Page 1 of 3

You want to make a PACK themed werewolf game? Here's an idea

Posted: Thu Nov 02, 2006 10:47 am
by MattSullivan
Quake: Werewolf. You can choose from claws, bites, or throwing duckies. Everyone can use pre-rigged wolf characters ( there are existing ones out there ) and we can make PACK themed levels. The chaos would be wonderful

Posted: Thu Nov 02, 2006 11:02 am
by Moon_Lover
Hm...throwing duckies, with an option of explosion, toxin, or some other thing.
With bosses like Fig, the duckie-tossing master... :lol:
I like it...I like it...

Posted: Thu Nov 02, 2006 11:05 am
by Miragh
I'd make a PACK level right away - this idea is brilliant and fun! :D

Posted: Thu Nov 02, 2006 11:07 am
by Moon_Lover
Any particular game engine you've got in mind?

Posted: Thu Nov 02, 2006 11:22 am
by Miragh
hl2 engine

who's willing to make the mod? :)

Posted: Thu Nov 02, 2006 11:26 am
by Moon_Lover
Anywhere I can brush up on coding?

Posted: Thu Nov 02, 2006 11:33 am
by MattSullivan
not sure. the quakeqorld website hasa good amount of information

Posted: Thu Nov 02, 2006 11:34 am
by Miragh
:google: ?

Dunno mate, never made a mod, just a silly small lvl for cs:s - I prefer to stay strictly to graphics, drawings, et cetera

Posted: Thu Nov 02, 2006 11:38 am
by Moon_Lover
*Nods* Whereas I'm more towards the coding (I've yet to get a proper 3d graphics program)

Posted: Thu Nov 02, 2006 11:42 am
by MoonKit
*blinks* Whaaaaat? :o

Sounds interesting. Sorry I cant help. I have absolutly no skills with the computer, well not for makign video games or coding anyway.

Sounds fun though. You could make the werewolf trying to get passed everything so he/she could see the Freeborn movie in time.

Oooh...and maybe the pack necklace could be earned and used as a weapon. :lol: :lol: Just ignore me... :D

Posted: Thu Nov 02, 2006 11:47 am
by Miragh
Why ignore you? The idea sounds great, but instead of a weapon I'd see the PACK necklace as some sort of quaddamage or similar power-up thingy!

The plot with the freeborn movie sounds interesting too :D

Posted: Thu Nov 02, 2006 4:28 pm
by Figarou
Moon_Lover wrote:Hm...throwing duckies, with an option of explosion, toxin, or some other thing.
With bosses like Fig, the duckie-tossing master... :lol:
I like it...I like it...
:o HA!! That'll be great!! My character as a boss tossing all kinds of duckies in one of the levels!! I LOVE IT!!

Posted: Thu Nov 02, 2006 4:35 pm
by Moon_Lover
Glad to please. :D
Hm...awhile ago, I'd heard something about werewolf combat in White Wolf (?), or some other thing.
Any suggestion as to where I can look at something like that specifically?

Posted: Thu Nov 02, 2006 6:23 pm
by Shadow Wulf
Figarou wrote:
Moon_Lover wrote:Hm...throwing duckies, with an option of explosion, toxin, or some other thing.
With bosses like Fig, the duckie-tossing master... :lol:
I like it...I like it...
:o HA!! That'll be great!! My character as a boss tossing all kinds of duckies in one of the levels!! I LOVE IT!!
Heres a cheat for all of you who wont be able to beat Fig. up up down down left right B A Start. it instantly kills Fig. :lol:

nah But I think this is a great idea, Anubis has been trying to make something like this for the longest time.

Posted: Thu Nov 02, 2006 7:55 pm
by MattSullivan
Quad Duckie...

Posted: Fri Nov 03, 2006 1:22 am
by Moon_Lover
*Imagines MattSullivan racing by in a ATV shaped like a duckie*
*Just shakes his head and keeps on thinking of ideas*

Posted: Fri Nov 03, 2006 4:09 am
by Figarou
Shadow Wulf wrote:
Figarou wrote:
Moon_Lover wrote:Hm...throwing duckies, with an option of explosion, toxin, or some other thing.
With bosses like Fig, the duckie-tossing master... :lol:
I like it...I like it...
:o HA!! That'll be great!! My character as a boss tossing all kinds of duckies in one of the levels!! I LOVE IT!!
Heres a cheat for all of you who wont be able to beat Fig. up up down down left right B A Start. it instantly kills Fig. :lol:
Actually....that code is to play as Figarou. :D


Hmmm......Maybe after defeating my character, he can be "unlocked" so you can play as him. I would like that. :D

Posted: Fri Nov 03, 2006 8:14 am
by Shadow Wulf
Or it can be used to give you 99 lives. 99 chances to beat Fig. PERFECT! :lol:

Posted: Fri Nov 03, 2006 8:53 am
by PariahPoet
I need to build a were-'rundi model to play as. :D

Posted: Fri Nov 03, 2006 9:18 am
by Moon_Lover
Figarou wrote:Hmmm......Maybe after defeating my character, he can be "unlocked" so you can play as him. I would like that. :D
A mortal Kombat sidegame comes to mind...have the top (10/20/30?) posters in the forum (who want it) be unlockable, and use then to both play as a character, and compete in mortal combat.
Hmm... :D

Edit:
Question: What type of theme do you want to have this? Modern? Fantasy? Etc? (Personally, either of those would work for me.)
Another thing: Any suggestions on a non-corporate antagonist?

Posted: Fri Nov 03, 2006 11:23 am
by MattSullivan
The mighty stephen hakings is a fu**ing Quake god. Got my finger on the trigger and my eye on the quad

Posted: Fri Nov 03, 2006 11:35 am
by MoonKit
Miragh wrote:Why ignore you? The idea sounds great, but instead of a weapon I'd see the PACK necklace as some sort of quaddamage or similar power-up thingy!

The plot with the freeborn movie sounds interesting too :D
:D

Posted: Fri Nov 03, 2006 12:08 pm
by MattSullivan
Pawed damage? ^-^

Posted: Fri Nov 03, 2006 12:34 pm
by tyger
Meep.... Figarou plus.. Quake.. :o duckie bazooka?! You wouldn't hit a guy with glasses, would ya? 8)

Posted: Fri Nov 03, 2006 2:44 pm
by Morkulv
Modding a game is harder then you might think. A very good knowledge of scripting and Hammer/Quake-Radiant is a must. Plus you'r really gonna need a s*** of patience and motiviation, wich I doubt anyone here has. When working on this with one ore 2 person(s), it will be very unlikely that you will get any spare time/sleep the next few months working on that project.

I'm not trying to dismiss the idea though. I love videogames, and I always will be, but developing a game is really stressfull and really not 'relaxed' in any way. I.e: a simple program running on Windows easily consists of 6 monitors long of scripting-language, so imagine how much scripting you will need to run a entire game.

Besides that, I will keep supporting projects like this though. You will sure have my entire respect when you succeed with it, thats for sure! :D