Coop Series #1: Diablo II & Lord of Destruction Expansion
Posted: Fri Apr 10, 2009 5:48 pm
Instructions
Diablo II
First of all: If you're running a legal copy of the game, make sure you have the game and the expansion pack installed, along with the latest Lord of Destruction patch from Blizzard (1.12a).
1. Download this file.
2. Open the compressed d2gateway.zip file.
3. Double-click d2gateway.reg from inside the compressed file.
4. It'll ask you if you want to merge that information into your registry, you do.
5. Once that's merged, you're almost ready to play.
6. Go into game and check your default Battle.net gateway, it should say Lupin Land, if it does then you're almost there!
7. Go to Other Multiplayer and then Open Battle.net.
8. Use the Create New Account button at the bottom and create an account, you'll be able to login with these details later.
8a. if you've created an account previously, you can just login here by entering in your login details.
9. You'll be in the bnetd lobby now.
10. On the right you'll see a join button, click that.
11. Double-click Pack Game.
12. Now you'll be loading...
13. You're in the game, have fun!
Here are some important keys to know:
Enter: Press enter to chat.
Tab: This toggles the map.
M: This toggles the chat log.
H: This toggles the help screen.
Instructions for Chatting
We'll be using Skype, we can all exchange Skype details in the IRC channel, so be sure to be there. If you don't have an IRC client, don't worry, just click the link in my signature.
Session Information
Session #1: Saturday, 11th of April [finished].
Session #2: Monday, 13th of April - from 6PM EDT to 8PM EDT, a break will occur then, and then possibly the game will be picked up again later on.
Session #3: Saturday the 18th of April - it'll start at about 7-8PM GMT, and might be divided between different players to even out levels and cover content for everyone.
Players
The player list is so malleable that it's come down to "whomever shows up first gets in", but preference is given to those who've played before, and if anyone wants to join in then they're going to have to keep their character to our current status.
Current Status
Minimum level acceptable: 11
Maximum level acceptable: 13
Quest from Akara to clear out the monster's den - completed.
Quest from rogue-leader to kill Blood Raven - completed.
Quest from Akara to locate Deckard Caine - completed.
Forgotten tower - first level cleared, not completed.
If you wish to join in on a game, you must have a character that meets this quota. Please note that single-player and multi-player characters are interchangeable, so you can level up a character in single-player which will then be loaded onto my server when you join us in multi-player.
If need be, catch up in single-player between sessions!
Guidelines & Rules
This section will cover some basic guidelines and rules.
The guidelines are simply to inform players as to what the atmosphere in the game will be like, some players came into the first session not knowing what to expect, and this isn't their fault. It's my fault and I take full responsibility for that (no one else should take any blame for this), I dropped the ball and didn't clarify properly as to what the session was about, so I'm doing that now. Also: Whisperwind highlighted some points I'd been thinking about too, so I've added some communication guidelines.
Rules will be added as they become necessary and they won't be acted upon ex-post facto, in other words; if I see something that I think requires a rule, I'll add a rule for that and inform everyone, but I won't hold the party responsible for infractions prior to instating that rule. I feel like an arse for needing rules at all, but for the good of the whole, it's necessary.
Again, I'm sorry for this, I just want everyone to be able to be happy and enjoy themselves.
Addition: Here's some new stuff too, read this along with the stuff below.
General Guidelines
- We have to accept that the majority of the players are new to the game, so we need to work as a team and take things slow, and be willing to help out those new to the game whenever they need it. We also need to make sure that those new to the game don't get abandoned just because they're confused.
- The sessions are based around the Pack getting together and having some fun. Granted, the game isn't really about that but as the first guideline states, most people are new to the game, so a more casual approach will help them get used to the game and how it functions, in later sessions when everyone's really used to the game, this guideline can change.
- When you pick up a quest, I'd request the person who picked up the quest doesn't just run on and assume everyone's ready because the quest is in their logs. Say where you picked up the quest, from which NPC and so on, that way if anyone wishes to hear the quest dialog for themselves so they can have a better idea of what's going on, they can. Don't forget, when one person picks up a quest in the party, it's added for the whole party and the ! is removed, so no one can easily spot which NPC the quest came from.
