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Posted: Fri Jan 27, 2006 9:24 am
by Morkulv
Shadow Wulf wrote:http://www.planetquake.com/polycount/sk ... wolf.shtml this looks good.
EDIT:
~Anubis~ well sense you all are beginners I say go with quake 2 sense it already has werewolf models. Ofcourse it would be nice to use the half life 2 engine sense the graphics can be updated over time unlike most engines.
Whats with the mammoth-legs on those werewolves? Looks too cartoony, IMO. But you can allways try to reskin them, though.
Posted: Fri Jan 27, 2006 9:38 am
by Morkulv
Posted: Fri Jan 27, 2006 10:18 am
by Darum
well, if you guys got an engine and a tutorial, i could do some level design.

Posted: Fri Jan 27, 2006 10:26 am
by Machine-Whisperer
great.. less work for me. I'll just do the modelling and texturing.
Posted: Fri Jan 27, 2006 5:43 pm
by Anubis
cool, so i guess we're using the unreal engine.
P.S. DO NOT BUY THE SOFT WARE!! at lest not yet. i'm not sure if this is going to happen. let me get it first so you guys wont end up with buying expensive software for nothing. its going to take a while for me to get the money, so that give us some time to get things ready like planning the story, finding some one that can script, and what ever we need to do.
Posted: Fri Jan 27, 2006 5:52 pm
by Anubis
i'm going to recycle my dead forum so we can have a place to discuss on the game.
Posted: Sat Jan 28, 2006 8:16 am
by Morkulv
I'm sorry but I don't have Unreal nor the Unreal Ed...

Posted: Sat Jan 28, 2006 8:30 am
by Shadow Wulf
Anubis wrote:cool, so i guess we're using the unreal engine.
P.S. DO NOT BUY THE SOFT WARE!! at lest not yet. i'm not sure if this is going to happen. let me get it first so you guys wont end up with buying expensive software for nothing. its going to take a while for me to get the money, so that give us some time to get things ready like planning the story, finding some one that can script, and what ever we need to do.
THE SOFTWARE IS IN UNREAL TOURNAMENT 2004!!!!! AND 2003!!!! I have them on my computer right now. and each copy of UT is like $10-$20.
Posted: Sat Jan 28, 2006 9:07 am
by Morkulv
I can get Unreal Tournament 2003 for low-price, but I don't think its gonna run really smooth.
Posted: Sat Jan 28, 2006 10:29 pm
by Machine-Whisperer
Hmm. I hear that there is a plugin that allows maya to export directly into the editor, that maybe of some use.
Posted: Sun Jan 29, 2006 1:11 am
by Shadow Wulf
Morkulv wrote:I can get Unreal Tournament 2003 for low-price, but I don't think its gonna run really smooth.
Whats the stats on your computer?
Posted: Mon Jan 30, 2006 5:07 am
by Morkulv
Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX
Jup, its crap.
Posted: Mon Jan 30, 2006 5:27 pm
by Shadow Wulf
Morkulv wrote:Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX
Jup, its crap.
$300 is all you need to get UT2003 running fine.
Posted: Tue Jan 31, 2006 3:54 am
by Machine-Whisperer
yeah... with minimum graphics settings....
Posted: Tue Jan 31, 2006 2:59 pm
by Morkulv
Why not use Quake 2? Then I'm sure its gonna run fine, and I can even use Hammer/WorldCraft. Its so much easyier.
Posted: Tue Jan 31, 2006 3:00 pm
by Morkulv
Shadow Wulf wrote:Morkulv wrote:Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX
Jup, its crap.
$300 is all you need to get UT2003 running fine.
I don't have that kind of money.
Posted: Tue Jan 31, 2006 4:57 pm
by Shadow Wulf
then just upgrade your graphics card.
On the UT 2004 minimum system requirements says Geforce 2, pentium3 1.0 GHz, and your 256 mb of ram should be enough to run the game fine. just dont put the graphics all the way high, If you get a geforce 4 which cost like $70 to $80 you can have the graphics even on medium and it will run good.
Posted: Tue Jan 31, 2006 5:29 pm
by Morkulv
Okay, lets put it this way: I don't have any kind of money at all, except for 5 Euro to buy the game or so. I can't buy a new videocard with that. And since there aren't any werewolf-models available for UT2k4 I'll stick with Quake 2. Moddelingen is a lot of work so if we just work with Quake 2, all we gotta do is reskin the models shown in this topic. And level-design sucks with UT2k4 because the levels all look alike. Its all in a 'industrial'-style and I don't think thats gonna fit a werewolf-game at all.
Posted: Wed Feb 01, 2006 1:16 am
by Machine-Whisperer
It would be difficult to model outdoor environments in any engine,
But since I'll be covering the bulk of the modelling, You shouldn't really worry about crappy models.
Just tell me what I've got to make (with concept scetches if possible) and I'll go off an do it.
Posted: Wed Feb 01, 2006 4:37 am
by Morkulv
With Hammer/WorldCraft you can just create a sky-box. Its not the best looking thing, but it does give you a outdoor-feel.
Posted: Wed Feb 01, 2006 6:03 pm
by Anubis
but before anything it should have a story like who is it about, and time period, and what's the enimie ETC.
Posted: Wed Feb 01, 2006 7:01 pm
by Shadow Wulf
I want it to be modern or 10 years into the future. If its alright with everyone can I be the enemy character designer? I would like some of the enemies to be humans in gas mask suits.
Posted: Wed Feb 01, 2006 7:48 pm
by Anubis
na, lets think about using non-human enimies first like vampires or aliens
Posted: Wed Feb 01, 2006 9:45 pm
by Shadow Wulf
but humans are like the coolest thing you can kill. Think about it. all the great action games you kill humans in. Relax thier not gonna be like the only enemies, they would be thier as a clean up crew like in Half Life.
Im just saying this as an example. Your in war with the vampires and both of your cover is blowned because you revealed yourself to humans, Government sends in army military death squad to deal with the situation. But thats not all they want to capture vampires and werewolf subjects to be used for thier own army, later in the game youll face werewolfs and vampires that are beibg controlled by humans.
Posted: Wed Feb 01, 2006 10:44 pm
by Anubis
know what give me a synopsis of what you think story should be