Werewolf-game
- Morkulv
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Werewolf-game
Hey. For the last few weeks, I've been making a concept for a video-game, and I'm doing some game-design as well, so I'm now starting the project with 5 other guys.
I'm doing leveldesign, and I made some screenshots:
Its still a start. And we still need a good modeller or scripter.
I'm doing leveldesign, and I made some screenshots:
Its still a start. And we still need a good modeller or scripter.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
- Morkulv
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Actually, I was hoping for some nice idea's. Especially for level-design. We've got 2 concepts for levels so far. The one you see in the screenshots, and a sewer-level, wich will be the first level you start in.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Morkulv wrote:Actually, I was hoping for some nice idea's. Especially for level-design. We've got 2 concepts for levels so far. The one you see in the screenshots, and a sewer-level, wich will be the first level you start in.
Oh.....ideas...hmmmmmm.........if I was an artist, I'll give you plenty of ideas. I bet someone here can give you some. That or look around the internet and look at previous work.
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LEVEL 1: INFILTRATE THE HUMAN COMPOUND BY USING THE SEWERS, REMEMBER LYCAN, YOU ARE OUT NUMBERED AND OUTGUNNED RUSH THROUGH FIRE FIGHTS AND YOU HAVE YOURSELF KILLED, USE YOUR WOLF INSTINCT TO SILENTLY NUTRALIZED ANY ENEMIES IN YOUR WAY, GOOD LUCK.
im wierd
im wierd
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- Morkulv
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I'm using the A6-engine, its a German game-engine that is quite populair in the random/casual game-bizz. It costs about 75 Euro, but thats it. No licences or anything. Its a really cool engine, and simple in use. And you CAN create Half-Life 2-graphics, but then you've got to be a mega-good leveldesigner, wich I'm not.... yet.
Ohyeah, and the Source-engine (or HL2-engine) will cost me A LOT of money, if I'm planning on using that. And I'm broke.
Ohyeah, and the Source-engine (or HL2-engine) will cost me A LOT of money, if I'm planning on using that. And I'm broke.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
If you're looking for a better engine, take a look at Sylphis3D.
It's based on python, and thus easy to script for, and quite similar to the Source engine in its capabilities (some might say it's better; I can't comment on that). It's even got a physics system! Take a look at the features page, or perhaps the screenshots, and be impressed
Best of all, it's FREE! Free to use, edit, redistribute, sell, anything! And it's still supported, and being improved! Being python, it runs on most anything as well, so you won't have Linux geeks like me getting annoyed at ye.
A note: trees will look MUCH better if you go to the effort of modelling individual branches, then putting card-style leaves upon them. There're programs out there that'll automate the creation of the entire tree for you, giving you at the end a static model (which you could then animate for added wind effects, if you're up to it, or use as-is) such as the still very early in development OpenTreeLib, or perhaps the Blender (a free fully-featured 3D modelling suite, if you didn't know) plugin TreeGen. Be warned, they tend to give quite high-resolution output, and would probably need some simplification for use in-game. Good luck!
It's based on python, and thus easy to script for, and quite similar to the Source engine in its capabilities (some might say it's better; I can't comment on that). It's even got a physics system! Take a look at the features page, or perhaps the screenshots, and be impressed
Best of all, it's FREE! Free to use, edit, redistribute, sell, anything! And it's still supported, and being improved! Being python, it runs on most anything as well, so you won't have Linux geeks like me getting annoyed at ye.
A note: trees will look MUCH better if you go to the effort of modelling individual branches, then putting card-style leaves upon them. There're programs out there that'll automate the creation of the entire tree for you, giving you at the end a static model (which you could then animate for added wind effects, if you're up to it, or use as-is) such as the still very early in development OpenTreeLib, or perhaps the Blender (a free fully-featured 3D modelling suite, if you didn't know) plugin TreeGen. Be warned, they tend to give quite high-resolution output, and would probably need some simplification for use in-game. Good luck!
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- Morkulv
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It looks cool, I like the motion-blur effect in the screenshots. But I don't know if its as easy as GameStudio. GameStudio just works the same as WorldCraft/Hammer-editor for Half-Life/CS. But I'll try it out one of these days. Thanks for link.Ralith Lupus wrote:If you're looking for a better engine, take a look at Sylphis3D.
It's based on python, and thus easy to script for, and quite similar to the Source engine in its capabilities (some might say it's better; I can't comment on that). It's even got a physics system! Take a look at the features page, or perhaps the screenshots, and be impressed
Best of all, it's FREE! Free to use, edit, redistribute, sell, anything! And it's still supported, and being improved! Being python, it runs on most anything as well, so you won't have Linux geeks like me getting annoyed at ye.
A note: trees will look MUCH better if you go to the effort of modelling individual branches, then putting card-style leaves upon them. There're programs out there that'll automate the creation of the entire tree for you, giving you at the end a static model (which you could then animate for added wind effects, if you're up to it, or use as-is) such as the still very early in development OpenTreeLib, or perhaps the Blender (a free fully-featured 3D modelling suite, if you didn't know) plugin TreeGen. Be warned, they tend to give quite high-resolution output, and would probably need some simplification for use in-game. Good luck!
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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