Scott Gardener wrote:Terastas:
If the newly-made then kills his infector, he will not only be devastated since he still is a werewolf, but he'll have killed the only person that could have helped him adapt to the lycanthropic lifestyle.
That might not be an issue. From the werewolf's perspective, one might feel inclined to let the poor bloke fend for himself. If someone just tried to kill you, you might not be very sympathetic towards their suddenly getting faced with in themselves the very thing for which he tried to kill you.
That, and the hunter most likely doesn't want to learn the lycanthropic lifestyle. (Never mind that once you're bitten, wanting versus not wanting no longer enters into it.)
True. But while there is a slim chance that someone bitten could get help from the one that bit him, killing the werewolf that bit him removes that option entirely.
Besides, even if they were on hostile terms, if the werewolf had half a brain, he'd recognize two things.
1) He couldn't kill him when he was human, so what are the chances of him being killed as a werewolf?
2) If the rookie werewolf exposes himself, the veteran werewolf could be exposed as well.
So it's really in the best interest of lycanthropes to stick together. That's not to say that they always
will, just that the ones that
do have a much greater chance of survival.
Going back on hunters in general, I could definitely see a group of hunters "putting him down" instead of restraining him or letting him "use the enemy's weapon against them." A solitary werewolf hunter (presumably like the one in
Freeborn), on the other hand, wouldn't have that option. He could always just kill himself before he "becomes a monster," but in most cases, he'd probably feel an obligation to assure that nobody else is infected. . .
Or if he's new to the game, he'd probably just flip out and hide in his room until someone in the Pack came for him.