Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

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lonewolf2877
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Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Vote for the game on Steam Greenlight!

The newest alpha build 0.5.7 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

The following changes were made:

• Added new automated Joystick support. If there are controller plugged in, the game will attempt to set up all controllers with default input configurations.

• Altered input to a new input scheme, removed Punch Left/Punch Right, Kick Left/Kick Right, Autolock, Journal and added Quick Type, Item / Weapon, Quick Left, Quick Right, Zoom In, and Zoom Out.

• Fixed some minor input related bugs. Changed the Controls screen to feature new input.

• Changed Special Moves Input for playable characters, with a new "Casual Play" mode with simpler input. Input for specials include changing in to the Werewolf and back with holding down Block and pressing Down + Punch, all other specials use either Up + Punch, Down + Punch, Up + Kick, or Down + Kick.

• Fixed a bug with grabbing to help up an ally, now prioritizes reviving fallen allies over enemies.

• Updated the art for the Status Bars, now includes the current Quick Item and Quick Weapon as well as ammo and quantity.

• Added a "How To Play" screen under "Options", also replaces "Continue" if you don't have any savegames. It is basically a brief version of the manual.

• Changed input for menus that required the PUNCH button (Button B) to be replaced with the JUMP button (Button A), so it matches the XBOX / PS controllers default accept/confirm.

• All joysticks can now navigate the menu and Button B on a controller will go back in the General Menu.

• Added "Play Style" to the "Gameplay" section under "Options" can now choose between the default "Casual" style of play or the old "Hardcore" style of play.

• Made a new progress bar for loading, and slider for save games. Also adjusted the way you can change values in the General Menu so it is faster.

• Bugfixes for camera zooming with other players, some occlusion culling fixes for terrain disappearing.

• Completely rehauled the user manual and added more images.


After all the feedback I got on Lone Wolf from the DogeParty at Meltdown, I decided that making it overall simpler to get in and start playing was the biggest priority. I had set up the controller input a head of time for the demo, and realized that if players have controllers, this is what they'll be playing with more than the keyboard or mouse. So I knuckled down and spent this whole time getting the game to autodiscover the most recognized controllers and autoconfigure them for the game. So if you have an XBox Controller, you will most likely have the best luck with that as all platforms tend to play nice with XBox controllers over the others. It should also work with PS3 controllers (as I got mine to work with the Motionjoy drivers) but may need more tweaking. If it doesn't recognize your controller automagically, then you can always manually put in the input configuration in the Controls Menu under Options from the main game menu.

The next issue I tended to see was another barrier to getting people into the game and really experiencing everything the game has to offer especially in regards to the Special Moves. I'm from more of an arcade background, so I love a few complex controls here and there to give more tension to the play to try to pull off some moves, however I saw quickly that this style of play was not for everyone, so I decided to borrow from Dragon's Crown and make the Specials related to a directional + button. So now all specials are executed with Up or Down + the Punch or Kick buttons. I have created "Play Styles" with a "Casual Play" mode for easier specials input and for those who like to have more of an arcade feel to the controls with a "Hardcore Play" mode. I also created some new input buttons based on the Quick Menu feedback, now you can use the directional pad on a controller to switch weapons and items even quicker without having to bring up the Quick Menu GUI. Hitting Quick Type lets you change the type of the item/weapon in your Quick Menu, while Item / Weapon let's you switch between items and weapons in the Quick Menu. Quick Left and Quick Right allow you to select the previous or next item in the inventory for the current type of item you have selected. So using these inputs you can forgo the holding down Switch (Tab or Left Bumper by default) and just push these buttons to change your item selection. This should make it easier to change weapons or items you want to equip or use in combat on the fly, but the old method is still retained to make it fit for controllers that don't have the extra directional pad (arcade stick as an example).
I've also taken a few days time to go and rehaul the instructional manual completely, adding images and rearranging it so that all the good stuff like controls, GUI info, and character info comes first.

