire as it were and use his newfound (Satanic he'll claim, no doubt!) powers to good use in killing you and any other were he can dead as a doornail.

Turning them = more headaches. Either you can convince them, throw them off, or kill them. Turning them is always a poor idea.

Hell, maybe he feigns understanding and uses his proximity to you to learn your routines and then the next time you start up your car you not only turn on the engine but trigger the IED he rigged to blow on ignition.

Or he knifes you in your sleep.

Whichever works. I prefer the first one because explosions are fun. :lol:
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Re: Werewolf hunters.

Post by Bloodyredbaron »

Killing them is easier said then done, I'm afraid, even if they aren't prepared, we must asume that they're packing heat, silvery, stinging heat.

While we all like the idea of a werewolf going "lol, stupid human with your stupid guns" and then twisting the hunter's shotgun into a pretzel, the truth is probably more dire. Consider this, your claws and bite don't have the range of his hunting rifle, which may or may not be loaded with silver. All the strength and speed in the world isn't going to save you from a bullet shreding both your lungs and your heart to pieces, much less if he lands a headshot. (Which he might not, he might want your head on his wall.)

Unless you have uber regeneration, like WOD werewolves do. (Mine do as well, but they aren't as crazy hard to kill.) In which case he might be backing full auto fire, or even explosives to purge your furry, heretical butt with blessed fire.
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Re: Werewolf hunters.

Post by Moonstalker »

Well... like I said: when we are talking about mister "saints" the is no way to talk sense. Killing and turning is just as bad choice. Half silver jacketed bullet turns into a shrapnel cloud in your body and nothing will save you :P
It will probaply happen in both cases.
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Re: Werewolf hunters.

Post by Werewolf Warrior »

I would do a Clint Eastwood voice interpratation "just one question, do i feel lucky...well do ya!"

lol XD than if i need to I'll kill the hunter.
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Re: Werewolf hunters.

Post by Aki »

Moonstalker wrote:Well... like I said: when we are talking about mister "saints" the is no way to talk sense. Killing and turning is just as bad choice. Half silver jacketed bullet turns into a shrapnel cloud in your body and nothing will save you :P
It will probaply happen in both cases.
I somehow doubt a "half silver jacketed bullet" would "turn into a shrapnel cloud" as conventional bullets don't do that most of the time (they flatten and stick in you or flatten and blow out the other side of you), and the ones that do are rifle rounds, designed specifically for that (like the 5.56 used in the M16). Perhaps by including "jacketed" you meant something like a hollowpoint but hollowpoints don't turn into sharpnel - they just mushroom really big.

In any case, "half silver jacketed" seems to imply a low amount of silver, which might cut costs but sounds to me like it'd also drastically reduce effectiveness. More silver seems to me like = dead werewolf, while less seems = angry wounded werewolf.

If the intention is lots of silver in the werewolf, silver buckshot would accomplish this a lot better without reliance on weird ballistic concepts - a shotgun puts a cloud of buckshot roughly the size of it's barrel into whatever it's pointed at. End of story.
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Re: Werewolf hunters.

Post by Moonstalker »

Aki wrote:
Moonstalker wrote:Well... like I said: when we are talking about mister "saints" the is no way to talk sense. Killing and turning is just as bad choice. Half silver jacketed bullet turns into a shrapnel cloud in your body and nothing will save you :P
It will probaply happen in both cases.
I somehow doubt a "half silver jacketed bullet" would "turn into a shrapnel cloud" as conventional bullets don't do that most of the time (they flatten and stick in you or flatten and blow out the other side of you), and the ones that do are rifle rounds, designed specifically for that (like the 5.56 used in the M16). Perhaps by including "jacketed" you meant something like a hollowpoint but hollowpoints don't turn into sharpnel - they just mushroom really big.

In any case, "half silver jacketed" seems to imply a low amount of silver, which might cut costs but sounds to me like it'd also drastically reduce effectiveness. More silver seems to me like = dead werewolf, while less seems = angry wounded werewolf.

If the intention is lots of silver in the werewolf, silver buckshot would accomplish this a lot better without reliance on weird ballistic concepts - a shotgun puts a cloud of buckshot roughly the size of it's barrel into whatever it's pointed at. End of story.
My crappy vocabulary I guess. There are also fragmentating bullets which burst open and release smaller shots in the flesh. As far as I know, only used inside aeroplanes to eliminate the terrorists without punching holes in the plane. Mostly harmless on non -living targets but you can tell the results on organic matter. Especially when it's silver.
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Re: Werewolf hunters.

