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Marrowind question
Posted: Fri Dec 09, 2005 10:44 pm
by Anubis
ok i'm getting marrowind for the Xbox, and i'm wondering dose it still have the option for becoming a werewolf? and if so tell me how, please
Posted: Sat Dec 10, 2005 12:20 am
by anarchy
first of all it is morrowind
sorry but you can't become a werewolf in the xbox
it is the expansion bloodmoon wich enable the werewolf transformation the PC version of morrowind
Posted: Sat Dec 10, 2005 12:25 am
by Anubis
okay thanks
Posted: Sat Dec 10, 2005 1:40 am
by Vuldari
anarchy wrote:first of all it is morrowind
sorry but you can't become a werewolf in the xbox
it is the expansion bloodmoon wich enable the werewolf transformation the PC version of morrowind
*Buzzer sounds*
WRONG...sortof...
There is a "GAME OF THE YEAR" Edition of Morrowind for the X-Box that includes both the Tribunal and Bloodmoon Expansions. ...so yes you can.
Although, it is far from simple to do. The aria of the game where the werewolves are is so incredibly dangerous that you will have to level up your character very high (requiring dozens and dozens of hours of gameplay) before you will be strong enough to survive even
visiting that aria, let alone surviving a werewolf attack to become one yourself.
...but yes...the version of Morrowind currently being sold for X-box DOES include all of "Bloodmoon".
Posted: Sat Dec 10, 2005 2:06 am
by anarchy
oh i didn't know that
sorry for the misinformation
Posted: Sat Dec 10, 2005 1:32 pm
by Anubis
thank you!!!

i make sure that i get that one.
Posted: Sat Dec 10, 2005 4:13 pm
by Fenrir
It should have a wolf on the cover just so it will be painfully obvious. That' the first thing i saw that just said werewolves all over it. And you have to go to Solsthiem the big island up to teh North West
Posted: Sat Dec 10, 2005 5:47 pm
by Aki
I would get it on the PC anyways, if the comp can handle it. You can do some cool stuff with the mods. Even if WWs are hard to mod with due to being heavily hard-coded.
I got a mod that allows for a couple of different Werewolf fur colors, and shift at will (using CRTL rather than the
shift key, sadly.

) and using a mod that has tranformation spells to give myself a wolf-form.

Posted: Sat Dec 10, 2005 5:52 pm
by Anubis
very cool

Posted: Sat Dec 10, 2005 6:17 pm
by anarchy
the best werewolf mod = Mcasmod's ep 1
-you can howl and growl with the shift and ctrl keys
-you become a omega (lesser form), normal or alpha (greater form) werewolf depending on the phase of the two moon masser and secunda here is the link :
http://werewolves.thelys.org/
the ep 2 is planned for TES 4 : oblivion
- can join a werewolf guild, quest available!!
- or join the hunters!
Posted: Sat Dec 10, 2005 9:10 pm
by Aki
anarchy wrote:the best werewolf mod = Mcasmod's ep 1
-you can howl and growl with the shift and ctrl keys
-you become a omega (lesser form), normal or alpha (greater form) werewolf depending on the phase of the two moon masser and secunda here is the link :
http://werewolves.thelys.org/
the ep 2 is planned for TES 4 : oblivion
- can join a werewolf guild, quest available!!
- or join the hunters!
I like (okay, love) mcasmod, but my gripes with it are:
Inability to shift at will (once a month isn't enough for me damnit!

)
And its incredibly massively straining on MW's already unstable engine. Crashes are swift, and deadly.