I redid the graphics for the Status Bars and now you can see the current Quick Item and Quick Weapon and it's Ammo without having to open up the Quick Menu every time! So this in conjunction with the new Quick Buttons (Quick Type, Quick Left, Quick Right, Item / Weapon) I think it makes the gameplay flow a lot better. Now you can easily see what items you have equipped and ready to use during play. I also added a How To Play section to the Options menu screen and also have it replace Continue if it is your first time playing or do not have any savegames. This should make it easier for first time players to check out how the controls are set up. I also did some adjusting to how menus are handled in the game and moved the PUNCH button to confirm to the JUMP button so this corresponds more with the console style of confirming/canceling menu items. Button B is now used on the controller to go back in the menu as well. I changed the loading bar to the blood splat and a numerical percentage so it is easier to see how much left is needed to be loaded. Also changed the slider for savegames to fit more with the menu style of the General Menu. All the connected joysticks/controllers can now control the General Menu as well, so other players can pause the game and use the menu for changing items too.

I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, and play the latest iteration with all the improvements! Hope you are enjoying the progress, more updates soon!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

New Grounds

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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Last edited by lonewolf2877 on Thu May 22, 2014 5:34 pm, edited 11 times in total.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by Morkulv »

The art looks kinda s***.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

The art is all WIP, so don't anticipate this to be the final product, just merely gives it the kind of style we are going for. Retro '80s comic book, my main influences for my style are Frank Frazetta, Berni Wrightson, and Tetsuo Hara. I'll post more on the art progress as we move forward, mostly we are working out code issues first since polish for art is the last thing to worry about. Gameplay is always put first when making games :)
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by Sevena »

i happen to think its cool lookin all old school.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by Morkulv »

lonewolf2877 wrote:The art is all WIP, so don't anticipate this to be the final product, just merely gives it the kind of style we are going for. Retro '80s comic book, my main influences for my style are Frank Frazetta, Berni Wrightson, and Tetsuo Hara. I'll post more on the art progress as we move forward, mostly we are working out code issues first since polish for art is the last thing to worry about. Gameplay is always put first when making games :)
Ah. I wish you good luck then. :)
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by Terastas »

Just watched a vid at the website, and the only advice I could think to give based on that would be to maybe scale down the fighters (or if you prefer: pull back the camera). It's always a pisser-offer when something appears on the screen too fast for you to respond to it, and at the present scale, that looks like it could easily happen.

I know you said you were going for that comic book feeling, but try not to forget that comic book characters have something crucial that a gamer will lack: the capacity to see what's out of frame. :grinp:
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by JoshuaMadoc »

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I'm not going to touch upon the aesthetic technique or finesse or whatever, since I might get carried away, i.e. "Unarmed Foot Clan goons wearing a stereotypically placed and altered yingyang symbol? Huh?", but have a look at the part that I've circled. The reason why I edited this particular part is because the character graphics you're using suffers from "pillow shading", which is not only a cardinal sin among pixel artists, but is also a common problem among novice artists, as it shows that the characters have no definite light source. Sure, a light source coming directly from the camera isn't too far off, but you've used that particular light source and used it on EVERY surface part of the character, [making it look flat and pillowy, hence "pillow shading".]
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

Terastas wrote:Just watched a vid at the website, and the only advice I could think to give based on that would be to maybe scale down the fighters (or if you prefer: pull back the camera). It's always a pisser-offer when something appears on the screen too fast for you to respond to it, and at the present scale, that looks like it could easily happen.