Post by Aki »

Moonstalker wrote: My crappy vocabulary I guess. There are also fragmentating bullets which burst open and release smaller shots in the flesh. As far as I know, only used inside aeroplanes to eliminate the terrorists without punching holes in the plane. Mostly harmless on non -living targets but you can tell the results on organic matter. Especially when it's silver.
Hm...

Ah, the wonders of wikipedia:
Wikipedia on Terminal Ballistics wrote:rangible bullets

The last category of expanding bullets are the frangible bullets. These bullets are designed to break up on impact, which results in a huge increase in surface area. The most common of these bullets are made of small diameter lead pellets, placed in a thin copper shell and held in place by an epoxy or similar binding agent. Upon impact, the epoxy shatters and the copper shell opens up, much like a hollowpoint. The individual lead balls then spread out in a wide pattern, and due to their low mass to surface area ratio, stop very quickly. Similar bullets are made out of sintered metals, which turn to powder upon impact. These bullets are usually restricted to pistol cartridges, as the nonhomogenous cores tend to cause inaccuracies that, while acceptable at short pistol ranges, are not acceptable for the typical range at which rifles are used. One interesting use of the sintered metal rounds is in shotguns in hostage rescue situations; the sintered metal round is used at near-contact range to shoot the lock mechanism out of doors. The resulting metal powder will immediately disperse after knocking out the door lock, and cause little or no damage to occupants of the room. Frangible rounds are also used by armed security agents on aircraft. The concern is not depressurization (a bullet hole will not depressurise an airliner) but over penetration and damage to vital electrical or hydraulic lines, or injury to an innocent bystander by a bullet that travels through a target's body completely instead of stopping in the body.
Sounds about right. This link also seems relevant since it's about frangible rounds. Now I feel like a proper werewolf hunter - looking up wacky bullets to use 'em on werewolves, haha.

Anyways, it seems like it could work, but it also has some draw backs - they have a massive weakness to anyone with body armor since they'll break on the outside. While a werewolf wearing body armor is unlikely, it is not entirely impossible if the werewolf's form is not too large for the vest or he uses his human form to confront the hunter. Said werewolf would be virtually bulletproof to any hit to the chest since the ammunition would break up on it. As for the lethality of a silver one, however, I'm not entirely convinced it's any better than your standard silver bullet since the same amount of silver is still introduced (or possibly less, in some given how some frangible-bullet designs work) and is reliant on a wounding techique that's oft debated by people who have no job other than to decide the best manner for killing something with bullets.

That said, I'd still go with silver buckshot if I were a hunter. Shotguns have a tried and true method of killing (lots of pellets tightly grouped tear a huge chunk of flesh out of you) that is very easy to make silver ammunition for. Hell, you can order silver pellets on the 'net - not intended for making silver shotshells, but it would work just fine for it. More useful to a werewolf hunter is that shotgun barrels are rarely rifled (as both buck and birdshot don't play nice with rifling), so his kills cannot be traced back to his gun, even if it has a million billion legal documents on how it's his and he bought it at Jim-Bob's Guns-n-Blammo. All of which are great traits for somehow who is illegally hunting and killing paranomal critters - ease of manufacture, hard to trace, and it kills them dead.
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Re: Werewolf hunters.

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Never watched CSI? :D
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Re: Werewolf hunters.

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CSI is made of terrible science and fail, so I would be dubious to if there methods are the real deal. My biology teacher in HS used to be in forensics and he hates CSI with a passion, commenting on how it's not nearly that fast, easy or glamorous as people tend to die in stupid ways and at horribly inconvient time. Had to once get out of bed at 2 in the morning to pick up the pieces of someone who decided suicide-via-train was a good idea.
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Re: Werewolf hunters.

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Wouldn't probaply enjoy my job if it was someone I knew :(
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Re: Werewolf hunters.

Post by RedEye »

In the Wulfen series, Hunters come in a few unusual categories:

The Mercenary Hunter; Research: Kidnaps or kills Wulfen and sells them to Genetic Labs...in North Korea, and places like that. These scum are part of the Street Gang scene; out for money and that's all. Interfere, and you get Tasered or beaten, maybe killed.
The Mercenary Hunter; Revenge/Eugenics: Can be hired to "Punish" Wulfen for Crossing Over someone whose family didn't want them Crossed; or hired by those who see Werewolves as "Genetic Freaks".

Papparazi "Hunters": Just like any other Paparazzi, only specializing in Were's.

Hunters need not actually try to Kill were's, you know.
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