Werewolf - Whos up for round II?
Werewolf - Whos up for round II?
The rules:
There are 16+ participants; consisting of 13+ townspeople, 2 werewolves and the host (me).
The game starts off when it is 'NIGHT'. Every night-time, each werewolf sends me a PM with instructions on who is to be killed. I will then post the results in this thread. If after 48 hours a werewolf(/wolves) doesn't issue a kill order, The host will automatically kill a random person and place clue(s) that relate(s) to one of the werewolves. (Exception is if they give me a heads up notice if they are going to be absent, which should include contingency kill orders).
Special case for the start of the game (Night #1): If you fail to respond within 24 hours of the announcement of the passing of the PMs, a new werewolf will be chosen. Once the game has started, the traditional 48 hour limit will be observed. This is to ensure a smooth game and that people actually responds to the PMs with their kill orders.
It is then 'DAY'. During the daytime, all players are to vote (in this thread) on x people they believe are werewolves (x being the number of remaining werewolves) -- based on anything they want. The one player with the most votes are then killed. If there is a tie, a random number generator will determine the result.
Voting deadline will be 48 hours after the kill. Meaning that, from the moment the game turns to day and someone is killed, you have 48 hours to cast your vote. This deadline will be strongly enforced and no late votes will be accepted unless I am notified before hand of your absence (Between night till the 48hr deadline).
If all werewolves are killed the surving town members win, if one (or more) werewolf manages to survive this, then (s)he wins.
When the werewolves sends a kill order, they must give a clue. This may be a false clue or a true clue, but at least one true clue must be given every 2 nights. An example order might be True, False, False, True, False, True. (If it's True, it has to have something to do with your nick, avatar, signature, posts etc.)
Should 2 werewolves send pm's killing off each other, the first one who responds will "win". The 2nd will be unable to carry out the action. (no fair setting traps. ).
Participants:
1. Vilkacis [ALIVE]
2. Moon Daughter [ALIVE]
3. Ronkonkoma [ALIVE]
4. Nishah [DEAD AND A WEREWOLF]
5. Fenrir [DEAD]
6. Lycanthrope [ALIVE]
7. outwarddoodles [DEAD]
8. Searif [DEAD]
9. Timber-WoIf [DEAD]
10. celtwolf [DEAD]
11. Lonewolf [DEAD]
12. Misfit Werewolf [DEAD]
There are 16+ participants; consisting of 13+ townspeople, 2 werewolves and the host (me).
The game starts off when it is 'NIGHT'. Every night-time, each werewolf sends me a PM with instructions on who is to be killed. I will then post the results in this thread. If after 48 hours a werewolf(/wolves) doesn't issue a kill order, The host will automatically kill a random person and place clue(s) that relate(s) to one of the werewolves. (Exception is if they give me a heads up notice if they are going to be absent, which should include contingency kill orders).
Special case for the start of the game (Night #1): If you fail to respond within 24 hours of the announcement of the passing of the PMs, a new werewolf will be chosen. Once the game has started, the traditional 48 hour limit will be observed. This is to ensure a smooth game and that people actually responds to the PMs with their kill orders.
It is then 'DAY'. During the daytime, all players are to vote (in this thread) on x people they believe are werewolves (x being the number of remaining werewolves) -- based on anything they want. The one player with the most votes are then killed. If there is a tie, a random number generator will determine the result.
Voting deadline will be 48 hours after the kill. Meaning that, from the moment the game turns to day and someone is killed, you have 48 hours to cast your vote. This deadline will be strongly enforced and no late votes will be accepted unless I am notified before hand of your absence (Between night till the 48hr deadline).
If all werewolves are killed the surving town members win, if one (or more) werewolf manages to survive this, then (s)he wins.
When the werewolves sends a kill order, they must give a clue. This may be a false clue or a true clue, but at least one true clue must be given every 2 nights. An example order might be True, False, False, True, False, True. (If it's True, it has to have something to do with your nick, avatar, signature, posts etc.)
Should 2 werewolves send pm's killing off each other, the first one who responds will "win". The 2nd will be unable to carry out the action. (no fair setting traps. ).
Participants:
1. Vilkacis [ALIVE]
2. Moon Daughter [ALIVE]
3. Ronkonkoma [ALIVE]
4. Nishah [DEAD AND A WEREWOLF]
5. Fenrir [DEAD]
6. Lycanthrope [ALIVE]
7. outwarddoodles [DEAD]
8. Searif [DEAD]
9. Timber-WoIf [DEAD]
10. celtwolf [DEAD]
11. Lonewolf [DEAD]
12. Misfit Werewolf [DEAD]
Last edited by Hearth on Wed Feb 15, 2006 1:50 pm, edited 13 times in total.
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*puzzled at the request of a doctor...*
You mean some kind of doctor veto to prevent a kill by peasants, without knowing who got killed by the werewolves ?
Seems kinda counterproductive...
You mean some kind of doctor veto to prevent a kill by peasants, without knowing who got killed by the werewolves ?
Seems kinda counterproductive...
Sister of Wolves, seek your compagnions
You hear the call of the wild,
I summon your instincts
- Hagalaz Runedance/wake skadi
You hear the call of the wild,
I summon your instincts
- Hagalaz Runedance/wake skadi
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- outwarddoodles
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- Timber-WoIf
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Mistfit Werewolf, you wouldn't happen to be on forums.civfanatics.com?
Oh well, I'm not going to wait anymore, although I won't host any further werewolf games. (Someone else may, if (s)he wants, and I'll propably join it too)
I'm just going to take this one to the end.
I'll choose the werewolves randomly the first thing in the tomorrow morning. (it's 9.30 p.m. here)
Oh well, I'm not going to wait anymore, although I won't host any further werewolf games. (Someone else may, if (s)he wants, and I'll propably join it too)
I'm just going to take this one to the end.
I'll choose the werewolves randomly the first thing in the tomorrow morning. (it's 9.30 p.m. here)
It is now day again.
Fenrir was just in the wrong place at the wrong time.
Execution: Shreds of clothing are found nearby. They appear to belong to a man.
My fangs sink into Celtwolf's tender flesh...
Clue: "death stands right above soldiers"
Neither of them was a werewolf.
A note: Both of these kills and clues were almost straightly copied from the messages.
May the villagers now cast their votes.
Fenrir was just in the wrong place at the wrong time.
Execution: Shreds of clothing are found nearby. They appear to belong to a man.
My fangs sink into Celtwolf's tender flesh...
Clue: "death stands right above soldiers"
Neither of them was a werewolf.
A note: Both of these kills and clues were almost straightly copied from the messages.
May the villagers now cast their votes.
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The medic froze in terror as he saw massacred bodies of other villagers. Yet, due to his profession, he took hold of his urge to leave and started cold analysis of the facts:
"Death stands above soldiers... Could that be Timber-Wolf? But Moon Daughter might have also been involved... And these shreds... They would lead to Searif or to Timber-Wolf again, but why would he do this? Why would any of them do this?"
"Death stands above soldiers... Could that be Timber-Wolf? But Moon Daughter might have also been involved... And these shreds... They would lead to Searif or to Timber-Wolf again, but why would he do this? Why would any of them do this?"
- Timber-WoIf
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