- The 'Be excellent to each other!' guideline: It's always a good idea to look out for your fellow man, woman, or man/woman-wolf! The best way to do this is to keep your minimap open at all times (tab toggles it) and to pay attention to the healthbars of the rest of the party, too. Also, ask if you can help party members out with items or cash if you feel you have an abundance, and likewise, if you feel you're suffering and you don't have enough potions or the right items, ask for aid! I believe in everyone in this party, I know we're all going to be good with sharing.
- As an addendum to the above, if you're about to sell or stash (vault) something and it's not a junk item, then mention the item in the chat, for example, if you have a nice set of gloves of serious +vitality, you might not need that with your class, but there might be a class/build present that would kill for an item like that (and would end up paying double for it at the vendor). I know it's just basic courtesy and I think people would do that anyway, especially given the rule above, but I felt it might take stressing. Note: If the item is junk (white), don't worry and just sell it off. We don't need to be pestering each other about junk items, I don't think.
Communication Guidelines
- First of all: When we play, we look out for each other, the more we help each other out, the better the chance we have at surviving and therefore having fun with the game by laughing at its challenges! So these following guidelines apply to everyone, they are guidelines though, so apply them as you wish.
- Drift will occur as the party is fighting, this is unavoidable. However, if you think that the party is in danger then call for a regroup. Likewise, if you see a call for a regroup, try and find the rest of us. This is just so that easily avoidable deaths don't occur, I don't want to see anyone dying unless absolutely nothing could have been done about it. Addendum: A regroup should normally occur at the person who called it, if you can't see the person who called it, go to the nearest person and the person who called it should come into view. Also, people can call 'regroup at <location>' (or 'rgp <location>') for a specific area. Thanks to Whisperwind for helping me refine this.
- Related to the above rule, advise! For example, if you see someone low on health, tell them to use a potion, then tell them to run! This advice can make the difference between a player dying or staying alive, if someone gets swamped, as we're trying to get to the samped person, that advice could save them. So don't be afraid to advise, and if you're offered advice, it's only because people are looking out for you. It's better being given advice than people not giving a damn, eh?
- Sometimes someone can get lost, sometimes someone can have a bad sense of direction, and sometimes they'll get excited and not notice the party isn't with them, so a friendly tip telling that person which way the party is headed, and then asking for the party to halt so they can catch up never hurts. I have a horrible sense of direction, so I know this'll happen to me, too. Look out for the stragglers, chances are they don't realise they're a distance away from the party, or they're trying to find their way to us but they don't know which way to go.
- If you're being swamped and you don't have aid because the monsters swamping you have pushed you away from the party, and we're fighting too so we don't notice you're in trouble, don't be ashamed to call for help! This could make the difference between dying, or having a bunch of us rush in to save t he day. Cavalries are awesome, and I noticed I got my arse saved a few times in D2 as well, especially early on. So if you're swamped, yell for help, and if you think you can live through it, try running for the party too!
- It's an exciting game, this is true! And the urge to explore is great and it tugs at us, but it's also dangerous. If the party is milling around or heading west, and you think we missed something to east, then say so. Say something like "I'd like to explore the east!", sometimes the entire party will join you, if that doesn't happen, ask for backup. You should have two people with you before you go running off, if you go running off in a direction and we can't get to you in time, then you'll die and there's no way we can save you. If you want to adventure somewhere, if you want to set out, if you want to play alpha in general, talk. After a huge battle, if you think we should go in a certain direction, say so, don't just run off in that direction, because chances are other people will also run off in a direction, different directions even! All it takes is "let's go south" to get everyone going the same way.
- Finally, don't be ashamed to use shorthand. In fact, here are a few suggestions: rgp for regrouping, !! for halt/stop and pay attention, ffff or hlp or help for when you're in trouble, <name> pot or <name> heal if you see a person in danger, <cardinal direction, such as east> <name> if someone's goig the wrong way. If anyone has any other suggestions, please chime in!
Behaviour Rules
- The game is meant to be fun for the whole, anyone who has fun at the expense at the rest of the party will be frowned upon. If anyone feels they can't play without disrupting the enjoyment of the rest of the party, then it's okay to drop out, we'll find another player. This rule implies if you do something that yuo think is fun/funny but the rest of the party doesn't agree, it also applies to general misbehaviour.
