They're both by Meatloaf...aren't they? I might have foisted some bad copypasta on you.Malignant-Librarian wrote: @Wingman: Aaaah, I love the one by Meatloaf. XD The other one is pretty awesome (describes how I feel some mornings, too).
Just checked, yup, both Meatloaf.
A bit of both, since I'm changing them on pretty much every level. In essence, they're not really werewolves anymore, at least not in the sense as what typically comes to mind when you think "Werewolf". The idea is modeled off of the manga/anime Claymore and the relationship between the titular Claymores and the Yoma.And of course I want to hear about the changes in your weres. Mechanical in nature? Like, dice-rolling and tabletop gaming style? Or biological?
Basically, even the weakest of these folk has a rather hefty amount of power at their disposal, and a rather good degree of control over how it's distributed, but they can only utilize so much of it safely. The more they use, the farther from human they become, until nothing is left but the monster.
I'm building it off of the RPG system I'm writing, so I've got a rather unlimited degree of freedom, which is intensely gratifying rather than having to conform my ideas to a system that wasn't designed to support them.
So, essentially my "Werewolves" are not actually werewolves any more, at least not in the sense that they transform into wolves. More like, my Werewolves are now in the process of trying to not go completely lose control as they keep the real "werewolves" from slaughtering everyone and festooning the world with their entrails. Though, that part is slightly inspired by The Beast That Was Max by Gerard Houarner. Which has got me going all fangirl over it, that and Dexter.
But yes, dicerolling and stuff, since I find that I think of my best ideas when they have a solid foundation upon which to operate, and it helps control absurdity.