I know you said you were going for that comic book feeling, but try not to forget that comic book characters have something crucial that a gamer will lack: the capacity to see what's out of frame. :grinp:
Thanks Terastas, yes we will have adjustable camera scaling/zooming, so there will be an adjustment to the camera based on some of the characters that are a bit bigger that will come off screen. Also we are still at an alpha phase so we'll pace things as to placement of enemies and characters so as that it will not surprise a player will off screen antics. In addition, we'll have a map that shows enemies within your player character's line of sight, we'll be putting those in soon to show as well. All this is taken into consideration, I've worked on games for a long time and am an avid beat-em up gamer so I'll do my best not to piss you, other players, or myself off :D
kitetsu wrote: I'm not going to touch upon the aesthetic technique or finesse or whatever, since I might get carried away, i.e. "Unarmed Foot Clan goons wearing a stereotypically placed and altered yingyang symbol? Huh?", but have a look at the part that I've circled. The reason why I edited this particular part is because the character graphics you're using suffers from "pillow shading", which is not only a cardinal sin among pixel artists, but is also a common problem among novice artists, as it shows that the characters have no definite light source. Sure, a light source coming directly from the camera isn't too far off, but you've used that particular light source and used it on EVERY surface part of the character, [making it look flat and pillowy, hence "pillow shading".]
Hi Kitetsu, the character lighting is done this way on purpose so that we can use shaders for realtime shadowing on the characters, we are currently still working out the shaders to do the lighting on the characters as it does the terrain, but it is not complete yet. I purposely used the ambient shading this way so it allows us to use different light sources without making the characters look too out of place in a dynamically lit environment. So for now, it looks this way do to the shaders not being implemented, but that will change soon as well. As for the characters, like the "goon" as you so appropriately put it, it is mostly for testing for now, I'll be putting more characters with more variety to them over the next few weeks. We are still working to polish out gameplay and put in some more features. That's at the top of the list.

Thanks for all the feedback, it is all appreciated and considered as we move through development.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by JoshuaMadoc »

I sincerely hope you work it out, because I'm not sure how you'd have dynamic lighting over 2D character graphics, unless there's a way of mapping where lightsources start and end for each character graphic, and not have the thing simply pillowshaded.

Oh, and another thing... Your trailer video is probably the laggiest video streaming system I've ever seen, because it runs at about 2-4 frames per second.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

kitetsu wrote:I sincerely hope you work it out, because I'm not sure how you'd have dynamic lighting over 2D character graphics, unless there's a way of mapping where lightsources start and end for each character graphic, and not have the thing simply pillowshaded.

Oh, and another thing... Your trailer video is probably the laggiest video streaming system I've ever seen, because it runs at about 2-4 frames per second.
Hmmm, the trailer should buffer the first 15 seconds of video, maybe it is slow due to my webhost being here in the US and you are in Australia? I haven't had others stateside say anything about the lag, I'll look into it, but since it is streaming 720P video, the best I could say is to let it buffer it, until I get a speedier server to hit Australia easier.

As for the shading, we are working out a shader that can use it's own lighting as well as receive its own lighting from the light sources in game. So basically an ambient occlusion shader that will shade the various areas of the sprite according to the game's light sources and the directional light built in the shader. We are not using traditional sprites in this sense since it is a 2.5D game, we are using textures that swap out to make the animations. As more progress comes out, we'll post, but rest assured, it will be looking as good as it can be before release. Just keep in mind all this art is in Alpha phase so a majority of it will change a lot (for the better) before it's released.
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Check out the new video with music, sound, more gameplay, new environments, new characters and more:

http://www.lonewolf.ws/news.php

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Check out the new video with grabbing and throwing, some new moves and better AI handling:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Right in time for the Full Moon! For those of you who Pre-Ordered Lone Wolf: Episode 1, the game is up and ready to download at Play-Em! You will be emailed with your account information so you can sign in to your account to receive the first iteration of the game!

A few things to keep in mind about this release:
It is going to have bugs, glitches, etc, this is an alpha release after all!

Since it is made for high resolution scaling down, you will probably not be able to run it on a laptop. It needs about an 8600GT NVIDIA equivalent for a video card.

There are no weapons in this release, still working on a lot of bug fixes and animations for them.

No multiplayer, or customized AI. I'll be working on these for the next release.

