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Posted: Wed Dec 21, 2005 11:16 pm
by Figarou
Lupin wrote:Figarou wrote:Oh...so can there be a combination of the 2?
Sure, but it seems more likely that if you have the barrel chest that you're going to have the lupine head attachment.
So the head position depends on the type of chest?
Posted: Wed Dec 21, 2005 11:24 pm
by Lupin
Figarou wrote:Lupin wrote:Figarou wrote:Oh...so can there be a combination of the 2?
Sure, but it seems more likely that if you have the barrel chest that you're going to have the lupine head attachment.
So the head position depends on the type of chest?
Well I think it would influence it.
Posted: Wed Dec 21, 2005 11:34 pm
by white
There's no actual direct relation between the two, but I expect a transformation to the degree to get one of the lupine traits would get the other. You could end up looking really weird otherwise.
Posted: Wed Dec 21, 2005 11:38 pm
by Figarou
Ralith wrote:There's no actual direct relation between the two, but I expect a transformation to the degree to get one of the lupine traits would get the other. You could end up looking really weird otherwise.
Well, I hope they put that into consideration when designing the Freeborn werewolves.
Posted: Wed Dec 21, 2005 11:49 pm
by Lupin
Ralith wrote:There's no actual direct relation between the two, but I expect a transformation to the degree to get one of the lupine traits would get the other. You could end up looking really weird otherwise.
Yeah, if you get the shoulder configuration of a wolf, I would think that the head attacment would be similar, since they are both in the same general area.
Posted: Wed Dec 21, 2005 11:51 pm
by Figarou
Lupin wrote:Ralith wrote:There's no actual direct relation between the two, but I expect a transformation to the degree to get one of the lupine traits would get the other. You could end up looking really weird otherwise.
Yeah, if you get the shoulder configuration of a wolf, I would think that the head attacment would be similar, since they are both in the same general area.
If CGI, that'll be easy to do. What about someone in a costume?
Posted: Thu Dec 22, 2005 12:02 am
by Lupin
Well that would be harder, but I don't think the barrel chest costume would look very good anyway.
Posted: Thu Dec 22, 2005 12:07 am
by Figarou
Lupin wrote:Well that would be harder, but I don't think the barrel chest costume would look very good anyway.
If things can't be done with a costume, they'll turn to CGI.
Posted: Thu Dec 22, 2005 12:08 am
by Lupin
But that costs money.
Posted: Thu Dec 22, 2005 12:11 am
by Figarou
Lupin wrote:But that costs money.
Of course.
But which would you rather use. A CGI character doing a dangerous stunt, or a real person?
Posted: Thu Dec 22, 2005 12:38 am
by Lupin
How is having a barrel chest a dangerous stunt?
Posted: Thu Dec 22, 2005 12:41 am
by Figarou
Lupin wrote:How is having a barrel chest a dangerous stunt?
Where, in my post, does it say a barrel chest is a dangerous stunt?
I'm saying...
If the character had to do a dangerous stunt, would you use CGI or have a real person do the stunt?
Posted: Thu Dec 22, 2005 12:44 am
by Lupin
Figarou wrote:Lupin wrote:How is having a barrel chest a dangerous stunt?
Where, in my post, does it say a barrel chest is a dangerous stunt?
I'm saying...
If the character had to do a dangerous stunt, would you use CGI or have a real person do the stunt?
But we weren't talking about stunts at all. We were talking about chest types. Plus there's all sorts of tricks you can use that just make the stunts look dangerous.
Posted: Thu Dec 22, 2005 12:47 am
by Figarou
Lupin wrote:Figarou wrote:Lupin wrote:How is having a barrel chest a dangerous stunt?
Where, in my post, does it say a barrel chest is a dangerous stunt?
I'm saying...
If the character had to do a dangerous stunt, would you use CGI or have a real person do the stunt?
But we weren't talking about stunts at all. We were talking about chest types. Plus there's all sorts of tricks you can use that just make the stunts look dangerous.
Ok...let me explain one more time. You said it will cost money to use CGI. I'm asking you if the character has to do a dangerous stunt, would you use CGI, or have a real person do it?
Posted: Thu Dec 22, 2005 12:50 am
by Lupin
Figarou wrote:Ok...let me explain one more time. You said it will cost money to use CGI. I'm asking you if the character has to do a dangerous stunt, would you use CGI, or have a real person do it?
I'm saying that they would have to use CGI to do the barrel chest, which costs money. I'm not saying anthing about CGI anywhere else.
Posted: Thu Dec 22, 2005 12:52 am
by Ultraken
I used to be a big proponent of CGI for everything, but for organic characters I've come to prefer skilled animatronics and costumes like the Henson Creature Shop produces. CGI tends to look somewhat fake even when done well, and more often than not moves unnaturally--especially during intense action sequences. I'm not an animator, and hardly the most observant person, yet I spot bad movement all the time in movies. The main culprit is animation software not providing the animator with feedback on object dynamics. Typically, things jerk around more than they should, producing large instantaneous forces.
(I spotted this recently in King Kong, where Kong was running while holding Ann Darrow in his fist. The movement looked like it would snap her neck, or at least give her whiplash.)
Stunts are somewhat of a special case, where sometimes only CGI can achieve a particular result. Still, more often than not it looks...off.
Posted: Thu Dec 22, 2005 12:53 am
by Figarou
Lupin wrote:Figarou wrote:Ok...let me explain one more time. You said it will cost money to use CGI. I'm asking you if the character has to do a dangerous stunt, would you use CGI, or have a real person do it?
I'm saying that they would have to use CGI to do the barrel chest, which costs money. I'm not saying anthing about CGI anywhere else.
ok! It costs money. A costume cost money as well. Let me change the question then.
Would you save time with CGI or money with a costume?
Posted: Thu Dec 22, 2005 12:55 am
by Ultraken
CGI costs more per unit of screen time, so it needs to be used sparingly.
Posted: Thu Dec 22, 2005 12:56 am
by Lupin
Ultraken wrote:(I spotted this recently in King Kong, where Kong was running while holding Ann Darrow in his fist. The movement looked like it would snap her neck, or at least give her whiplash.)
You know I was thinking the same thing. And "That's how all of the other people died."
Posted: Thu Dec 22, 2005 12:56 am
by Figarou
Ultraken wrote:CGI costs more per unit of screen time, so it needs to be used sparingly.
ok...saving money. Question answered.
Posted: Thu Dec 22, 2005 12:58 am
by Ultraken
Farscape struck a good balance between animatronics and costumes for characters and CGI for effect shots. Still, Farscape was one of the most expensive TV series ever produced.
Posted: Thu Dec 22, 2005 12:58 am
by Lupin
Figarou wrote:Would you save time with CGI or money with a costume?
That really depends on what you're going to do. And just because you're using CGI doesn't mean you're going to save time either.
Posted: Thu Dec 22, 2005 1:00 am
by Figarou
Ultraken wrote:I've come to prefer skilled animatronics and costumes like the Henson Creature Shop produces.
animatronics can look fake as well. (If not done properly.)
Posted: Thu Dec 22, 2005 1:00 am
by Figarou
Lupin wrote:Figarou wrote:Would you save time with CGI or money with a costume?
That really depends on what you're going to do. And just because you're using CGI doesn't mean you're going to save time either.
If you use a person thats skilled and has done it before, you can save time.
Posted: Thu Dec 22, 2005 1:02 am
by Lupin
Figarou wrote:Ultraken wrote:I've come to prefer skilled animatronics and costumes like the Henson Creature Shop produces.
animatronics can look fake as well. (If not done properly.)
Yeah but they've been doing it longer and have more practice.