Search found 94 matches
- Fri Jan 06, 2006 3:52 pm
- Forum: What should a werewolf be?
- Topic: Do werewolves should have a hair?
- Replies: 116
- Views: 40110
From http://www.follicle.com/hair-structure-life-cycle.html : Anagen Phase - Growth Phase Approximately 85% of all hairs are in the growing phase at any one time. The Anagen phase or growth phase can vary from two to six years. Hair grows approximately 10cm per year and any individual hair is unlike...
- Fri Jan 06, 2006 2:01 am
- Forum: What should a werewolf be?
- Topic: Wrist pads
- Replies: 41
- Views: 11176
- Fri Jan 06, 2006 1:59 am
- Forum: What should a werewolf be?
- Topic: Do werewolves should have a hair?
- Replies: 116
- Views: 40110
- Thu Jan 05, 2006 6:43 pm
- Forum: What should a werewolf be?
- Topic: hands vs. paws
- Replies: 77
- Views: 29906
- Thu Jan 05, 2006 6:38 pm
- Forum: What should a werewolf be?
- Topic: Do werewolves should have a hair?
- Replies: 116
- Views: 40110
- Thu Jan 05, 2006 6:28 pm
- Forum: What should a werewolf be?
- Topic: Werewolves and Old Age
- Replies: 28
- Views: 11032
- Thu Jan 05, 2006 6:13 pm
- Forum: What should a werewolf be?
- Topic: Wrist pads
- Replies: 41
- Views: 11176
The wrist pad is a nice little detail that doesn't hurt to have. It can look a bit odd, but it makes sense for it to be there. Wolves have them, so half-wolves should have at least something like it. Somewhat paw-like hands work better with them. The way I figure things, gestalt form isn't a linear ...
- Sat Dec 24, 2005 4:25 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Fri Dec 23, 2005 12:16 am
- Forum: Role-Playing Games
- Topic: HORDES miniatures game
- Replies: 13
- Views: 12378
- Thu Dec 22, 2005 1:37 am
- Forum: Video Games
- Topic: can you tell me the name of 1 game with werewolfs?
- Replies: 57
- Views: 17273
Wolfchild (sort of)
Norse by Norsewest (which added Fang the Werewolf and Scorch the Dragon to the three Vikings)
Norse by Norsewest (which added Fang the Werewolf and Scorch the Dragon to the three Vikings)
- Thu Dec 22, 2005 1:09 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
Basically, it comes down to both CGI and animatronics looking fake but in different ways. :D (CGI is much more flexible overall, hence its popularity, but animatronics and costumes can integrate into the scene better because they're actually there . Getting actors to respond properly helps when ther...
- Thu Dec 22, 2005 1:05 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Thu Dec 22, 2005 12:58 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Thu Dec 22, 2005 12:55 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Thu Dec 22, 2005 12:52 am
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
I used to be a big proponent of CGI for everything, but for organic characters I've come to prefer skilled animatronics and costumes like the Henson Creature Shop produces. CGI tends to look somewhat fake even when done well, and more often than not moves unnaturally--especially during intense actio...
- Wed Dec 21, 2005 11:51 pm
- Forum: What should a werewolf be?
- Topic: Fur Color
- Replies: 241
- Views: 70456
- Tue Dec 20, 2005 7:05 pm
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Tue Dec 20, 2005 6:52 pm
- Forum: General Stuff
- Topic: What's your hobby or job or what do you do for a living?
- Replies: 161
- Views: 54443
- Tue Dec 20, 2005 3:44 pm
- Forum: What should a werewolf be?
- Topic: Werewolf Head Questions
- Replies: 215
- Views: 53210
- Tue Dec 20, 2005 3:40 pm
- Forum: What should a werewolf be?
- Topic: What if?
- Replies: 33
- Views: 10158
- Tue Dec 20, 2005 3:29 pm
- Forum: What should a werewolf be?
- Topic: Increased Healing
- Replies: 93
- Views: 34780
Games generally use proprietary model and animation formats, usually structured to minimize procesor-intensive data processing at load time. Every game I've worked on has done something similar, either as part of a preprocessing stage (Battlezone, Star Wars Battlefront, Star Wars Battlefront 2) or b...
- Tue Dec 20, 2005 3:17 pm
- Forum: What should a werewolf be?
- Topic: laws
- Replies: 99
- Views: 19592
Assuming lycanthropes have human intelligence in all forms, they would be legally regarded as people, not animals. Animals do not have the reasoning abilities of people, so the law falls on their owners, caretakers, and handlers instead. If lycanthropy is hereditary and non-transmissible, and the ly...
- Tue Dec 20, 2005 2:58 pm
- Forum: What should a werewolf be?
- Topic: Half-werewolves
- Replies: 52
- Views: 33093
- Tue Dec 20, 2005 2:41 pm
- Forum: What should a werewolf be?
- Topic: Fur Color
- Replies: 241
- Views: 70456
- Wed Dec 14, 2005 2:51 am
- Forum: General Stuff
- Topic: how can they hide for so long?
- Replies: 38
- Views: 7746
The problem with all that is that you may have a very small chance of detection, but you have to consider the large number of potential observers and long period of time over which an observation could occur. It only takes one incontrovertible sighting and the game is over. Multiple sightings or cre...