- Due to this being a casual game, we're going to progress through it naturally so that everyone can get used to the game. This means: No bringing high level characters into the game (for any reason), no twinking, and no skipping content. This rule is here to protect those who don't have high level characters, or the experience of a person who does.
- As an addendum to the above, just to explain the stance on items; I don't want any one player with unnatural advantages which could leave other players unhappy and wanting. By this I mean; any items that the game itself provides within that game session are okay. If a player has an item they shouldn't have access to yet (an item they've given to themselves, overpowered or hacked), then that will be frowned upon and they should discard it. This is very important to the natural progression and balance of the game, we can't have one character who's obviously superior to everyone else thanks to their items alone, because that's just not fun for everyone else.
Why Have Rules?
Almost all of the players in the game are new to Diablo II, and they have no idea how the game progresses naturally, I suspect that those involved will want to enjoy the plot, and the flow of the game, they're going to want to know what they're doing and why they're doing this, they're going to want to feel as though they're able to contribute as much as the next player, despite being a little new to the game.
Just to stress though, the guidelines are just to help create an atmosphere in the game which would foster the goals I've spoken of above, not abiding by them would disrupt the game a little, but if the guidelines need to be changed to suit players, they can be. They are just guidelines created so that everyone has an idea of how to make the game more enjoyable for the net player.
The behaviour rules are for more serious infractions, things that could greatly upset the balance of the game, and even totally ruin the game flow. I think that we should consider repeat infractions of these as quite serious, but again, this is just so that the new players won't be alienated by too many new and random elements at once.
Both the rules and the guidelines are malleable, if anyone wants to pick me up on a rule or guideline, you can do it in the thread and everyone involved in the gaming session can decide on whether the reasoning is valid. Because I really do want a game that everyone can enjoy, and if the majority think that I'm inhibiting fun in any way, then these should be changed. I am hoping though that I've got a good outline for how this game should be run.
For those that want all out twinking/tweaking/hacking silly games, those will be hosted by other players who want that, as I've never seen these exploratory, social, and casual gaming sessions as being about that. As I imagine that a lot of the Pack members involved are not hardcore gamers.
Notes
This thread is going to stick around for us to schedule future games in, too, this will be for our entire Diablo II run, this will also be here for any communications regarding said run and its sessions.
Diablo II
First of all: If you're running a legal copy of the game, make sure you have the game and the expansion pack installed, along with the latest Lord of Destruction patch from Blizzard (1.12a).
1. Download this file.
2. Open the compressed d2gateway.zip file.
3. Double-click d2gateway.reg from inside the compressed file.
4. It'll ask you if you want to merge that information into your registry, you do.
5. Once that's merged, you're almost ready to play.
6. Go into game and check your default Battle.net gateway, it should say Lupin Land, if it does then you're almost there!
7. Go to Other Multiplayer and then Open Battle.net.
8. Use the Create New Account button at the bottom and create an account, you'll be able to login with these details later.
8a. if you've created an account previously, you can just login here by entering in your login details.
9. You'll be in the bnetd lobby now.
10. On the right you'll see a join button, click that.
11. Double-click Pack Game.
12. Now you'll be loading...
13. You're in the game, have fun!
Here are some important keys to know:
Enter: Press enter to chat.
Tab: This toggles the map.
M: This toggles the chat log.
H: This toggles the help screen.
Instructions for Chatting
We'll be using Skype, we can all exchange Skype details in the IRC channel, so be sure to be there. If you don't have an IRC client, don't worry, just click the link in my signature.
Session Information
Session #1: Saturday, 11th of April [finished].
Session #2: Monday, 13th of April - from 6PM EDT to 8PM EDT, a break will occur then, and then possibly the game will be picked up again later on.
Session #3: Saturday the 18th of April - it'll start at about 7-8PM GMT, and might be divided between different players to even out levels and cover content for everyone.
Players
The player list is so malleable that it's come down to "whomever shows up first gets in", but preference is given to those who've played before, and if anyone wants to join in then they're going to have to keep their character to our current status.
Current Status
Minimum level acceptable: 11
Maximum level acceptable: 13
Quest from Akara to clear out the monster's den - completed.
Quest from rogue-leader to kill Blood Raven - completed.
Quest from Akara to locate Deckard Caine - completed.
Forgotten tower - first level cleared, not completed.