Posted: Sun Dec 11, 2005 2:13 pm
by anarchy
yup, but the ep2 will be awesome, i can't wait to see what the ww will look like! XD~
and btw what the name of the mod you've described below and where can i find it??
Posted: Sun Dec 11, 2005 3:52 pm
by Aki
anarchy wrote:yup, but the ep2 will be awesome, i can't wait to see what the ww will look like! XD~
and btw what the name of the mod you've described below and where can i find it??
I have no doubt Ep 2 will be awesome. The Weaving, dodging and JUMPING of the Mcasdmod Weres astounded me when I made a char to go find out. I couldn't hit him with my crossbow, and nearly died in melee combat. Another of my characters, a Assassin, ended up walking home one day, heard battle music and asumed it was a cliffracer.
I turned in time to get a faceful of angry Werewolf claws. Ow.
The one that allows control of shifting is Sabregirl's Werewolf Realism. The control doesn't come until you have are level twenty though. It also affects the game so you
do only change on full moons, unless you can force a shift, and it has willpower affect you bloodlust. Low Will power = eat lots of people, 90 and up = no people eating.
WW Realism
WW Clans (also by SG) is the one that allows for several different fur colors...based on clan. Artic clan has a white were (not pure white...itas white shot with grey, and the top of the muzzle is black) Red Mountain clan is a firey red, the Shadow clan is black and grey, and the Azura's coast clan is a golden coloration. They all have slight bonuses based on clan too, and a clan base (no quests though.

)
Link to WW clans

Posted: Sun Dec 11, 2005 6:39 pm
by anarchy
thx i'll try that
Posted: Sun Dec 11, 2005 7:22 pm
by Searif
anarchy wrote:first of all it is morrowind
sorry but you can't become a werewolf in the xbox
it is the expansion bloodmoon wich enable the werewolf transformation the PC version of morrowind
yes you can if you buy the GOTY edition, to become a werewolf you have to be bitten by a werewolf in a place called solstiem, which takes a while do
Posted: Tue Dec 13, 2005 4:18 pm
by Prowler
Just do some Skall quests and you auto get infected OR kill a WW and keep opening the bodies inventory after a while you should get infected.
Posted: Tue Dec 13, 2005 6:22 pm
by Akela
Prepare to wait a while as well, the construction set shows that you have roughly a one percent chance of running into a randomly generated werewolf on Soltheim, oddly enough, I ran into a werewolf the first day I had the expansion installed.
Posted: Tue Dec 13, 2005 6:26 pm
by Aki
Akela wrote:Prepare to wait a while as well, the construction set shows that you have roughly a one percent chance of running into a randomly generated werewolf on Soltheim, oddly enough, I ran into a werewolf the first day I had the expansion installed.
Yeah.
You see alot of idiots claiming you need to be like level 50 and such to run into Werewolves. When its really that it took level 50 for those guys to be lucky enough to see one.
I ran into one at level 35 or so. I didn't know what it was until it was close enough to hit me. I was like "Is that a...? No way...Yes!"
Then killed it.

Posted: Tue Dec 13, 2005 6:41 pm
by Kzinistzerg
OH, just warnign you, you'll shift every damn night! so,it's kinda sucky if you don't like teh whole "killlotsa NPC's"thing
Posted: Tue Dec 13, 2005 7:22 pm
by Aki
Shadowblaze wrote:OH, just warnign you, you'll shift every damn night! so,it's kinda sucky if you don't like teh whole "killlotsa NPC's"thing
Most of kills can be shunted onto bandits or other nasty folk.
More than enough for a long long time of people-eating as you only need to kill one per night...
And Guards. Guards respawn. Respawning WW food right there.
Poor bastards.

Posted: Tue Dec 13, 2005 7:32 pm
by Timber-WoIf
you do get that ring later on...
Posted: Tue Dec 13, 2005 8:09 pm
by Kzinistzerg
yeah, but of course, it dosn't prevent shifts, right?
Posted: Tue Dec 13, 2005 9:13 pm
by Searif
Akela wrote:Prepare to wait a while as well, the construction set shows that you have roughly a one percent chance of running into a randomly generated werewolf on Soltheim, oddly enough, I ran into a werewolf the first day I had the expansion installed.
I know a place where a werewolf lives, with a lock of 100, I will not tell anyone though
Posted: Thu Dec 15, 2005 1:25 am
by Aki
Shadowblaze wrote:yeah, but of course, it dosn't prevent shifts, right?
It does with the right mods.
But yeah, it doesn't. But hey - you could use it be Werewolf almost 24-7.

Posted: Fri Dec 16, 2005 11:33 am
by Dies-In-Mud
Timber-WoIf wrote:you do get that ring later on...
That ring is bad! it made me stuck in Werewolf Mode
