http://www.ravensorrow.com/Gillies.html
Gilles Garnier, burned at the stake in 1573, was another definitive werewolf case from 16th century France.
Search found 3863 matches
- Mon Jan 17, 2005 11:20 pm
- Forum: Werewolf Legends & Lore
- Topic: Gilles Garnier
- Replies: 1
- Views: 2479
- Mon Jan 17, 2005 11:13 pm
- Forum: Werewolf Legends & Lore
- Topic: Peter Stubbe
- Replies: 7
- Views: 4644
Peter Stubbe
http://www.nd.edu/~dharley/witchcraft/texts/Stubbe-Peter.html This is the transcript of a pamphlet put out by the medieval church. I made reference to it in my own novel. It shows what religious fanatics unimpeded by law or reason do to those of us who dare to follow the hearts of our own imaginati...
- Mon Jan 17, 2005 10:35 pm
- Forum: What should a werewolf be?
- Topic: Wolfsbane
- Replies: 31
- Views: 12489
Yes, I did aconite and belladonna, but I didn't inhale
You've already covered most of the points I wanted to cover. The only reference I know saying that wolvesbane curing lycanthropy is one of the appendicies of the first edition of the AD&D Dungeon Master's Guide --hardly a definitive reference on real-world folklore, since it was never intended t...
- Mon Jan 17, 2005 10:19 pm
- Forum: What should a werewolf be?
- Topic: Can a werewolf be cured?
- Replies: 77
- Views: 30539
Having your human and eating it, too
Interesting solution, as it combines both popular means of acquiring the thing. It also solves the issue of population created by the infectious bite.
- Mon Jan 17, 2005 10:03 pm
- Forum: What should a werewolf be?
- Topic: Location
- Replies: 18
- Views: 7444
Werewolf! There. There wolf, there castle.
Everybody sets movies in California or New York City. For those of us who live everywhere else, it would be nice to see stuff set in our own towns and places. (I really enjoyed seeing Walker: Texas Ranger as a series, because I live in Texas.)
- Mon Jan 17, 2005 9:57 pm
- Forum: What should a werewolf be?
- Topic: Age
- Replies: 91
- Views: 30274
Living in Iams years
It would take work to make a werewolf not age more quickly if one regenerates fast. But, on the other hand, anyone with sophisticated enough engineering ability to design a werewolf would also be able easily to figure out the aging problem, so my engineered werewolves are OK in that department. Howe...
- Mon Jan 17, 2005 9:35 pm
- Forum: What should a werewolf be?
- Topic: How tall should they be?
- Replies: 163
- Views: 46681
The Flatlander: there can be only one dimension...
At first, I'm inclined to agree about the mass issue. The amount of energy it takes to generate mass is not only tremendous (E=mc^2, etc.) but also besides the point. Right now, nothing in the biological realm can produce nuclear fusion reactions, let alone crank out the kind of power neccessary to ...
- Mon Jan 17, 2005 9:16 pm
- Forum: General Stuff
- Topic: Werewolf Hunters?
- Replies: 59
- Views: 22455
- Mon Jan 17, 2005 7:56 pm
- Forum: What should a werewolf be?
- Topic: Can a werewolf be cured?
- Replies: 77
- Views: 30539
Move over, HIV, there's a new kid in town!
The body's immune system can neutralize viruses that are outside of cells, but the body can't specifically remove viral DNA from cells that have already integrated the material into its nucleus. The body instead instructs those cells to self-destruct. Someone infected by genetic viral lycanthropy wo...
- Mon Jan 17, 2005 7:41 pm
- Forum: General Stuff
- Topic: What type of storyline/genre do you lean to?
- Replies: 26
- Views: 15492
alignment: chaotic evil
I chose "Thriller," because that's the closest match to what I've already written as my own daydream. But, arthouse, romance, and meaningful horror are up there. I also have to comment: why does everyone want to boil stuff down to "good vs. evil"? Someone can be good and evil at ...
- Sat Jan 15, 2005 3:44 pm
- Forum: What should a werewolf be?
- Topic: Can a werewolf lose the ability to shift?
- Replies: 10
- Views: 5108
Telethon for Lon Chaney's Kids!
Whether or not it can be "cured" or "put into remission" would depend on what's causing it in the first place. Hereditary lycanthropy would probably not be curable, unless it's a metaphysical sort of thing. Changing one's spiritual identity might surpress it, but one can always e...
- Sat Jan 15, 2005 3:23 pm
- Forum: What should a werewolf be?
- Topic: Reverse Werewolves?
- Replies: 83
- Views: 34328
The Suliban Regime and the Xindi Weapon of Mass Destruction
I can't gripe too much about "quantum genetics," since I've contemplated an "astral virus" for a version of lycanthropy that crops up 2000 years or so from now in the mediations for my novel's third sequel. I still need to figure out the rules as to who it infects and how. For ex...
- Sat Jan 15, 2005 2:57 pm
- Forum: What should a werewolf be?
- Topic: After puberty, better transformation control?
- Replies: 30
- Views: 15752
Puppies!
