Terastas wrote:Somewhere between 6 and 7 should be the option for withdrawal or to otherwise lay low, exercise additional caution and completely avoid the area(s) where the sighting(s) occurred as much as possible and wait until it blows over, with options 1-6 only appearing on the table once it becomes readily apparent that this is not going to happen within the amount of time they can afford to wait for it.
Funnily enough Lovec1990 presented me with a sightings scenario (specifically a group of boy scouts in the woods), I suggested about this very same thing, withdraw and lay low, and don't use the area for a while, at least till you've learned more about what other people use it for.
Lovec1990 is also still chasing the forced hand of inescapable evidence gathered by way of photos or video, presumably shot with any one of the plethora of digital camera equipped mobile devices. I imagine the usual/preferred method of dealing with this is confiscating/destroying/discrediting the media rather than intimidation or murder. I'd expect to see at the dumb end of the spectrum, burglaries and thefts to take up some of a werewolf pack's clean up operations, and at the advanced end, clever ways to disable, destroy, or discredit equipment and data without the inherent risks involved with theft, or indeed murder. Intimidation is only effective if your target actually knows why, which defeats the object of being secretive, while murder, in my humble opinion, should only be considered for devout trouble makers or otherwise last resort.
All this is a narrow confined point anyway, werewolves are either inherently a threat, in which case they bloody well better hide (or better yet, just stop perpetuating themselves, seriously, sometimes I wonder if the werewolves in the Freeborn script are serious about all their laws and why they exist, it all seems more like an exclusive club with fubar admittance rules than an honest life), or if they're not inherently a threat, then it all comes down to a person by person basis (much like humanity as it already exists). in this latter case, I see no reason why werewolves should hide, because by doing so it sends a clear message, they think they have something to hide from the rest of us, if there's one thing that's going to make me scared of them and make provision to protect myself, that's it. Make your choice, werewolves...
In that sense, it probably is closer to the likes of a deadly disease like AIDS, there's people who were brave enough to be responsible, find out how to manage it, and go on to live relatively normal lives without having to go to such lengths to keep themselves secret, while others have seen fit to embrace AIDS with such apparent enthusiasm that they've willfully infected people for god only knows what reasons. Again, the former shouldn't have to hide, while the latter, as I alluded to in option 2, seriously need their tracks halted, even if I have to lay my own neck on the line to do it, and that is the type of trouble maker I might consider just knocking off for the greater good, not someone who ran away scared half to death and makes a few panicked proclamations.
Or maybe I'm not too clever and can't see the big picture, which is quite likely, I'm the first to admit I'm not the sharpest tool in the box, and I don't have very much practical life experience.
Just my thoughts for the offering.
The Meeper.
While the empty can may rattle the most, of equal or potentially greater import is what the reputably quiet cans are really full of.
All names are but souvenirs, in the end. Make good of your stay, so that they hold happy memories ~ Some guy.
Wise men speak because they have something to say. Fools speak because they have to say something.
To a man with a hammer, everything looks like a nail.