Werewolf Game - Round III
Posted: Thu Feb 16, 2006 6:30 pm
I'll just use (mostly) the same rules this time around:
The rules:
There are [s]16+ participants; consisting of 13+ townspeople,[/s]
however many people join in these first few days,
1 or 2 werewolves,
and the host (me).
(The number of werewolves will depend on the number of participants)
The game starts off when it is 'NIGHT'. Every night-time, each werewolf sends me a PM with instructions on who is to be killed. I will then post the results in this thread. If after 48 hours a werewolf(/wolves) doesn't issue a kill order, The host will automatically kill a random person and place clue(s) that relate(s) to one of the werewolves. (Exception is if they give me a heads up notice if they are going to be absent, which should include contingency kill orders).
Special case for the start of the game (Night #1): If you fail to respond within 24 hours of the announcement of the passing of the PMs, a new werewolf will be chosen. Once the game has started, the traditional 48 hour limit will be observed. This is to ensure a smooth game and that people actually responds to the PMs with their kill orders.
It is then 'DAY'. During the daytime, all players are to vote (in this thread) on x people they believe are werewolves (x being the number of remaining werewolves) -- based on anything they want. The one player with the most votes are then killed. If there is a tie, a random number generator will determine the result.
Voting deadline will be 48 hours after the kill. Meaning that, from the moment the game turns to day and someone is killed, you have 48 hours to cast your vote. This deadline will be strongly enforced and no late votes will be accepted unless I am notified before hand of your absence (Between night till the 48hr deadline).
If all werewolves are killed the surving town members win [s], if one (or more) werewolf manages to survive this, then (s)he wins.[/s]
The werewolves win if they kill enough villagers so that the numbers are even. (Two werewolves and two humans, or one werewolf and one human.) At that point they can rise up and slaughter the villagers openly.
When the werewolves send a kill order, they must give a clue. This may be a false clue or a true clue, but at least one true clue must be given every 2 nights. An example order might be True, False, False, True, False, True. (If it's True, it has to have something to do with your nick, avatar, signature, posts etc.)
To clarify: no more than two False clues in a row for an individual werewolf. I may tweak this depending on how many people join.
Should 2 werewolves send pm's killing off each other, the first one who responds will "win". The 2nd will be unable to carry out the action. (no fair setting traps. ).
Participants:
1. ALIVE Timber-WoIf
2. ALIVE outwarddoodles
3. ALIVE Heart of the Pack
4. ALIVE Ronkonkoma
5. ALIVE Nishah
6. ALIVE Moon Daughter
7. ALIVE celtwolf
8. ALIVE Lone_Wolf
9. ALIVE Wolfhanyou
-- Vilkacis
The rules:
There are [s]16+ participants; consisting of 13+ townspeople,[/s]
however many people join in these first few days,
1 or 2 werewolves,
and the host (me).
(The number of werewolves will depend on the number of participants)
The game starts off when it is 'NIGHT'. Every night-time, each werewolf sends me a PM with instructions on who is to be killed. I will then post the results in this thread. If after 48 hours a werewolf(/wolves) doesn't issue a kill order, The host will automatically kill a random person and place clue(s) that relate(s) to one of the werewolves. (Exception is if they give me a heads up notice if they are going to be absent, which should include contingency kill orders).
Special case for the start of the game (Night #1): If you fail to respond within 24 hours of the announcement of the passing of the PMs, a new werewolf will be chosen. Once the game has started, the traditional 48 hour limit will be observed. This is to ensure a smooth game and that people actually responds to the PMs with their kill orders.
It is then 'DAY'. During the daytime, all players are to vote (in this thread) on x people they believe are werewolves (x being the number of remaining werewolves) -- based on anything they want. The one player with the most votes are then killed. If there is a tie, a random number generator will determine the result.
Voting deadline will be 48 hours after the kill. Meaning that, from the moment the game turns to day and someone is killed, you have 48 hours to cast your vote. This deadline will be strongly enforced and no late votes will be accepted unless I am notified before hand of your absence (Between night till the 48hr deadline).
If all werewolves are killed the surving town members win [s], if one (or more) werewolf manages to survive this, then (s)he wins.[/s]
The werewolves win if they kill enough villagers so that the numbers are even. (Two werewolves and two humans, or one werewolf and one human.) At that point they can rise up and slaughter the villagers openly.
When the werewolves send a kill order, they must give a clue. This may be a false clue or a true clue, but at least one true clue must be given every 2 nights. An example order might be True, False, False, True, False, True. (If it's True, it has to have something to do with your nick, avatar, signature, posts etc.)
To clarify: no more than two False clues in a row for an individual werewolf. I may tweak this depending on how many people join.
Should 2 werewolves send pm's killing off each other, the first one who responds will "win". The 2nd will be unable to carry out the action. (no fair setting traps. ).
Participants:
1. ALIVE Timber-WoIf
2. ALIVE outwarddoodles
3. ALIVE Heart of the Pack
4. ALIVE Ronkonkoma
5. ALIVE Nishah
6. ALIVE Moon Daughter
7. ALIVE celtwolf
8. ALIVE Lone_Wolf
9. ALIVE Wolfhanyou
-- Vilkacis