Sheesh, I don't post for a bit, and the thing's swamped. Good.
Vuldari wrote:As cool as that sounds, even 'Professional' game designers struggle with creating satisfying melee combat in FPS perspective environments, even with regular bipedal characters...nevermind trying to figure out how to do it with Quadraped Wolves.
That could be really awesome if pulled off right...but not exactly the kind of thing I would reccomend attempting as ones first experience in game design.
You need more experience for something like that.
What I would reccomend would be to start small. Find a fun game that allows you to mod-in custom characters, and simply focus on creating the unique character models for what you want. After you have succeeded in making them function in the game engine, figure out what kind of gameplay mechanics you want to have. Take some time to try to make those mechanics work within the gameplay maps allready within the core game you are modding. Once you have the abilities and actions you want the characters to have functioning properly...THEN start working on creating custom maps for the game to take place in.
Only after you have succeeded in creating a single stage gameplay experience (single or multi-player...whatever it is you are trying to create) that works and is fun, should you move forward and use all of the tools and experience you have collected up to that point to make an entire game out of it.
That is my advice anyway. ...take it one step at a time.
*Nods* Understandable. That was, essentially, the pathway that I had intended to take initially, but I appreciate the effort you made to express it.
Within the first part of the game, my goal is to have a "tutorial" with which you would be able to brush up on the abilities of the three forms (Human, Gesalt, and Full). That way, you would be able to implement a learning situation for the player, and a field test for the programmers, seeing how it would be working in that environment.
Vuldari wrote:As for your offer to include me as a character within the game (being a Top-10 poster), I'm not even sure what form I would appear in for the game. ...as my true human self? ...or as a Werewolf avatar I would make up to represent me? I really don't have one yet.
"
Vuldari" is actually an 18-foot tall
(30-feet stretched from nose to tail) Sunset colored Fox-Dragon With feathered wings,
( Spiritual Father of the Twins Jin and Kaji )...so obviously
that is out of the question.
*Grins* Why not? It would probably be more for the "dramatic moment" parts, but it would be possible to include even that, after you got past the programming. Realistically, since you have carried the fox avatar long enough, it might be more practical to use the werefox.
RedEye wrote:...
Will that help?
*Nods* Most definitely. The introductory can include a few "horror" scenes, helping get the players connected at an emotional level, and it's not really based off of any current enterprises. I love it.
Kirk Hammett wrote:Hehehe well everytime I see that avatar I go "Vuldari". Even the expression on the fox's face suits you. Thoughtful. Considering of everything that is written on the thread.
Quite true, that.
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Kirk Hammett wrote:I guess the wolf would look like me in real life so brown to black fur, hazel eyes, not tall (Gestalt form 5'6 perhaps 5'10, Im only 5'2), with a leather jacket or something. My human form has a monkey tail (Of course not in real life, I wish I did hehe), but I presume that'd be hard to pull off so it's not important.
(Monkey tail? Oh well...)
Hm...ok, I'll see what can be done. An idea is beginning to form...
Kirk Hammett wrote:My weapon of choice? A guitar of course! Lightning bolts and music notes with razor edges from the headstock, and noise! To deafen enemies with my blistering solos! Muahahaha!
That does tend to move more towards the Fantasy genre, and I was honestly aiming for more of a Sci-fi, but the idea itself has potential.
Kirk Hammett wrote:I don't know how elaborate this can be, I'm assuming simple, but I know nothing about video game creation (I just know how to play them hehehe)! It's an honour to have been asked, though, thankyou.
For now, this is fairly simple, but we'll see where it goes...myself included.
Machine-Whisperer wrote:if you could get the engine running, I'd be happy to give you a few of my already made models.
PM me. We can discuss specs.
Fenrir wrote:wait, how are you going to fund this? and is it going to be one of those massive multiplayers or what, and how is the pack going to be represented?
Hm. Fund in what aspect? And to me, an MMORPG would just be a really...biiiig...headache. For someting like this, I'm intending on a PC single player at the moment. That's more of what my coding types lean towards. Though I might try to take a look at MMO for a thought. Though the server would not be easy to acquire.
And how do you mean by represented?
You can run, you can hide, but I'll still pounce on you and lick you silly.