Berserker wrote:I've been playing Guild Wars a lot, and GW2 looks great. But the lack of grind? Oh no, there'll be grinding... GW1 has tons of grinding.
That's not untrue, but it feels dishonest to me. When I'm talking about grinding, I mean
enforced grinding, the sort of grinding you absolutely cannot avoid.
The grinding in Guild Wars was
purely optional by its very nature, it was something that someone chose to do if they were bored but it was never a necessity. It didn't give any valid rewards, it gave cosmetic armour upgrades, titles, and skills with easier to obtain alternatives, but it gave nothing of actual worth. Just party favours, basically.
My point is this: In Guild Wars, you can play through level 1 to 20 and then call it quits, you can be as viable as any player that
chooses to grind, and you can complete Guild Wars and call it quits without ever being forced to grind at any point. I completed all three of the campaigns and the expansion pack and at no point did I experience any grind, I chose not to do it.
Usually when people think of grinding, they're thinking about the grinding that's forced on you. Saying that there's grind in Guild Wars is like saying that there's grind in any game that has completely optional achievements, which unlock only cosmetic costumes and titles.
So yes, I do feel the need to stress this. There's less grind (as the average person thinks of it) in Guild Wars than there is in the average single player game. There's more
optional grind in Guild Wars than the average single player game, but none of that you actually have to do. It's just there if you want it.
Berserker wrote:Want to get the title for vanquishing every zone?
An optional thing that conveys no valid reward. That kind of thing doesn't work on me, so I never even tried for it.
Berserker wrote:Get ready to invest a few dozen hours,
Choose to invest a few dozen hours for a cosmetic reward that's completely unnecessary? Sure. See? That's my point.
Berserker wrote:Want to learn all the skills for your class, or dare you take a second class? Get ready to farm your brains out for gold.
Again, all optional and none of this is actually required to complete any of the Guild Wars campaigns. And really, most skills can be acquired easily, the ones that can't don't convey a huge benefit, and usually have an elite skill variant. An elite skill that can be captured off an NPC boss with relative ease.
Moreover, no one actually needs all the skills. It's not like you have hundreds of spells like some other games I could name, you have eight skills and that's it. All you need to do is pick out a few skills here and there that fit the skills you have. That comes naturally as the game progresses. The drive to 'complete' the skill set is a bit pointless, and only for completion rather than viability.
The core philosophy of Guild Wars was always optional grind. It was never World of Warcraft. The only grind present is the grind you inflict upon yourself.
It's not like you'll ever need a title, a cosmetic armour, or go out of your way to get a skill to proceed. I never did. There are no super-shoulder pads that bar your progression through the game and stop you from going any further until you've done your time grinding to acquire them. There's nothing like that there.
I just wanted to make sure that people aren't mislead as to how Guild Wars is different from a game like World of Warcraft, different from a game that's considered very grindy.
Edited: Goofed the quotes.
Edited: Corrected one instance of Guild Wars 2 to Guild Wars. I'm just so used to writing Guild Wars 2 now!
Edited: Had one further point to make. So the last section is a lot longer.