[Bewere] Next Response time...
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- Baphnedia
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- Joined: Sun Dec 26, 2004 11:23 pm
- Gender: Male
- Location: Portland, OR
[Bewere] Next Response time...
I'll be returning to do more RP responses tomorrow morning to allow more players access into the game (yes, it's crawling right now between a busy schedule - and I need some sleep). So, Saturday Morning (EDT) I'll be getting up and seeing what's here.
I'm still not sure just with how many stats I want to persue, or quit at. I may scrap the stat thing except for XP and MP, and let descriptions do the talking. What are your thoughts?
I'm still not sure just with how many stats I want to persue, or quit at. I may scrap the stat thing except for XP and MP, and let descriptions do the talking. What are your thoughts?
Re: Next Response time...
Either way is fine with me. Stats require more maintenance, but I think they make some aspects of the character easier to roleplay. Without stats, characters are a bit more flexible, but possibly less balanced; less rounded. A statless system would have the advantage of forcing players to put more thought into their character descriptions, thus increasing the quality of roleplay. I think I'm leaning slightly more towards less stats, as you have already mentioned that dice won't be used.Baphnedia wrote:I'm still not sure just with how many stats I want to persue, or quit at. I may scrap the stat thing except for XP and MP, and let descriptions do the talking. What are your thoughts?
-- Vilkacis
- Baphnedia
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- Joined: Sun Dec 26, 2004 11:23 pm
- Gender: Male
- Location: Portland, OR
Thanks. Stats are hereby GONE (except XP and MP) I'll continue the game here shortlyish, so feel free to write some character descriptions, and all that. If you'd like something unusual, or have any more questions about the setting (I know there's a lot no one knows yet), then feel free to ask.
Character descriptions can include descriptions abotu mental aptitude, physical prowess and dexterity, though it should not be written:
STR: A bunch
DEX: Kind Of
INT: Stupid
A lot is based off of how your character description is written. Description is 90% of what's going on. Or close to it. Cya soon!
Character descriptions can include descriptions abotu mental aptitude, physical prowess and dexterity, though it should not be written:
STR: A bunch
DEX: Kind Of
INT: Stupid
A lot is based off of how your character description is written. Description is 90% of what's going on. Or close to it. Cya soon!
- Baphnedia
- Moderator
- Posts: 2326
- Joined: Sun Dec 26, 2004 11:23 pm
- Gender: Male
- Location: Portland, OR
*cough* (it isn't contaigous is it?)
XP are Experience Points. They are used to pay for additional Magic Points and for proficiencies. The proficiencies are mainly used to help describe access to magic, as well as other talents that characters pick up along the way.
Earning XP: You earn XP for completing character goals (ones that are either PMmed to me, or listed on your character sheet), and for party goals. Also, I may award XP out for high levels of creativity in overcoming certain challenges. As no challenges have yet presented themselves, I'll not say what encounters are good candidates.
MP are Magic Points. One is used (temporarily) per TF, and also per spell cast. You gain your MPs back by resting. They cost 1 XP each, to buy permanently.
XP are Experience Points. They are used to pay for additional Magic Points and for proficiencies. The proficiencies are mainly used to help describe access to magic, as well as other talents that characters pick up along the way.
Earning XP: You earn XP for completing character goals (ones that are either PMmed to me, or listed on your character sheet), and for party goals. Also, I may award XP out for high levels of creativity in overcoming certain challenges. As no challenges have yet presented themselves, I'll not say what encounters are good candidates.
MP are Magic Points. One is used (temporarily) per TF, and also per spell cast. You gain your MPs back by resting. They cost 1 XP each, to buy permanently.