Pre-order if you haven't so you can try it out! Thanks again for the support! :

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

New alpha build for those of you who Pre-Ordered Lone Wolf: Episode 1 to download at Play-Em!

New alpha build release containing more bug fixes and better AI!

The newest alpha build is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Implemented new pathfinding system and several new artificial intelligence routines. Non playing characters should traverse environment a bit better, still some bugs present though.

Made it easier to walk over sidewalks.

Offense and defense skills now increment properly and a bit more balanced.

Made the main player start with "0" Ki at new game start.

Fixed numerous menu bugs and fixed save game loading for AI driven characters.

5 seconds after the player character dies the Load Game or Title Screen menu will appear to load a saved or new game.

Many other minor environment collision fixes for the environment and terrain.


There are still some more fixes to be had, I originally wanted to include multiplayer in this build, but I realized that the GUI is rather slow in game with menus and that needs to be alleviated first with a new bitmap font method I am working on to speed things up. Hopefully local multiplayer will make it into the next build coming up after this next issue is fixed, in the interim enjoy the game!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Added local multiplayer!

The following changes were made:

New GUI system integrated to handle bitmap fonts, text is clearer now.

Implemented local multiplayer (currently only 2 players). Press Player 2's PAUSE button when starting a new game and the new player will drop in!

Fixed save game menu bugs from loading a save game when you first start a game.

Fixed Quick Menu positioning.

Eliminated slowdown when opening up the Inventory/Stats screens for the players.

Save games now account for multiple players.

Changed input keys to 40, might have to delete the config.ini file or remove input lines in the file to have it reset the input handling before you play this build..


Next up will be more and more bug fixes and hopefully in game dialogue speech bubbles! I'll be making more fixes to the multiplayer support, including networked multiplayer and possibly 4 player support.


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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Played the latest version with a friend to make this co-op gameplay video to show the local multiplayer. New build should be up this weekend with speech bubbles implemented, an in game tutorial, and some more bug fixes. Get it and have fun! Thanks again for the continued support!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.1.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Preliminary in game tutorial using Speech Bubbles, should even start with a save, will be tweaked in the future.

More tweaks to the GUI making it a bit faster.

Multiplayer camera tweaked to accommodate camera zoom properly. Remember you can use the Number Pad's - and + keys to zoom in and out or adjust it in the Options/Gameplay menu.

Fixed camera loading positioning from a save, should now be in the correct position when loading from a save game.

Added a speech bubble for when the player character tries to grab a character that has a higher grabbed threshold that it cannot be grabbed.

Fixes to grabbing other characters, should not try to grab someone who is already dead and only pick live characters in their grab distance.


I'll be adding more support to the dialogue so that each character can have their own conversation nodes and dialogue trees as well as some witty one liners they say as they are battling it out.


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.1.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Try a new game for this one, loading a save might miss some of the improvements!

New mini side quest near the north end of the game map that uses dialogue branching. You can choose the branch in the dialogue choices by pressing up or down and then hitting "punch" to select the branch. The player will be "frozen" during the time they need to make a dialogue choice and won't be able to move, or get hurt for that matter, until the dialogue branch is selected. In multiplayer, the other player is not restricted however. This quest has more options than there appear to be, sometimes dialogue isn't the only way to make a quest branch out ;)

Lots and lots of bug fixes!

Player camera tweaked for when you get picked up and thrown, still might need further tweaking to adjust to player.

Fixed loading positioning bug associated to the camera fixes.

Added a speech bubble for when the player character's health is below 33%.

Fixes to block hit animations and updating character skills, should now be more accurate according to how the character is fighting.

Fixed a lot of AI bugs, over all it is better for multiplayer, little smarter in trying to get to the player or running away.

May be some minor grabbing bugs still, but one is fixed where when the player is hit, he wouldn't properly release the grabbed character.

In multiplayer you cannot hit each other, also when one player dies the other can continue.


