Chess

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Searif
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Post by Searif »

E8-E7
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Figarou
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Post by Figarou »

Vilkacis wrote:
Figarou wrote: :? I don't know what to do for the rook. :?
:duckie ^_^

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Heh...now why didn't I think of that. :D
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Vilkacis
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Post by Vilkacis »

Searif Bogard wrote:E8-E7
Not a valid move.

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Post by Figarou »

Ok, I added duckies as the rooks. Go back to page 2 and take a look. :D
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Post by Searif »

Vilkacis wrote:
Searif Bogard wrote:E8-E7
Not a valid move.

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whoops... again :oops:

E7-E6 is what I meant

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Post by Vilkacis »

e4-e5

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Post by Searif »

D7-D6

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Post by Vilkacis »

e5-f6

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Post by Searif »

G7-F6

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Vilkacis
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Post by Vilkacis »

f1-d3

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Post by Searif »

hmm what is he planning now

H7-H5

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Vilkacis
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Post by Vilkacis »

Searif Bogard wrote:hmm what is he planning now
I was just opening up the way so I could castle, is all.

e1-g1 king-side castle

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Mmm... Now I'm nice and safe behind all my pawns.

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Post by Vilkacis »

It's been a few days; I've seen you post elsewhere, but not here.

Would you like to end this game? I have a considerable advantage, and I don't think it would be enjoyable for either of us if we were to continue.

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Post by Set »

Can someone PM me with instructions on how to play chess? It's been years since I've played, I've forgotten some of the rules. Just explain it to me like I've never played the game before.
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Post by Trinity »

Wow chess. ^.^
*enjoys reading through the whole tread.

I have it on my cell phone, but sometimes I seem to stump the phone. heh. :)
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Post by Vilkacis »

Rules of chess:

Pieces:

There are six different types of piece:

Image Pawn

Image Knight

Image Bishop

Image Rook

Image Queen

Image King

Each player gets 8 pawns, 2 knights, 2 bishops, 2 rooks, 1 queen, and 1 king (16 pieces total). One player's pieces are light-colored (called 'White'), while the other player's pieces are dark-colored (called 'Black').

The pieces can be assigned a rough value according to their relative worth:

Pawn - 1 point
Knight - 3 points
Bishop - 3 points
Rook - 5 points
Queen - 9 points
King - Priceless

These points aren't an official part of the game and don't really make any difference. They are just a simple tool to give you a rough idea of how valuable a piece is to you or to your opponent.


The Board:

The board is as constructed and numbered as such:
Image

The board is 8 squares wide and 8 squares tall, for a total of 64 squares. The squares alternate between light and dark (White and Black). Note that the bottom-left square (where the numbering begins) is dark. This is also the side where White will place his pieces.

The players set up their pieces on the board like so:
Image

Note the position of the kings and queens. A queen always starts on her own color (White on a light square, Black on a dark square).



Turns:

Players alternate turns, each moving a single piece. A player has no choice and must make a move on his turn. The White player always makes the first move of the game.


Capturing:

A player may capture (remove from the game) an opponent's piece by moving one of his own pieces onto the same space that the opponent's piece occupies. The only exception is the pawn, which has a special way of capturing. You cannot capture your own pieces.


Check and checkmate:

If you move a piece so that it threatens the opponent's king (that is, could potentially capture the king on the next turn), it is called 'check.' If you move a piece so that the opponent's king is threatened and there is nothing the opponent can do to prevent you from capturing it your next turn, it is called 'checkmate.'


Movement:

Each type of piece moves in a different manner. No two pieces may ever occupy the same square. You may not move a piece if it would place your own king in check.


Pawns:

Pawns are probably the most complex of the pieces, as far as rules and exceptions to rules go. Generally, a pawn may only move 1 space directly forward (toward the opponent, away from yourself). However, the very first time any given pawn moves it has the option of moving two spaces forward instead of just one. The pawn may not 'jump' over another piece when it does this.

First move:
Image
The first time a pawn moves, it can move either one space or two spaces forward

After the first move:
Image
After the first move, it may only move one space forward

The pawn has a special way of capturing. The pawn is unable to capture by moving forward, as you might expect. Rather, the pawn may only capture one space diagonally in front of it:

Before:
Image
The pawn may capture the two pawns that are one space in front of it diagonally, but not the pawn directly in front of it.

The only time a pawn may move diagonally in this manner is when it is capturing.

After:
Image
The opponent's piece is removed from the game.

There is an exception to this way of capturing called en-passant (in passing). If an opponent's piece moves two spaces forward, so that it is right next to your own pawn, you may, on the very next turn only, capture that pawn by moving diagonally behind it. Like so:

Set up:
Image

Opponent moves:
Image

You may capture:
Image

Remember, you can only do this on the immediately following turn. This is the only time a piece may be captured by moving behind it.

