Okay, here's what i got for the game.
It takes place in medieval times, where mass werewolf hysteria raged though Europe. Lycanthropes are nearing extinction by the genocidal crusade, brought upon by the medieval Catholic church and the monarchical governments.
You play as an alpha (male or female) that just gained his tittle, and the first thing you do, is plan the lycanthrope rebellion. In order to achieve this, you must organize the last for your kind, and gain their loyalty. You must increase your numbers, undermining your enemies, gaining intelligence, training your soldiers, and obtaining weapons for your armies.
Also they can get advise from the pack elders, his/her generals, mages, and the beta or second in command, to help the player beat the game.
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Any way the player must first gain the loyalty from his pack. At first they are going think he/she is crazy for being so ambitious as to rebel from the Humans' superior numbers, and over whelming power. The player has do this by getting stronger and more charismatic. So he/she can be able light hope in their hearts, so they would follow the player. The beta or second in command, will help you by giving some advice.
Next, they have to increase their pack's numbers. By improving the dogma surrounding their race, put in place by the church. They can do this by having pack members protect villages from marauders, gangs of thieves, knights forcefully drafting the men for war, and tax happy feudal lords. The do this to gain their trust, and when they are willing to talk them. They can recruit disgruntled peasants into becoming werewolves and fight their oppressive government. With the "human-born" comes valuable skills that can benefit the cause, such as black smithing, and armament. Also start mining, and collecting resources for weapons and armor.
After they start to make a name for them selves, local packs will be more willing to participate, also some good knights will wish to join in as well bringing more skills to your growing army, but at this point the player should look out at what's coming through their boarders. Some local feudal lords will send some regiments to stop you.
At this point the player should start doing some small offensive attacks. As this continues more and more packs, and disgruntled humans will be more willing to follow the player. And the armies in his/her command will gain more faith and loyalty in him/her grows. Also they should start getting intelligence, by sending spies in human form. Like the women can use their feminine wiles to get strategic info from nobles, and they can send scouts in wolf form, to keep an eye on the enemy and race back when some thing is up.
Then it's full on war, the player guide his/her armies to victory, as the player becomes legendary. Therefore the player could ask more from them.
In battle the human and werewolf sides will have different strength and weaknesses. Werewolves, are more stronger, faster, and can fight longer. They have strong immune systems so they wont die from infections after being stabbed. Also some of them can use magic both as a defensive and offensive weapons. But they are little easier to kill from the lack of armor, and have fewer numbers.
Humans have much greater numbers, armor, and technology. Also they have defensible forts. But they are slower, weaker, and can't fight for very long with out fighting. and if they get a good hit from a werewolf they can easily die.
Then when the player occupies the capital and the player has the king's neck in his jaws, the king will surrender, and the player has beaten the game.
the story would continue as the player becomes king by popular demand by human and werewolf alike. He would rule Europe into a golden age until his death fifty years later.
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Okay, now I'm done.
soooooooooooooooooo much typing!