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What do you want to see in a werewolf computer game?
Posted: Sat Dec 17, 2005 11:01 pm
by Anubis
hey yes, i'm desgining a computer game. though its very early and i'm still disgning the levels and weapons and characters on graph paper and writting down suff for it and taking classes and reading........alot. so i think it would us the BRILIANT!! stratigy that ABrowwing used. so what do you want to see in a werewolf game?
its going to be based on my USWSF idea, fighting off a alien invasion. its going to be a 3rd person and 1st person shooter, (you get to change it) its going to be a fun shoot'em up game like halo but you got to solve problems like in resident evil, and when your character fills up his rage meter he'll "RAGE" which means he'll kill any one thats closest to him at the time friend or foe.
so give me some feed back

Posted: Sun Dec 18, 2005 12:53 am
by white
Well, first, I've got two questions. What engine are you planning to use? Do you have much coding and/or modelling experience?
Posted: Sun Dec 18, 2005 2:32 pm
by Anubis
I'm taking classes and i'll have my older brother to help me. and ill either use the Unreal engine or the one that my brother and his friends made the Spud engine. like i said still very early don't exactly know what will become of this.
Posted: Sun Dec 18, 2005 6:27 pm
by Terastas
Hmm. . . Well, if it's a shooter, that'll eliminate a lot of the elements I'd like to see. The first thing that comes to mind would be close-action combat; I think it'd be much more fun pulling off combos and seeing the werewolf's full strength demonstrate than mashing a button and watching bullets fly.
Another thing I always like in a game is a lot of interaction with the environment, so much that you don't really need to progress through the story and can have just as much fun free-roaming (anybody that's played The Sims or Black & White knows what I'm talking about). . . Which I guess would be another cool aspect: free-roaming environments.
I guess I'd need to hear more about the setting, plot and intended protagonist before I could tell you more.
Freeborn for X-Box 360
Posted: Sun Dec 18, 2005 9:48 pm
by Scott Gardener
Hmm. What do I want in a werewolf video game. We could start a forum and get swamped with replies the first day.
You put in the CD into your Playstation 3, X-Box 360, or what-not, and see the following introduction...
If someone told you werewolves were real...
Posted: Mon Dec 19, 2005 6:58 pm
by white
Ooo...
I /would/ like to put together a dev team for something of the sort; I'm aware of an existing base system that we could use (
Yake) and there's also a networking system, similarily free and designed to interact with that, which I can't remember the info for right now if we want MP. I really don't have much experience coding, but it'd be interesting at least to see how many of us are qualified in some way.
My complaint about roaming environs is that, fun as they may be at first, in my experience games that use them tend to be extremely light on the storyline/plot. It might just be coincidence, but I really prefer at least partially linear gameplay. Nothing wrong with having several ways to get somewhere, so long as you can't go off and grab some pizza instead.
Posted: Mon Dec 19, 2005 10:49 pm
by Anubis
i'm don't know really how to make a computer game but if we can get people to gether for some probono work. then the werewolf ethusiast community can have a video game of our own, but we need some help on numerous things even though i can't do much i'll try to make it the best game possible.