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What's hot, what's not. General Video Game discussion
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Morkulv
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Post by Morkulv »

Shadow Wulf wrote:http://www.planetquake.com/polycount/sk ... wolf.shtml this looks good.

EDIT:

~Anubis~ well sense you all are beginners I say go with quake 2 sense it already has werewolf models. Ofcourse it would be nice to use the half life 2 engine sense the graphics can be updated over time unlike most engines.
Whats with the mammoth-legs on those werewolves? Looks too cartoony, IMO. But you can allways try to reskin them, though.
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Post by Morkulv »

Scott Gardener wrote: I'd be afraid to shift if I were to lose control. If I just looked fuggly, I'd simply be annoyed every full moon.
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Post by Darum »

well, if you guys got an engine and a tutorial, i could do some level design. :)
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Post by Machine-Whisperer »

great.. less work for me. I'll just do the modelling and texturing.
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Post by Anubis »

cool, so i guess we're using the unreal engine.

P.S. DO NOT BUY THE SOFT WARE!! at lest not yet. i'm not sure if this is going to happen. let me get it first so you guys wont end up with buying expensive software for nothing. its going to take a while for me to get the money, so that give us some time to get things ready like planning the story, finding some one that can script, and what ever we need to do.
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Post by Anubis »

i'm going to recycle my dead forum so we can have a place to discuss on the game.
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Post by Morkulv »

I'm sorry but I don't have Unreal nor the Unreal Ed... :(
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Post by Shadow Wulf »

Anubis wrote:cool, so i guess we're using the unreal engine.

P.S. DO NOT BUY THE SOFT WARE!! at lest not yet. i'm not sure if this is going to happen. let me get it first so you guys wont end up with buying expensive software for nothing. its going to take a while for me to get the money, so that give us some time to get things ready like planning the story, finding some one that can script, and what ever we need to do.
THE SOFTWARE IS IN UNREAL TOURNAMENT 2004!!!!! AND 2003!!!! I have them on my computer right now. and each copy of UT is like $10-$20.
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Post by Morkulv »

I can get Unreal Tournament 2003 for low-price, but I don't think its gonna run really smooth.
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Post by Machine-Whisperer »

Hmm. I hear that there is a plugin that allows maya to export directly into the editor, that maybe of some use.
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Post by Shadow Wulf »

Morkulv wrote:I can get Unreal Tournament 2003 for low-price, but I don't think its gonna run really smooth.
Whats the stats on your computer?
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Post by Morkulv »

Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX

Jup, its crap.
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Post by Shadow Wulf »

Morkulv wrote:Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX

Jup, its crap.
$300 is all you need to get UT2003 running fine.
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Post by Machine-Whisperer »

yeah... with minimum graphics settings....
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Post by Morkulv »

Why not use Quake 2? Then I'm sure its gonna run fine, and I can even use Hammer/WorldCraft. Its so much easyier.
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Post by Morkulv »

Shadow Wulf wrote:
Morkulv wrote:Pentium 3 1000 mhz
256 mb RAM
32 mb GeForce 2 MX

Jup, its crap.
$300 is all you need to get UT2003 running fine.
I don't have that kind of money.
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Post by Shadow Wulf »

then just upgrade your graphics card.

On the UT 2004 minimum system requirements says Geforce 2, pentium3 1.0 GHz, and your 256 mb of ram should be enough to run the game fine. just dont put the graphics all the way high, If you get a geforce 4 which cost like $70 to $80 you can have the graphics even on medium and it will run good.
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Post by Morkulv »

Okay, lets put it this way: I don't have any kind of money at all, except for 5 Euro to buy the game or so. I can't buy a new videocard with that. And since there aren't any werewolf-models available for UT2k4 I'll stick with Quake 2. Moddelingen is a lot of work so if we just work with Quake 2, all we gotta do is reskin the models shown in this topic. And level-design sucks with UT2k4 because the levels all look alike. Its all in a 'industrial'-style and I don't think thats gonna fit a werewolf-game at all.
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Post by Machine-Whisperer »

It would be difficult to model outdoor environments in any engine,

But since I'll be covering the bulk of the modelling, You shouldn't really worry about crappy models.

Just tell me what I've got to make (with concept scetches if possible) and I'll go off an do it.
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Post by Morkulv »

With Hammer/WorldCraft you can just create a sky-box. Its not the best looking thing, but it does give you a outdoor-feel.
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Post by Anubis »

but before anything it should have a story like who is it about, and time period, and what's the enimie ETC.
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Post by Shadow Wulf »

I want it to be modern or 10 years into the future. If its alright with everyone can I be the enemy character designer? I would like some of the enemies to be humans in gas mask suits.
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Post by Anubis »

na, lets think about using non-human enimies first like vampires or aliens
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Post by Shadow Wulf »

but humans are like the coolest thing you can kill. Think about it. all the great action games you kill humans in. Relax thier not gonna be like the only enemies, they would be thier as a clean up crew like in Half Life.

Im just saying this as an example. Your in war with the vampires and both of your cover is blowned because you revealed yourself to humans, Government sends in army military death squad to deal with the situation. But thats not all they want to capture vampires and werewolf subjects to be used for thier own army, later in the game youll face werewolfs and vampires that are beibg controlled by humans.
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Post by Anubis »

know what give me a synopsis of what you think story should be
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