ok here whats going down we're using the Unreal engine and who wants to join in PM me or or post below, Remember that you may not be compisated for money and time spent on making this game, but if all goes well you could get paid for your efforts.
concept artist(s)
Level disginer(s) Darum
scripter(s)<---NEED SCRIPTERS!!! BAD
modler(s) Machine-Whisperer
Note: concept artists please PM me a sample of your work
Last edited by Anubis on Fri Jan 27, 2006 5:55 pm, edited 5 times in total.
actualy i reamembered about this Unreal game creator that allows you to do anything with it. it a topnotch engine (thats what i heard) i think we can do more with it
well sence we are both kids and we don't know a whole lot i guess we should stick with the unreal game creator it comes with hours of tutorials on how to make staticmeshes, levels, weapons, characters ETC.
Unreal Editor comes with the unreal tournament games, you should wait for UT 2007 to come out to have state of the art graphics. Personaly I would use the Half Life 2 engine sense you can add facial expressions and do more stuff for a story mode with it.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. - Thomas Jefferson
I am teh suxxarz with Unreal Ed, and the latest Unreal-games (2004) don't run (smooth) on my computer. I suggest a older engine. Maybe Quake 2 isn't such a bad idea. But how can you get that engine? I only have 'death match creator' for Quake 2...
Scott Gardener wrote:
I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
~Anubis~ well sense you all are beginners I say go with quake 2 sense it already has werewolf models. Ofcourse it would be nice to use the half life 2 engine sense the graphics can be updated over time unlike most engines.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. - Thomas Jefferson
technically, you could really push the limits of this engine with Highpoly modelling and large textures, since it was designed to be used by much slower comps.
Bah... Stupid Case sensitive Email. Lets try this again !
You people might like to know that the Quake 3 engine is in fact now freely available, along with tools, tutorials, and so on. Take a look at id Software's tech download page for the files.
I've had a look at the code; it's well written and organized. Builds fine in MSVC6.1 without any tweaking.
I tried Quake 3 (Radiant) yesterday, but its too complicated for me. It could be a lot easyier like WorldCraft/Hammer for the Half-Life-engine but instead Radiant takes a lot of effort in designing.
Personally I think Quake 2-engine is the most flexible of all. With the 'Death-Match Creator' (don't know if its available for download) everyone can create levels for Quake 2 so thats one problem less to worry about.
Scott Gardener wrote:
I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.