Berserker wrote:My computer could play NWN flawlessly. Would it be able to play 2?
If you could post your computer's specs, I'd be able to give you a definitive answer. But as Terastas pointed out, NWN2 was cutting edge when it was released, like a lot of the best RPGs are, and the Electron Engine (which NWN2 was built on) required a pretty beefy PC. Even the rig I had at the time couldn't run it on full settings, the killer setting being the pixel-accurate shadows shader (which is a joy to behold if you have a PC capable of doing it).
If you haven't upgraded your computer since NWN though, then I can say for a fact that it won't. Between 1995 and 2007, PC hardware changed drastically and quickly, six months could make the difference between a cutting edge machine and complete obsolescence. After 2007 though, things began to slow down, and that's waht allowed consoles to catch up. Lately, things are even reeling in a backward sort of way, with technology being less of a concern, and ideas being the most important currency in PC gaming.
A lot of my favourite games lately have either been 2D or a very undemanding form of 3D, but unfortunately NWN2 was released before this renaissance hit, back when graphics were all the rage.
The only place PC graphics are really being pushed these days are with some MMORPGs, being the few instances of games that actually try to properly implement DX10 stuff (Crysis being the last that did it fully, I think).
But I digress...
Wingman wrote:I bought NWN2 Gold a few months back, but didn't get too far into it because the retarded AI kept undermining me at every turn.
This is true of every Bioware/Obsidian game ever, unfortunately. But there're AI mods out there that take the AI from retarded to worryingly sapient. Take a look on the Neverwinter Vault, I believe the man at the forefront of AI coding is Tony K.
NWN (and 2) is a game that's excessively modifiable, so much so that it puts Oblivion to shame, so the mods are definitely worth looking into.
Wingman wrote:Well, that and because I hated that only my main character could be multiclassed,
Yep, again, this is fairly standard. This is actually because the characters are designed to fit a story role, their class plays a major part in the story. If that really bothers you then NWN, being story-heavy and story-driven, might not be the game for you.
Regardless, this, again, can be fixed with mods. The other option is the completely open-ended yet story-lite Storm of Zehir expansion, where you can do whatever you like to whatever or whomever you like, whenever you like. It sort of makes it a bit like a board game, really.
Wingman wrote:which made it an even bigger loss when the NPC wizards start blasting off all their spells to kill a few rats.
That just means you're not fantastic at it. ;p
The main campaigns are stupendously easy on anything but the hardest difficulty setting. If you really want to be schooled, try playing the Penultima campaign for the original Neverwinter Nights. Personally, I can control each member individually using the pause mode (space-bar), so even bad AI isn't too much of a concern for me. The default game allows you to turn the party AI off, after all.
So if you feel the AI is the only thing shooting you in the foot, then just turn the AI off and just be the puppeteer, pulling the strings of all. So not wanting to use mods isn't much of an excuse. All you have to do is click one little button and then you have complete control.