Page 2 of 2
Posted: Thu Oct 06, 2005 1:43 pm
by Baphnedia
That's a great question that I just don't have an answer for...

Posted: Thu Oct 06, 2005 5:55 pm
by white
In fact, a little research shows that Sylphis isn't very well maintained. If you're willing to do a bit more work, I suggest
Ogre3D, whose graphics are state-of-the-art. However, it is just that; a graphics engine. You'll have to hook up something like the
Open Dynamics Engine for physics; there's currently at least one project for this already under way, and others for different physics engines, so you shouldn't need to muck around in the code much.
Posted: Thu Oct 06, 2005 7:01 pm
by Anubis
want a bad asssss! engine check out the spud engine my brother and a couple of his friends invented it. can u say ADVANCED! it puts the unreal engine to shame! my brother is using it for his game STUD witch is a freaking hard zombie game!
i don't know that my bro is selling it yet but, it would be sometime after it's release.
S.T.U.D. it isn't murder if they are already dead.

Posted: Thu Oct 06, 2005 7:11 pm
by Shadow Wulf
S.T.U.D. huh, can I see a preview of it somewhere?
Oh and about the graphics engine, it would be nice to have something that doesnt look out of date, I personaly would use the half life 2 engine sense it has great face emotions and the best physics in video games.
Posted: Thu Oct 06, 2005 7:16 pm
by Anubis
the spud engine is a fusion of the unreal and the half life 2 engine.
no i don't think so my bro's stud project is very low budget, i'm not shure if he has a site, yet. and right now the zombies are just ornge cubes.
oh yeah i'm going to be a zombie in it!

so it the rest of my family
Posted: Thu Oct 06, 2005 7:18 pm
by Shadow Wulf
A fusion of unreal 2 and half life 2 engine? How the hell did he do that!?!
Posted: Thu Oct 06, 2005 7:21 pm
by Anubis
simple my bro did a thing called CUT and PASTE and also he's a programer and knows his way threw C++. and also modify and put his oun stuff in there as well
Posted: Thu Oct 06, 2005 7:38 pm
by Shadow Wulf
cut and paste, what do you mean about that?
Posted: Thu Oct 06, 2005 7:43 pm
by Anubis
they took parts from both and make it into one!
Posted: Thu Oct 06, 2005 7:46 pm
by Shadow Wulf
ahh ok, but I dont know how they did it. I thoughtyou couldnt mic\x 2 softwares together without the companies permission.
Posted: Thu Oct 06, 2005 7:50 pm
by Anubis
i don't know how! ok! i just know that he did
Posted: Thu Oct 06, 2005 7:55 pm
by white
Anubis, sorry to say, he's bulls**tting you. I have minor experience in C, C++, Java, Python, Bash, Forth, TCL, and a few others, and I think that gives me the authority to say that you can NOT just 'copy and paste' code from one engine to the other. There's many complex, interdependent OOP layers, combined with customized libraries and specialized refrences. Add that to the fact that the full Half-Life 2 code isn't available even to licensees (to license the source engine costs at the very least several thousand dollars, as does the unreal 2), and depends upon the Steam proprietary base to operate. Top that off with incompatible legal licenses, refrences to missing code, the fact that no licensing is available for either engine that permits reselling, and various other proprietary traits, and you have proof that it's pure lies.
Oh, and Ogre3D bears several features not even the HL2 engine can boast of, and ODE can claim the same. They're not even NEAR out of date.
Posted: Thu Oct 06, 2005 7:56 pm
by Anubis
what i mean is he used those engines as templates. and i don't know much on the game he is working on
Posted: Thu Oct 06, 2005 8:14 pm
by white
That directly contradicts what you've said earlier:
the spud engine is a fusion of the unreal and the half life 2 engine.
Shadow Wulf said:
A fusion of unreal 2 and half life 2 engine? How the hell did he do that!?!
my bro did a thing called CUT and PASTE and also he's a programer and knows his way threw C++
they took parts from both and make it into one!
@Shadow Wulf:
ahh ok, but I dont know how they did it. I thoughtyou couldnt mic\x 2 softwares together without the companies permission.
You're right. Even if it was technically possible, the legal hoops would require a highly paid team of lawyers to navigate, at the very least.
:edit: My quote syntax was messed up

Posted: Thu Oct 06, 2005 8:18 pm
by Anubis
dude, shut up i don't know what is going on! so leave me alone!
Posted: Thu Oct 06, 2005 8:33 pm
by Lupin
Ralith Lupus wrote:That directly contradicts what you've said earlier:
the spud engine is a fusion of the unreal and the half life 2 engine.
Shadow Wulf said:
A fusion of unreal 2 and half life 2 engine? How the hell did he do that!?!
my bro did a thing called CUT and PASTE and also he's a programer and knows his way threw C++
Yeah jeez, copying and pasting my own code into new programs is still a PITA, and I wrote it all.