If you wish to join in on a game, you must have a character that meets this quota. Please note that single-player and multi-player characters are interchangeable, so you can level up a character in single-player which will then be loaded onto my server when you join us in multi-player.
If need be, catch up in single-player between sessions!
Guidelines & Rules
This section will cover some basic guidelines and rules.
The guidelines are simply to inform players as to what the atmosphere in the game will be like, some players came into the first session not knowing what to expect, and this isn't their fault. It's my fault and I take full responsibility for that (no one else should take any blame for this), I dropped the ball and didn't clarify properly as to what the session was about, so I'm doing that now. Also: Whisperwind highlighted some points I'd been thinking about too, so I've added some communication guidelines.
Rules will be added as they become necessary and they won't be acted upon ex-post facto, in other words; if I see something that I think requires a rule, I'll add a rule for that and inform everyone, but I won't hold the party responsible for infractions prior to instating that rule. I feel like an arse for needing rules at all, but for the good of the whole, it's necessary.
Again, I'm sorry for this, I just want everyone to be able to be happy and enjoy themselves.
Addition: Here's some new stuff too, read this along with the stuff below.
General Guidelines
- We have to accept that the majority of the players are new to the game, so we need to work as a team and take things slow, and be willing to help out those new to the game whenever they need it. We also need to make sure that those new to the game don't get abandoned just because they're confused.
- The sessions are based around the Pack getting together and having some fun. Granted, the game isn't really about that but as the first guideline states, most people are new to the game, so a more casual approach will help them get used to the game and how it functions, in later sessions when everyone's really used to the game, this guideline can change.
- When you pick up a quest, I'd request the person who picked up the quest doesn't just run on and assume everyone's ready because the quest is in their logs. Say where you picked up the quest, from which NPC and so on, that way if anyone wishes to hear the quest dialog for themselves so they can have a better idea of what's going on, they can. Don't forget, when one person picks up a quest in the party, it's added for the whole party and the ! is removed, so no one can easily spot which NPC the quest came from.
- The 'Be excellent to each other!' guideline: It's always a good idea to look out for your fellow man, woman, or man/woman-wolf! The best way to do this is to keep your minimap open at all times (tab toggles it) and to pay attention to the healthbars of the rest of the party, too. Also, ask if you can help party members out with items or cash if you feel you have an abundance, and likewise, if you feel you're suffering and you don't have enough potions or the right items, ask for aid! I believe in everyone in this party, I know we're all going to be good with sharing.
- As an addendum to the above, if you're about to sell or stash (vault) something and it's not a junk item, then mention the item in the chat, for example, if you have a nice set of gloves of serious +vitality, you might not need that with your class, but there might be a class/build present that would kill for an item like that (and would end up paying double for it at the vendor). I know it's just basic courtesy and I think people would do that anyway, especially given the rule above, but I felt it might take stressing. Note: If the item is junk (white), don't worry and just sell it off. We don't need to be pestering each other about junk items, I don't think.
Communication Guidelines
- First of all: When we play, we look out for each other, the more we help each other out, the better the chance we have at surviving and therefore having fun with the game by laughing at its challenges! So these following guidelines apply to everyone, they are guidelines though, so apply them as you wish.
- Drift will occur as the party is fighting, this is unavoidable. However, if you think that the party is in danger then call for a regroup. Likewise, if you see a call for a regroup, try and find the rest of us. This is just so that easily avoidable deaths don't occur, I don't want to see anyone dying unless absolutely nothing could have been done about it. Addendum: A regroup should normally occur at the person who called it, if you can't see the person who called it, go to the nearest person and the person who called it should come into view. Also, people can call 'regroup at <location>' (or 'rgp <location>') for a specific area. Thanks to Whisperwind for helping me refine this.
- Related to the above rule, advise! For example, if you see someone low on health, tell them to use a potion, then tell them to run! This advice can make the difference between a player dying or staying alive, if someone gets swamped, as we're trying to get to the samped person, that advice could save them. So don't be afraid to advise, and if you're offered advice, it's only because people are looking out for you. It's better being given advice than people not giving a damn, eh?
