Design team for werewolf game.

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Morkulv
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Post by Morkulv »

Not if you try it out, and buy the program later when you have the money.
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Post by Machine-Whisperer »

Phoenix Ravenwolf wrote:one thing you would deffinitly need is a good storyline/plot. I'd be willing to help out witht that, and possibly some conceptual art.
Well. if you can get thatpart done up. and I'll make the 3D graphics and Data, All we need is a good programmer.
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Post by Anubis »

you know how to script? ??
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Post by Anubis »

know what i'm just thinking randomly what if i put a mod in so that after you put in a code, the tanks turn into rubber duckies on wheels :P

also i'm think of doing a foamy mod where the player turns into foamy with a twinkie cannon

"twinkies for all!!"
-foamy-
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Post by Machine-Whisperer »

Modding is a whole different story then... If you can get a hold of this thing called Source SDK then That'll be too good.

SDK= software development kit.

it comes with halflife2 collectors edition I think.



This device essensially allows you to mod Halflife2, ie adding models and maps.
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Post by Anubis »

what about the unreal engine, my brother got a game editor that allows you to do anything!! with a special edition of unreal
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Post by Machine-Whisperer »

pffft. I would help. but how do I import my models into it?
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Post by Anubis »

i don't know i haven't got the software yet
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Post by Morkulv »

If your gonna use the Unreal 1 engine, I can download something.
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Post by Machine-Whisperer »

ANY engine will do... As some of the best features of a game don't come from it's graphics.
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Post by Morkulv »

Thats true. But nice graphics are eayier to create then nice gameplay (scripting is much harder then level-design).
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Post by Machine-Whisperer »

well. the last thing I want is a game that gets boring/repetative.

If there is storyline thats good, but if u could implement it like in the DeusX Rpg style then thats tenfold better.
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Post by Morkulv »

I think Deus Ex is really boring as well. Too much talk doesn't work as well. I'd rather see a 'shooting-range'-game like Serious Sam then a game were you can get guns but never get to shoot them. That really got on my nerves with Deus Ex.
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Post by Machine-Whisperer »

.... What.. so your thinking of like a 'Battlefield' type game.
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Post by Ultraken »

I'm not sure how a Battlefield (or Star Wars Battlefront) play style would fit, though there's nothing specifically wrong with that.
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Post by Machine-Whisperer »

Exaclty... Big battles and Weres don't really mix properly.
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Post by Morkulv »

Yeah, maybe Battlefield isn't such a bad example. You can allways fill in a good story line in text. I mean; lets face it, nobody likes to see complicated storylines in-game. That just sucks the vibe out of the game.
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Post by Machine-Whisperer »

but how do you recon a game like GTA works,,

Being a part of the plot really makes it hit home.. and if possible, being able to alter the outcome of the plot like in Fallout, or of the sort. would be even better.
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Post by wolf_of_darkness007 »

I have a few ideas for such a game. I'm not sure if it'd be a good idea to have a physical shifter or more to do the sketal and body motions instead of using generic motions for the werewolves. If it's going to be a RPG then it'd be a good idea to bring in like different species to add more depth to the game, especially unlockable characters. That and if the shifter characters could fight with weapons other than their teeth and claws that'd be kick a**. lol Gotta have swords, spears, and many other melee combat weaponary. If you need music, I got Gigs and Gigs of music videos and songs. All ranging from some Rock, to Black/Death Metal to Gothic. Just don't have any Rap, Hip-Hop, nor Country. Email me if you need anything. Sorry forgot who is working on this werewolf game. Have fun and take care.
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Post by Anubis »

cool i'll call ya if/when we might need it :)
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Post by Morkulv »

Soundtrack isn't a problem. I've got a whide music selection over here.
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Post by Shadow Wulf »

I want some electronic mixed with rock.
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Post by Morkulv »

Worry about the game first.
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Post by Anubis »

yeah, we don't even know what the story is.
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Post by Morkulv »

My advice: Don't make the story too complex.
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