Akela wrote:My post was purely one of speculation, however, basing it on the previous 3 games if you die then you're dead for good.
How is that different from morrowind?
In any game where you can save your progress, you can allways start over from your last save if you die. I doubt the game will be cruel enough to delete your save file if you happen to screw up.
What exactly is supposedly different now. I'm confused.
So, if you die...you will restart from where you last saved. Isn't that how it worked in Morrowind?
Aki wrote:Bwha.
Totally awesome news, Forced reloading is OUT.
They replaced it with a process where you can 'kill' the NPC but its more like you knocked 'em unconscious as they'll get back up in a few days or so.
Much better, not too realistic but much better.
Or is it...you cant kill essential
NPCs (Non-Playable-Characters: The people you talk to and battle with in the game), anymore?
That would make more sense. In Morrowind, killing the leader of certain groups, or other important characters would make the game impossible to complete. It would actually make alot of sense to make those specific characters essentially "immortal", so it remains possible to finish primary quests.
...like, if you happened to "defeat" one of them in combat, or they died for some other unforseeable reason, they would vanish (transported to safety) and not return for a few days untill they heal. ...maybe...
But yeah...even in Morrowind, when your "Player"/"Avatar"
died, you were supposedly dead for good too. ...only, the game knew that you were not going to just turn it off and give up, so it would "force-reload" your last save so you could try again.
...I think I get it now. After re-reading Aki's post, I see that I had mis-read it before.
I don't know for sure, becasue I never killed an essential NPC in morrowind before, but maybe the game would automatically reload if you did this...but this no longer happens because those NPC's are immortal now...or something.
Aki...
help...
What did you mean?