Design team for werewolf game.

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Shadow Wulf
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Post by Shadow Wulf »

Neato!! :o :D Your pretty good with this, what are you using?
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Post by Morkulv »

Shadow Wulf wrote:Neato!! :o :D Your pretty good with this, what are you using?
Just the included WED-tool for A6 (word/level-creator).
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Teh_DarkJokerWolf »

Morkulv wrote:Then please create a nice werewolf! :P Make it look like my picture (if you get my image of how it should look) and give it a gun as well (the game is gonna have a lot of action). :D

Thanks for offering your help!
Noce Werewolf? What's that supposed to mean? I'll make a good Werewolf Design, you just watch!! :Jester3:
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Machine-Whisperer »

Errum. I have a few technical questions..

#What format do you want the finished product's file to be?

#Do you want it to have a bumpmap and Lightmap?
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Post by Anubis »

i thought we weren't doing this for real
THE GAME

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Post by Shadow Wulf »

My god Anubis you must give up on everything too easily in your life, you should really try to stick to things, thats the only way to sucess.
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Post by Morkulv »

Machine-Whisperer wrote:Errum. I have a few technical questions..

#What format do you want the finished product's file to be?

#Do you want it to have a bumpmap and Lightmap?
* .MDL

* If possible: yes.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Morkulv »

Shadow Wulf wrote:My god Anubis you must give up on everything too easily in your life, you should really try to stick to things, thats the only way to sucess.
Indeed. And just speculating about things doesn't get you anywere. :D
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Machine-Whisperer »

Right... MDL. it is.... but I can't send animations or Rigging with it so you'll have to deal with that part.

Additionally... um. will the engine support alpha maps? cause Black&white2 uses them for fur effects very nicely and I was hoping on doing the same.
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Post by Teh_DarkJokerWolf »

I have a few sketches done, so I'll try to load them up later :D
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Post by Morkulv »

Machine-Whisperer wrote:Right... MDL. it is.... but I can't send animations or Rigging with it so you'll have to deal with that part.

Additionally... um. will the engine support alpha maps? cause Black&white2 uses them for fur effects very nicely and I was hoping on doing the same.
Not even a single walking animation? Thats too bad.

I'm affraid the engine doesn't support that, but you can always try. :D Just send me 2 versions if you can, and I'll let you all know if it works or not.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Anubis »

we don't even have a story for crying out loud!! or even what kind of game is it!!
THE GAME

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Post by Morkulv »

Anubis wrote:we don't even have a story for crying out loud!! or even what kind of game is it!!
Anubis, because no-one here has the balls to post a potential idea, let alone stand a descent story (I know it sounds harsh, but lets face it; its the truth), I decided to just create a nice shooting game... with werewolves. :D

Think Serious Sam, and you know what I mean.

I know that a story would be great, but if we do that, we need a lot of scripting, and I suck at scripting.
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Post by Morkulv »

Ohyeah and Machine-Whisperer: please keep in mind that I would like to run the game on my 32 mb videocard. :P
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Machine-Whisperer »

Anubis wrote:we don't even have a story for crying out loud!! or even what kind of game is it!!

well that was supposed to be your job wasn't it?

your the one who came up with the idea =p
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Post by Machine-Whisperer »

Morkulv wrote:Ohyeah and Machine-Whisperer: please keep in mind that I would like to run the game on my 32 mb videocard. :P
Ohh dear.. that might be a problem.. I recently got a 256mb one and um..

Well. I'll try to give you multiple versons of the model, one High poly and one lowpoly.
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Shadow Wulf »

32 mb video card!! Thats sad. You should atleast have a 64mb at the minimum
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Post by Morkulv »

I can't afford anything else. I'm gonna get a new videocard for my own computer, but since my work, including the A6-engine and stuff is on my home-computer, we just have to do it with that.

And I'm not very keen on building a game that I can't play for myself...
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Post by Machine-Whisperer »

lol... If I could get anywhere near building a game I would have already done it..... Theres this free 3D game making program called 'reallity factory' I tried for a year and 2 months to get something to work on it..... Did Absolutely NOTHING. cause I can't program.



Arrrghh. WE NEED PROGRAMMERS >.<
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Post by Shadow Wulf »

Morkulv wrote: And I'm not very keen on building a game that I can't play for myself...
And Im not too keen on building a game with playstation 1 graphics. :lol:
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Post by Morkulv »

Shadow Wulf wrote:
Morkulv wrote: And I'm not very keen on building a game that I can't play for myself...
And Im not too keen on building a game with playstation 1 graphics. :lol:
Ermhh... My videocard has T&L (transform & lightening), and is very smooth, even with games like Half-Life 2. So trust me, you'll get your eyecandy.

Don't judge on numbers.
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Post by Morkulv »

Machine-Whisperer wrote:lol... If I could get anywhere near building a game I would have already done it..... Theres this free 3D game making program called 'reallity factory' I tried for a year and 2 months to get something to work on it..... Did Absolutely NOTHING. cause I can't program.



Arrrghh. WE NEED PROGRAMMERS >.<
I allready have somebody who agreed on deliver some scripts. He made simple scripts like level-change scripts, and now he's working on a A.I.-script. It should work out nice.
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Post by Machine-Whisperer »

and are they all adaptable to the A6?


the biggest problem is.. I can't get rigging to be trasfered with the model. I'm lucky the UV maps still work.
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