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C&C 3: Kane's Wrath

Posted: Thu Jun 26, 2008 4:04 pm
by Infinite_Path
Just bought it, and must say I'm impressed! The new factions are a blast, though ZOCOM, and The Marked of Kane kinda suck. Ah well, the Steel Talon's wolverenes are the best, and Traveler-59's Prodigy is easily the most fun I have ever had.

Re: C&C 3: Kane's Wrath

Posted: Sat Jul 05, 2008 4:06 am
by IndianaJones
Why didn't anyone post on this small thread? Because the Command & Conquer universe is not as popular was before until EA took over Westwood Studios.

Kane's Wrath is a little improvement over the original one, though. But I still want the expansion!

Re: C&C 3: Kane's Wrath

Posted: Mon Jul 07, 2008 3:41 pm
by outwarddoodles
IndianaJones wrote:Why didn't anyone post on this small thread? Because the Command & Conquer universe is not as popular was before until EA took over Westwood Studios.

Kane's Wrath is a little improvement over the original one, though. But I still want the expansion!
I lost all of my faith in the Command and Conquer series immediately after "Generals."

:(

Re: C&C 3: Kane's Wrath

Posted: Sat Jul 12, 2008 5:19 pm
by Infinite_Path
outwarddoodles wrote:
IndianaJones wrote:Why didn't anyone post on this small thread? Because the Command & Conquer universe is not as popular was before until EA took over Westwood Studios.

Kane's Wrath is a little improvement over the original one, though. But I still want the expansion!
I lost all of my faith in the Command and Conquer series immediately after "Generals."

:(
A justified move, to be sure, but C&C 3 is a return to form. I just wish they brought back fences :cry:

Re: C&C 3: Kane's Wrath

Posted: Sun Jul 13, 2008 10:31 pm
by IndianaJones
Fences/Walls can be found in the Command & Conquer 3: Tiberium Wars Enhanced Mod, the mod doesn't change the storyline or gameplay. It is not a total conversion mod, instead it fixes bugs, glitches, and campaign scripts more than the original 1.09 patch. Even improved AI for all factions, they are much better than the original AI made by EA. It also adds in traditional C&C features like when a garrison building is destroyed, units come out of it undamaged. Same thing for ground transports. It also adds walls for all factions that EA intend to use, but cut it from the final game.

You fans better thanked the modders, because this enhanced mod improves the game and makes it more very like a 'True' Command & Conquer game.

Download the mod here: http://cnc3twe.wordpress.com/

Re: C&C 3: Kane's Wrath

Posted: Mon Jul 14, 2008 6:46 pm
by Infinite_Path
Nice! Hope he does the kane's wrath mod.

Re: C&C 3: Kane's Wrath

Posted: Fri Jul 25, 2008 9:46 pm
by IndianaJones
http://redalert3.com/

Hell yeah! This new Red Alert game is going to rock! Frank Klepacki is composing the RA3 soundtrack and that is good news. I can't wait for Hell March 3.

The gameplay is same old, but a new element. You can build bases in the seas, but not all units and vehicles are amphibious. Even a new faction, the Empire of the Rising Sun!

New generation and old generation Command & Conquer Fans unite once again!

Re: C&C 3: Kane's Wrath

Posted: Sun Jul 27, 2008 6:27 pm
by Moss27
I love RTS games, but sadly I haven't tried C&C 3 yet. I'm so focussed on the Wii that I tend to forget about other consoles and games. XD

I played RA 2 when I visited my cousin, and I loved the gameplay. I can't wait for RA 3!