These are used (thusfar) to describe extra bonuses to any particular action. However, I am beginning to feel the need to hold off on stats, which is why I am not appending the rules right now with them.
The ones so far submitted for the Paradice Roleplaying System are heavily stat-reliant, and running a mostly stat-free game is going to make things a little difficult in the translation... I want to keep stats to a minimum, so that we're RPing, not updating character sheets constantly. So, instead I'd rather work on ones that are appropriate for this campaign, or scratch the idea entirely.
The following is an exerpt from Paradice Net:
Merits and Flaws are explained (or soon will be) in the rules. Here is an open-ended list of them, if you would like to submit some, feel free. These account for all the variety of races, occupations and subcultures possible in the multiverse today. As well as yesterday and tomorrow. Generally, everything noted here is set for fantasy, as we haven't begun playtesting in other 'eras' yet.
Costs: Feats all cost XP, and there are two types. Triangular cost, and flat cost. Flat cost gives you a yes/no merit, either you have it, or you don't. Triangular cost means that you can upgrade the merit to no end, though it gets more expensive along the way. Some have a higher base than one. Refer to the following table (for now) for triangular costs. Triangular cost is noted as T1-T10, or more, as needed. The more expensive ones provide greater benefit at each rank.
Avaliability: Some merits and flaws only apply to various races, groups, or may have to be earned. There are several availability notes that I use. Common: is available to anyone, and anything. Limited: only available to those whose characters start out with it, due to campaign options, regional options, or race. Restricted: these are the game-killers (quite possibly). These are not available to players except at the GM's discretion.
__T_Base:___1___2___3___4___5___6___7___8___9___10
Level:_1____1___2___3___4___5___6___7___8___9___10
LeveL:_2____2___4___6___8___10__12__14__16__18__20
LeveL:_3____3___6___9___12__15__18__21__24__27__30
Level:_4____4___8___12__16__20__24__28__32__36__40
Level:_5____5___10__15__20__25__30__35__40__45__50
LeveL:_6____6___12__18__24__30__36__42__48__54__60
Level:_7____7___14__21__28__35__42__49__56__63__70
Level:_8____8___16__24__32__40__48__56__64__72__80
Level:_9____9___18__27__36__45__54__63__72__81__90
Level:_10___10__20__30__40__50__60__70__80__90__100
Merits
Common Access Merits
Cat's Grace (T3)
Improved Initiative (T3)
Sniper (T5)
Limited Access Merits
Darkvision (T3)
Drain Attack (T5, select type)
Immunity (T10, choose immunity per rank)
Natural Armor (T1)
Restricted Access Merits
Flaws
Common Access Flaws
Heavy Sleeper (T1)
Limited Access Flaws
Drinks Blood (T4)
Soft Skin (T1)
Weakness (T4, choose type)
Restricted Access Flaws
[Bewere] Merits and Flaws problems in discussion board RP...
Moderators: Silvermoon, Silver Predator Wolf, Wingman, Thunderclaw
Re: Merits and Flaws problems in discussion board RP...
Didja' know? You can use the code tag to preserve spacing and use a monowidth font:Baphnedia wrote:__T_Base:___1___2___3___4___5___6___7___8___9___10
Level:_1____1___2___3___4___5___6___7___8___9___10
LeveL:_2____2___4___6___8___10__12__14__16__18__20
LeveL:_3____3___6___9___12__15__18__21__24__27__30
Level:_4____4___8___12__16__20__24__28__32__36__40
Level:_5____5___10__15__20__25__30__35__40__45__50
LeveL:_6____6___12__18__24__30__36__42__48__54__60
Level:_7____7___14__21__28__35__42__49__56__63__70
Level:_8____8___16__24__32__40__48__56__64__72__80
Level:_9____9___18__27__36__45__54__63__72__81__90
Level:_10___10__20__30__40__50__60__70__80__90__100
Code: Select all
T \ Base: 1 2 3 4 5 6 7 8 9 10
-----------------------------------------------------------------------
Level 1: 1 2 3 4 5 6 7 8 9 10
Level 2: 2 4 6 8 10 12 14 16 18 20
Level 3: 3 6 9 12 15 18 21 24 27 30
Level 4: 4 8 12 16 20 24 28 32 36 40
Level 5: 5 10 15 20 25 30 35 40 45 50
Level 6: 6 12 18 24 30 36 42 48 54 60
Level 7: 7 14 21 28 35 42 49 56 63 70
Level 8: 8 16 24 32 40 48 56 64 72 80
Level 9: 9 18 27 36 45 54 63 72 81 90
Level 10: 10 20 30 40 50 60 70 80 90 100