- Sometimes someone can get lost, sometimes someone can have a bad sense of direction, and sometimes they'll get excited and not notice the party isn't with them, so a friendly tip telling that person which way the party is headed, and then asking for the party to halt so they can catch up never hurts. I have a horrible sense of direction, so I know this'll happen to me, too. Look out for the stragglers, chances are they don't realise they're a distance away from the party, or they're trying to find their way to us but they don't know which way to go.
- If you're being swamped and you don't have aid because the monsters swamping you have pushed you away from the party, and we're fighting too so we don't notice you're in trouble, don't be ashamed to call for help! This could make the difference between dying, or having a bunch of us rush in to save t he day. Cavalries are awesome, and I noticed I got my arse saved a few times in D2 as well, especially early on. So if you're swamped, yell for help, and if you think you can live through it, try running for the party too!
- It's an exciting game, this is true! And the urge to explore is great and it tugs at us, but it's also dangerous. If the party is milling around or heading west, and you think we missed something to east, then say so. Say something like "I'd like to explore the east!", sometimes the entire party will join you, if that doesn't happen, ask for backup. You should have two people with you before you go running off, if you go running off in a direction and we can't get to you in time, then you'll die and there's no way we can save you. If you want to adventure somewhere, if you want to set out, if you want to play alpha in general, talk. After a huge battle, if you think we should go in a certain direction, say so, don't just run off in that direction, because chances are other people will also run off in a direction, different directions even! All it takes is "let's go south" to get everyone going the same way.
- Finally, don't be ashamed to use shorthand. In fact, here are a few suggestions: rgp for regrouping, !! for halt/stop and pay attention, ffff or hlp or help for when you're in trouble, <name> pot or <name> heal if you see a person in danger, <cardinal direction, such as east> <name> if someone's goig the wrong way. If anyone has any other suggestions, please chime in!
Behaviour Rules
- The game is meant to be fun for the whole, anyone who has fun at the expense at the rest of the party will be frowned upon. If anyone feels they can't play without disrupting the enjoyment of the rest of the party, then it's okay to drop out, we'll find another player. This rule implies if you do something that yuo think is fun/funny but the rest of the party doesn't agree, it also applies to general misbehaviour.
- Due to this being a casual game, we're going to progress through it naturally so that everyone can get used to the game. This means: No bringing high level characters into the game (for any reason), no twinking, and no skipping content. This rule is here to protect those who don't have high level characters, or the experience of a person who does.
- As an addendum to the above, just to explain the stance on items; I don't want any one player with unnatural advantages which could leave other players unhappy and wanting. By this I mean; any items that the game itself provides within that game session are okay. If a player has an item they shouldn't have access to yet (an item they've given to themselves, overpowered or hacked), then that will be frowned upon and they should discard it. This is very important to the natural progression and balance of the game, we can't have one character who's obviously superior to everyone else thanks to their items alone, because that's just not fun for everyone else.
Why Have Rules?
Almost all of the players in the game are new to Diablo II, and they have no idea how the game progresses naturally, I suspect that those involved will want to enjoy the plot, and the flow of the game, they're going to want to know what they're doing and why they're doing this, they're going to want to feel as though they're able to contribute as much as the next player, despite being a little new to the game.
Just to stress though, the guidelines are just to help create an atmosphere in the game which would foster the goals I've spoken of above, not abiding by them would disrupt the game a little, but if the guidelines need to be changed to suit players, they can be. They are just guidelines created so that everyone has an idea of how to make the game more enjoyable for the net player.
The behaviour rules are for more serious infractions, things that could greatly upset the balance of the game, and even totally ruin the game flow. I think that we should consider repeat infractions of these as quite serious, but again, this is just so that the new players won't be alienated by too many new and random elements at once.
Both the rules and the guidelines are malleable, if anyone wants to pick me up on a rule or guideline, you can do it in the thread and everyone involved in the gaming session can decide on whether the reasoning is valid. Because I really do want a game that everyone can enjoy, and if the majority think that I'm inhibiting fun in any way, then these should be changed. I am hoping though that I've got a good outline for how this game should be run.
For those that want all out twinking/tweaking/hacking silly games, those will be hosted by other players who want that, as I've never seen these exploratory, social, and casual gaming sessions as being about that. As I imagine that a lot of the Pack members involved are not hardcore gamers.
Notes
This thread is going to stick around for us to schedule future games in, too, this will be for our entire Diablo II run, this will also be here for any communications regarding said run and its sessions.