First shifting at puberty is a popular concept to pair with the idea of hereditary, non-infectious lycanthropy. It's been used in both the movie Teen Wolf and the game Werewolf: the Apocalypse . But, with infectious lycanthropy, it does create the above-mentioned conflict. What happens when a kid ge...
- Sat Jan 15, 2005 2:30 pm
- Forum: What should a werewolf be?
- Topic: Hmm. Been here before... An open letter.
- Replies: 68
- Views: 20599
Oh, S***zu!
All other factors being equal, size does intimidate. But, things are not always equal. Size is simply one way to make something intimidating. But, like with my spider example, big size differences can alter what sort of thing one is. A toy dog can be vicious; heck, s*** (or Bleepzus if you're a Repu...
- Mon Jan 10, 2005 7:13 pm
- Forum: What should a werewolf be?
- Topic: Hmm. Been here before... An open letter.
- Replies: 68
- Views: 20599
- Mon Jan 10, 2005 6:18 pm
- Forum: What should a werewolf be?
- Topic: Hmm. Been here before... An open letter.
- Replies: 68
- Views: 20599
In candy-stripped legs, the spider man comes...
You can, however, reach a point of diminishing returns. I was contemplating what makes spiders so scary to us arachnophobics. And, I figured that spiders larger than about eight inches would no longer have the same kind of effect. Believe me, if I saw an eight foot spider like the ones in the second...
- Mon Jan 10, 2005 6:10 pm
- Forum: General Stuff
- Topic: Human Dolphin Transformation Video
- Replies: 18
- Views: 10231
To err is human, to eh-err is dolphin
OK, I was slightly off as well. The hind legs aren't rudamentary; they're totally absent. Anyone else want a piece of this humble pie? It tastes like crap, but it's nutritious...
- Mon Jan 10, 2005 1:41 pm
- Forum: General Stuff
- Topic: Human Dolphin Transformation Video
- Replies: 18
- Views: 10231
Flipper-flopping
Actually no, it's very anatomically accurate! A cetacean tail is not a fused pair of legs; it's an extension of the tail past the pelvis. The hind legs of dolphins are rudimentary and fully internalized. The nose stretch is also anatomically consistant. The blowhole is the dolphin's nare. They did ...
- Mon Jan 10, 2005 1:20 pm
- Forum: What should a werewolf be?
- Topic: Reverse Werewolves?
- Replies: 83
- Views: 34328
I play land, tap for (G), and summon Timber Wolves
Try telling my pocketbook that, back around ten years ago. I still have thousands of Magic: the Gathering cards sitting in a closet upstairs.There's no such thing as Magic.
- Fri Jan 07, 2005 1:43 am
- Forum: What should a werewolf be?
- Topic: Reverse Werewolves?
- Replies: 83
- Views: 34328
Two magical spells
Once you introduce magic, you can do just about anything. The term "magic" has come to mean a number of different things, but is often used as a catch-all term for things otherwise unexplainable. "Magick" with an extra letter has been used by practicioners of certain Pagan belief...
- Fri Jan 07, 2005 1:31 am
- Forum: What should a werewolf be?
- Topic: Werewlves, science, magic & Secret Scieties
- Replies: 37
- Views: 16101
I just noticed that if you divide by seven...
Getting back to the original points, which were quite excellent: 1. Physics loophole that scientists should notice: One option is that they are possible in this reality or a world that follows the same physics we currently believe apply to this one. In this scenario, the scientists haven't figured i...
- Fri Jan 07, 2005 1:17 am
- Forum: What should a werewolf be?
- Topic: Hmm. Been here before... An open letter.
- Replies: 68
- Views: 20599
I want... one million dollars... (world leaders laugh back)
About the $20 budget: Absolutely not. In fact, I'd love to see a werewolf movie with a real budget. Heck, I'd donate to the cause if I weren't too busy saving up for disaster relief overseas. The story, however, should drive the effects, not the other way around. But, my arguement was not about the ...
- Sun Jan 02, 2005 12:22 pm
- Forum: What should a werewolf be?
- Topic: Age
- Replies: 91
- Views: 30274
Lycanthropological oncology
Many different takes, from dog years, when you're dead of old age before thirty (Time for Carousel!), to blatent immortality (Now is the time of The Gathering...) So, rather than saying what would or would most likely happen, I'll simply delve into my particular werewolves. Keep in mind that in the ...
- Sun Jan 02, 2005 11:35 am
- Forum: What should a werewolf be?
- Topic: Vocalizations
- Replies: 35
- Views: 17125
What good is a phone call if you're unable to speak?
Parrots, like other birds, have a syrinx instead of a larynx. It's a different structure anatomically, and it's a bit of a jump for a creature that's mix of wolf and human to have bird thrown in. OK, I do admit that shapeshifting is itself a stretch. :lol: (sorry, had to say it.) However, dogs can t...
- Sun Jan 02, 2005 8:50 am
- Forum: What should a werewolf be?
- Topic: The nature of the human, not the wolf.....
- Replies: 19
- Views: 9176
Knowledge is power. Can absolute knowledge corrupt?
There's also the added fear of not knowing what happens next. Once you start to shapeshift, all the familiar rules go out the window. At the same time, you've got a mixed bag of predictions, all of varying quality, about where you're going. Are you affected by full moons or silver bullets? You don't...