After fixing up a lot of the major bugs, I'll have a few more minor ones to fix up and then I'll be reworking the GUI for a better multiplayer set up. Pre-order or donate here at http://www.lonewolfgame.com or at http://www.play-em.com, get it and have some fun!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.0 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 player local multiplayer added with AI control, you can now control AI players and switch between them at any time. Players 3 and 4 only have their PAUSE button implemented, you have to define your own input for them in the main menu under Controls. Press 3 and 4 respectively to bring in the characters. For now players 2-4 are Spirit, Ghost, Spectre that are copies of the main character with different hues. This will change in the future to completely new characters.

Many bugs are fixed and the GUI is completely revamped to allow for mouse control over the menus and inventory.

You can open and close other player characters inventories by clicking on their portraits.

Added character taunts for customized AI.

Improved NavMesh and pathfinding, still needs to be more accurate when moving with the player.

Fixes to block hit animations and updating character skills, should now be more accurate according to how the character is fighting.

Fixed a loading bug that was not keeping proper track of hits from savegames.

Added names to enemy health bars.

Updated the tutorial and manual to include AI instructions.


This is a big release with the new multiplayer set up and AI control. I'll be working on some art over the next few weeks for the comic book cut scenes and characters. Bugfixes and new features will come after the next release with some new art and hopefully new characters! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to enjoy the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added Comic Book Intro, some speed up with loading.

This release has a comic book introduction to the game to set up the story for Lone Wolf. The next release will contain a new playable character, it may take a couple of weeks to get it ready but there will be more throwing and grabbing moves being added with this character! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, and continue seeing what comes next!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added a new playable character named Brok. He can do grabbing and jumping moves, you can walk and run while grabbing, and can do some wrestling type moves by pressing the Punch and Kick buttons while holding the Grab button and right or left. More animations and moves for him to follow soon.

Many bugs are fixed and some more introduced do to the grabbing, some animation bugs occur during grab walking or grab running.

Fixed an input controller bug that wouldn't properly handle 4 controllers. Should now be able to handle all 4 players with joysticks.

Fixed clipping to work better with camera zoom.

Better throw and grab handling.

Brok can be selected by pressing the 2nd player Pause button when ever you like, you can turn on his AI in the AI menu and then switch between him and Lone Wolf, the video on the website shows Brok as a player controlled character and Lone Wolf as AI driven. Hope you are enjoying how the new character is coming along, still have more moves to animate and more bugs to fix. Once he is finished, I'll be implementing more grabbing moves for the other characters and finally weapons! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Image Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG Video Game
lonewolf2877
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Posts: 43
Joined: Thu Jun 17, 2010 4:20 am
Custom Title: Lone Wolf
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Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Brok now has many more special moves, pressing forward twice and punch or kick does a shoulder bash or drop kick, while grabbing it will do a head butt for punch. Pressing punch and kick together does a break out move, while grabbing it will do a multi hit slam move, and a pile driver while jump grabbing. He will do a mule kick when you do down, down, up, then punch and while grabbing will do a back breaker.

Fixed animation bugs occurring during grab walking and grab running.

Added option to skip intro by pressing the PAUSE button (default is enter/return).

Balanced out specials more for Lone Wolf, now they consume Ki and the Wolf gains some health while doing the biting specials.

Many more fixes and enhancements related to grabbing, jumping and special moves were made.

Brok is a powerhouse, but cannot regenerate on his own. He can however use some of his special moves to regain health and can dispatch foes easily with his new moves. Next up, I'll be adding more grabbing moves for the other characters and start implementing the sneak mode to work properly with the environment. Some good old fashioned sneak kills will be added during the next couple of weeks. Then afterwards, I'll be adding some weapons for the characters to play with. Hope you like how the game is coming along, please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, try the game out today!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Image Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG Video Game
lonewolf2877
Pack Leader
Pack Leader
Posts: 43
Joined: Thu Jun 17, 2010 4:20 am
Custom Title: Lone Wolf
Gender: Male
Contact:

Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Lone Wolf and the other characters now have grab punch and kick moves. Lone Wolf's werewolf form can do a special punch and kick by pressing forward twice then punch or kick respectively. Grabbing moves (except specials) will gain more Ki, as a werewolf, the biting also give health.