Finally, if a pawn moves onto a square in the very last row, you must replace it with a Knight, Bishop, Rook, or Queen. For example:

Before:
Image

After:
Image


Knight:

The knight is the only piece that can 'jump' over other pieces. It has a decidedly odd way of moving. It can move either two spaces left/right and one space up/down, or it can move two spaces up/down and one space left/right. It's easiest to see this pattern visually:

Image


Bishop:

The bishop may only move diagonally, but may move any number of spaces. It cannot jump over other pieces.

Image

Note that, because of the way it moves, it will never be on a square of a different color than the one it started on.


Rook:

The rook may move any number of spaces vertically or horizontally. It cannot jump other pieces (the only exception to this is when the king castles, which will be described later).

Image


Queen:

The queen is like a bishop and a rook put together. It can move any number of spaces either diagonally or vertically/horizontally. It cannot jump over pieces.

Image



King:

The king can only move one space, but it can move in any direction.

Image

The only time a king can move more than one space is when castling. Castling involves both the king and one rook. It's the only time two pieces may move at once.

There are a number of conditions that must be met before a player may castle:

1) The king must not be in check.
2) The rook must not be threatened.
3) None of the spaces between the king and the rook can be occupied.
4) None of those spaces can be threatened, either.
5) Neither the king nor the rook have moved yet this game.

When castling, the king moves two spaces toward the rook, and the rook jumps to the opposite side of the king.

King-side castle before:
Image

after:
Image

Queen-side castle before:
Image

after:
Image

Note that the king always moves two spaces, but the rook will move either two or three depending on which side of the board it is on.


Winning the game:

You win the game if you checkmate your opponent or your opponent resigns.


Stalemate:

The game is a tie (stalemate) if both players agree to a draw, a player cannot move on his turn, or if the board is in the exact same arrangement three times.



Did I miss anything?

-- Vilkacis
Last edited by Vilkacis on Thu Sep 08, 2005 9:42 am, edited 1 time in total.
Figarou
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Post by Figarou »

I think you have it covered. :D

Oh wait. There is one thing. But it doesn't apply here.


Once you move a piece, you can change your mind if you still have your hand on that piece. Once you let go, you can't change your mind.
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Post by Vilkacis »

Figarou wrote:Once you move a piece, you can change your mind if you still have your hand on that piece. Once you let go, you can't change your mind.
According to official rules (I think), if you touch one of your pieces, you have to move that piece, if possible; if you touch one of your opponent's pieces, you must capture that piece, again, if possible.

But most semi-casual games go by the rule you stated.

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Post by Trinity »

Hmmmn Refresher. Castling was taught to me wrongly then. Thank you for teh clarification :) Also, I never knew you could capture a pawn by moving behin dit. I'll have to remember that one. :) *dances*
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Vilkacis
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Post by Vilkacis »

Trinity wrote:Castling was taught to me wrongly then.
Just out of curiosity, how was it taught to you?
Trinity wrote:Also, I never knew you could capture a pawn by moving behin dit. I'll have to remember that one. :) *dances*
Only in that certain situation, where they move their pawn two spaces forward so that it lands right next to yours, effectively bypassing the danger zone of your pawn. In that case, you are able to capture it 'in passing' so long as you act the very next turn. That's the only time you can capture by moving behind a piece.

Most casual players are unaware of this rule (en-passant), which makes it difficult because you have to explain it to them (usually as you're trying to execute the move). And, of course, it makes them suspicious that you might be bending the rules in your favor, or something.
:wink:

But there are many places you can verify that this is a valid rule.

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Post by Figarou »

Vilkacis wrote:
Trinity wrote:Also, I never knew you could capture a pawn by moving behin dit. I'll have to remember that one. :) *dances*
Only in that certain situation, where they move their pawn two spaces forward so that it lands right next to yours, effectively bypassing the danger zone of your pawn. In that case, you are able to capture it 'in passing' so long as you act the very next turn. That's the only time you can capture by moving behind a piece.

Most casual players are unaware of this rule (en-passant), which makes it difficult because you have to explain it to them (usually as you're trying to execute the move). And, of course, it makes them suspicious that you might be bending the rules in your favor, or something.
:wink:

But there are many places you can verify that this is a valid rule.

-- Vilkacis


You know...I totally forgot about that.
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Post by Figarou »

:P bleh..word association is boring. Up for another game?
I'll be black this time. I may make a few mistakes because of the board position.

It feels like I'm sitting next to you instead of on the other side of the board while being black. :lol:
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Post by Vilkacis »

Sure thing. Here we go:

e2-e4

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Ha! Take that!

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Post by Figarou »

e7-e5

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Vilkacis
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Post by Vilkacis »

g1-f3

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