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Posted: Fri Mar 24, 2006 8:06 am
by Shadow Wulf
Neato!! :o :D Your pretty good with this, what are you using?

Posted: Sat Mar 25, 2006 9:45 am
by Morkulv
Shadow Wulf wrote:Neato!! :o :D Your pretty good with this, what are you using?
Just the included WED-tool for A6 (word/level-creator).

Posted: Sat Mar 25, 2006 4:45 pm
by Teh_DarkJokerWolf
Morkulv wrote:Then please create a nice werewolf! :P Make it look like my picture (if you get my image of how it should look) and give it a gun as well (the game is gonna have a lot of action). :D

Thanks for offering your help!
Noce Werewolf? What's that supposed to mean? I'll make a good Werewolf Design, you just watch!! :Jester3:

Posted: Sat Mar 25, 2006 5:35 pm
by Morkulv

Posted: Thu Mar 30, 2006 3:29 am
by Machine-Whisperer
Errum. I have a few technical questions..

#What format do you want the finished product's file to be?

#Do you want it to have a bumpmap and Lightmap?

Posted: Thu Mar 30, 2006 7:50 pm
by Anubis
i thought we weren't doing this for real

Posted: Thu Mar 30, 2006 10:36 pm
by Shadow Wulf
My god Anubis you must give up on everything too easily in your life, you should really try to stick to things, thats the only way to sucess.

Posted: Fri Mar 31, 2006 4:39 am
by Morkulv
Machine-Whisperer wrote:Errum. I have a few technical questions..

#What format do you want the finished product's file to be?

#Do you want it to have a bumpmap and Lightmap?
* .MDL

* If possible: yes.

Posted: Fri Mar 31, 2006 4:40 am
by Morkulv
Shadow Wulf wrote:My god Anubis you must give up on everything too easily in your life, you should really try to stick to things, thats the only way to sucess.
Indeed. And just speculating about things doesn't get you anywere. :D

Posted: Fri Mar 31, 2006 7:12 am
by Machine-Whisperer
Right... MDL. it is.... but I can't send animations or Rigging with it so you'll have to deal with that part.

Additionally... um. will the engine support alpha maps? cause Black&white2 uses them for fur effects very nicely and I was hoping on doing the same.

Posted: Fri Mar 31, 2006 9:34 am
by Teh_DarkJokerWolf
I have a few sketches done, so I'll try to load them up later :D

Posted: Sat Apr 01, 2006 2:08 pm
by Morkulv
Machine-Whisperer wrote:Right... MDL. it is.... but I can't send animations or Rigging with it so you'll have to deal with that part.

Additionally... um. will the engine support alpha maps? cause Black&white2 uses them for fur effects very nicely and I was hoping on doing the same.
Not even a single walking animation? Thats too bad.

I'm affraid the engine doesn't support that, but you can always try. :D Just send me 2 versions if you can, and I'll let you all know if it works or not.

Posted: Sat Apr 01, 2006 3:14 pm
by Anubis
we don't even have a story for crying out loud!! or even what kind of game is it!!

Posted: Sat Apr 01, 2006 4:33 pm
by Morkulv
Anubis wrote:we don't even have a story for crying out loud!! or even what kind of game is it!!
Anubis, because no-one here has the balls to post a potential idea, let alone stand a descent story (I know it sounds harsh, but lets face it; its the truth), I decided to just create a nice shooting game... with werewolves. :D

Think Serious Sam, and you know what I mean.

I know that a story would be great, but if we do that, we need a lot of scripting, and I suck at scripting.

Posted: Sat Apr 01, 2006 5:03 pm
by Morkulv
Ohyeah and Machine-Whisperer: please keep in mind that I would like to run the game on my 32 mb videocard. :P

Posted: Sat Apr 01, 2006 7:25 pm
by Machine-Whisperer
Anubis wrote:we don't even have a story for crying out loud!! or even what kind of game is it!!

well that was supposed to be your job wasn't it?

your the one who came up with the idea =p

Posted: Sat Apr 01, 2006 7:45 pm
by Machine-Whisperer
Morkulv wrote:Ohyeah and Machine-Whisperer: please keep in mind that I would like to run the game on my 32 mb videocard. :P
Ohh dear.. that might be a problem.. I recently got a 256mb one and um..

Well. I'll try to give you multiple versons of the model, one High poly and one lowpoly.

Posted: Mon Apr 03, 2006 6:54 am
by Morkulv

Posted: Mon Apr 03, 2006 6:56 am
by Shadow Wulf
32 mb video card!! Thats sad. You should atleast have a 64mb at the minimum

Posted: Mon Apr 03, 2006 6:58 am
by Morkulv
I can't afford anything else. I'm gonna get a new videocard for my own computer, but since my work, including the A6-engine and stuff is on my home-computer, we just have to do it with that.

And I'm not very keen on building a game that I can't play for myself...

Posted: Mon Apr 03, 2006 7:02 am
by Machine-Whisperer
lol... If I could get anywhere near building a game I would have already done it..... Theres this free 3D game making program called 'reallity factory' I tried for a year and 2 months to get something to work on it..... Did Absolutely NOTHING. cause I can't program.



Arrrghh. WE NEED PROGRAMMERS >.<

Posted: Mon Apr 03, 2006 7:30 am
by Shadow Wulf
Morkulv wrote: And I'm not very keen on building a game that I can't play for myself...
And Im not too keen on building a game with playstation 1 graphics. :lol:

Posted: Tue Apr 04, 2006 3:11 am
by Morkulv
Shadow Wulf wrote:
Morkulv wrote: And I'm not very keen on building a game that I can't play for myself...
And Im not too keen on building a game with playstation 1 graphics. :lol:
Ermhh... My videocard has T&L (transform & lightening), and is very smooth, even with games like Half-Life 2. So trust me, you'll get your eyecandy.

Don't judge on numbers.

Posted: Tue Apr 04, 2006 3:12 am
by Morkulv
Machine-Whisperer wrote:lol... If I could get anywhere near building a game I would have already done it..... Theres this free 3D game making program called 'reallity factory' I tried for a year and 2 months to get something to work on it..... Did Absolutely NOTHING. cause I can't program.



Arrrghh. WE NEED PROGRAMMERS >.<
I allready have somebody who agreed on deliver some scripts. He made simple scripts like level-change scripts, and now he's working on a A.I.-script. It should work out nice.

Posted: Tue Apr 04, 2006 5:44 am
by Machine-Whisperer
and are they all adaptable to the A6?


the biggest problem is.. I can't get rigging to be trasfered with the model. I'm lucky the UV maps still work.