Fixed animation bugs occurring during grab attacking.

Added more moves the enemy characters, also balanced the damage they do more.

Balanced more of the attacks, combos, and hit animation times to allow for a bit more time to attack and recover from a hit.

More bugs fixed in general to collision, grabbing, and throwing.

Finished adding more moves to the characters and now I'll be adding sneakable areas to the environment and implementing sneak kills. After this it will be time for some weapons! I also added some Lone Wolf related merchandise to our new online store http://www.lonewolf.ws/store.php, you can buy T-Shirts, sweaters, hoodies, stickers, posters and more. If there is any more merchandise you would like to see in the store, please contact and let me know. Stay tuned for the latest updates, if you like what you see please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Image Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG Video Game
lonewolf2877
Pack Leader
Pack Leader
Posts: 43
Joined: Thu Jun 17, 2010 4:20 am
Custom Title: Lone Wolf
Gender: Male
Contact:

Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Sneaking and instant sneak kills are now working. You can enter certain shadowed areas that the enemies will not notice you if you sneak in. If the enemy is facing your direction and you do any kind of move other than standing, blocking, or sneaking, they will notice you and attack. You can sneak behind enemies and perform and instant kill if your Action points are high enough.

Implemented the Actions meter finally, when you perform actions it depletes, when you stand still or are not blocking or sneaking it will refill on it's own. If the meter is empty your Fatigue will drain much faster and you cannot perform an instant sneak kill.

Fixed some bugs occurring during the dialogue side quest.

Balanced out more of how the meters drain and refill based more on the characters individual Stats.

More bugs fixed in the menus for changing volume and camera zoom with the mouse, on the video page for adjusting the screen size and options, (now you have to press save changes to make the changes, still might take a couple of clicks to get it to properly save), fixed a minor bug with the music for the intro not being affected by the master volume setting.


Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards. I've also updated the game manual included to describe the new moves with grabbing and Brok's character, as well as how the Action meter and sneaking works. Support development and please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.lonewolf.ws/rss

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame
Image Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG Video Game
lonewolf2877
Pack Leader
Pack Leader
Posts: 43
Joined: Thu Jun 17, 2010 4:20 am
Custom Title: Lone Wolf
Gender: Male
Contact:

Re: Lone Wolf: New Werewolf Beat 'Em Up RPG Video Game

Post by lonewolf2877 »

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The newest alpha build 0.2.7 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

The Magnum gun is now available for Lone Wolf. Press grab to pick it up, then the Switch key to equip/unequip it. Ammo auto-reloads as you find it and pick it up. If you get thrown or knocked down, the gun will drop out of your hands. Enemies cannot currently pick up and use the weapon. Brok can pick it up, but not use it or equip it.


You can now pick up a player character off the ground if they are dead to revive them and give them some life. This will cut down on reloading from saves while playing multiplayer or having an AI controlled NPC at your side. Just walk up to them and press grab and it will give them 25% of their health and 10% of their Fatigue.

Fixed a lot of menu bugs related to weapons and item types. Now it should sort properly, you can navigate the item types in the inventory by holding down the Inventory button and pressing up or down. For the quick menu it is the same, hold the Switch button and press up or down to switch item/weapon types.

Finally added a weapon to the game, it packs a wallop! I will be adding weapons to the other characters and a couple more gun weapons over the next week or two as well as fixing up some of the targeting and firing issues it currently has. I'll be adding the capability to hold and fire two of the same guns at once, and be able to do some special moves using them. Then I will add some of Brok's weapons to even him out a bit more. Afterwards I'll be implementing the Stealthy AI and more artificial intelligence routines related to sneaking, and some new sneaking animations. To help with development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the latest build now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame
Image Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG Video Game
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