Proportions
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Proportions
So, any ideas about the proportions of a werewolf? I think the arms should be slightly longer in their werewolf form; easier for running on all fours. The spine would proably have to be attached higher up on the skull so when on all fours, they faces are not facing towards the ground like humans. I think they should have normal wolf muzzles, none of those half muzzles seen in lots of movies.
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Tail?
I'm wondering how long the tail should be, which would depend on how the werewolf walks, I guess. It'd be necessary for balance especially because of the digitigrade legs structure, but how long is too long? I think it should hang past the knees, maybe to the hocks ('upraised heel').
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Ok I'm going to post two Gif images here, They are not werewolves, but rather cat girls, the reason I am posting them is because they have digigrade legs, and the gifs are animated, to see how they would move on two and four. It also shows that they can have arms of normal length, but then again take into account this is a GIF
Here they are:
Here they are:
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I'm sorry...I know that those pictures were intended to show how a form could move naturally given the described proportions, and I know that you asked that I take into account that they are just gif s, but... That looks totally unnatural. I don't see how that is a good example of anything.
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Right... find an example of that and then show it to us, because I'm not covinced by that image.Think-Harder wrote:... all that is needed is to make a fluid and realistic movement of the body.
I agree.Lasthowl wrote:Legs are too scrunched. It'd never work.
I do believe that dual posture is possible...but not like that. What's with the walking on the knuckles?
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I agree, plus running would make it even worse with those proportions. The arms should be a bit longer though, sure you can walk on all fours with normal length arms but it is much to awkward and they wouldn't be able to run very well in my opinion like a wolf should be able to.Lasthowl wrote:Legs are too scrunched. It'd never work.
The proportions of the legs to the arms should be closer to each other, maybe not exact like a wolves but close enough to allow them to move quick on all fours... if the legs are too much longer then the arms it throws the whole balance off and instead of getting a running stride you get something like a hopping motion due to the fact the legs have to be brought in and scrunched as mentioned, werewolves should be able to run swift on all fours much closer to like a real wolf but maybe not as swift.
A wolf running full stride is beautiful to see ^..^
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Personally the best thing I've seen so far that has proportions that I lean towards is the werewolf designed by Rowsby. It seems a good balance to me, and is already in line with some of the things we've designed already.
I'm giving it a shot to get Rowsby involved in this, he's quite busy, but we'll see if anything can be worked out.
http://www.rowsby.com
I'm giving it a shot to get Rowsby involved in this, he's quite busy, but we'll see if anything can be worked out.
http://www.rowsby.com
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Yeah Ive seen his site before, he does some nice work; his werewolf looks pretty good too ^..^ABrownrigg wrote:Personally the best thing I've seen so far that has proportions that I lean towards is the werewolf designed by Rowsby. It seems a good balance to me, and is already in line with some of the things we've designed already.
I'm giving it a shot to get Rowsby involved in this, he's quite busy, but we'll see if anything can be worked out.
http://www.rowsby.com
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Go for it, I whole heartedly agree that he could do the design of the males and females justice, and maybe even implement a TF for both models, based on what I saw him do with the werebear animation.ABrownrigg wrote:Personally the best thing I've seen so far that has proportions that I lean towards is the werewolf designed by Rowsby. It seems a good balance to me, and is already in line with some of the things we've designed already.
I'm giving it a shot to get Rowsby involved in this, he's quite busy, but we'll see if anything can be worked out.
http://www.rowsby.com
Though I must admit, the face looked feral, and not like a real wolf, which if your intention is to have them be personified as people and not all as monsters, that may not work, but other than that the body was superbly designed.
And if you need our help in convinceing him, just say the word and I'm sure we could send countless email messages asking him to do it :-P
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Never mind, I stand corrected, I just watched the facial animations AGAIN....hmm, maybe it was the fangs sticking out....... :Think-Harder wrote:Go for it, I whole heartedly agree that he could do the design of the males and females justice, and maybe even implement a TF for both models, based on what I saw him do with the werebear animation.ABrownrigg wrote:Personally the best thing I've seen so far that has proportions that I lean towards is the werewolf designed by Rowsby. It seems a good balance to me, and is already in line with some of the things we've designed already.
I'm giving it a shot to get Rowsby involved in this, he's quite busy, but we'll see if anything can be worked out.
http://www.rowsby.com
Though I must admit, the face looked feral, and not like a real wolf, which if your intention is to have them be personified as people and not all as monsters, that may not work, but other than that the body was superbly designed.
And if you need our help in convinceing him, just say the word and I'm sure we could send countless email messages asking him to do it :-P