What type of werewolf game I would like.
- crescentwolf01
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What type of werewolf game I would like.
I wish there was a werewolf game and you chose eathier a male or female character and able to edit the person to ur likin and then design what their werewolf form would look like and your charracter by day would collect weapons and stuff and by night slaughter people and animals and u could also meet other werewolf's online and have a messenger on it too a bit like runescape. It would have amazing graphics and stuff and would be called something like Bloodlust chronicles and its slogan would be make a pack find your destiny or something like that.
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- Machine-Whisperer
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*sigh* I don't want to come as a wank, but can we at least get off the trend of 3D graphics for games?Machine-Whisperer wrote:Don't know.. I'd be happy if one day I saw a Were in Battlefield2 or CS source..
Nothing cooler then Weres with guns.
Personally i'd have a 2D beat-em-up werewolf game with customizeable characters and weapons.
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- Morkulv
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I don't. Designing a werewolf is one thing, but I wanna be able to play GOOD with it. And unfortunately in CS Source, you cannot.Machine-Whisperer wrote:Lol.. most people just go for the eyecandy. Thats why theres an unreal tournament Were models,Morkulv wrote:CS Source sucks, there's no sence in playing with a well-designed werewolf if the gameplay sucks.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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- Aki
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Wouldn't need to be like one.Morkulv wrote:Designing your own werewolf would be too much I think. After all, its a videogame, not a modelling-studio.
Bunch of sliders, palettes for eye/fur colors, a selection of hair/fur styles. They've used that sort of chargen in MMORPGs, and TESIV: Oblivion uses it too....
You could pretty much customize the char completely.
If I had a WW game my way, it'd be like Morrowind. In that you can totally wander around and do random quests, if even if you actually do go and play the main quest, you can keep going afterwards.
Just too awesome. So freeform.
Cxustomize your character, go out into the world, do stuff. There are quests, theres even a main one. You can do them; any of them, some of them, all of them. Or none. Anything you see can be interacted with. etc.
It would rule.
- Morkulv
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Nothing wrong with a good mod.Machine-Whisperer wrote:but unless someone is gonna create a whole new engine, or buy a one (that doesn't look like something pre 2000) , all we can really do is mod.
Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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I'd like a Werewolf game, where you start out as some camper in the woods, or somthing, and you get attacked and bitten. Then you find out youll turn into a werewolf at the next fullmoon if you dont find the one that bit you, and kill him/her. Up to that point it would be like a mystery, adventure type game trying to track it down. But if you fail, then it would turn into a different game, when you become a werewolf.. You'd have all the werewolf abilities, but youd have to feed, and youd have to make sure you keep anyone from finding out.. When your in human form youd still be trying to find the one who caused it though.. It would be kind like GTA in terms in freedom..
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